This week pushed Highroads forward on two fronts: the map and movement systems got the data and navigation they need to become a proper logistics playground, and the backend and deployment became more hands off and resilient so builds are easier to share. There were ups and downs, but this sets us up for faster iteration. Want to try a build? Send a DM.

#WeekInReview #IndieDev #GameDev #GodotEngine #MadeWithGodot