I tightened purchase clarity in Death Automation: 1x cost is always visible, selected 10x/100x costs now show correctly, click behavior is cleaner, and Death Worker Shed upgrades got a fresh balance pass. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/03/02/project-update-tiered-buy-costs-click-clarity-and-shed-balance-tuning/?utm_source=mastodon&utm_medium=jetpack_social

Project Update: Tiered Buy Costs, Click Clarity, and Shed Balance Tuning

UI and balance pass: clearer 1x/10x/100x building costs, cleaner click behavior, and retuned Death Worker Shed upgrades for steadier pacing.

51gl