This week's #Blendsday activity is "Iterate" where we're invited to kitbash or modify a CC licenced model made by someone else. I've been swamped and didn't end up having time to make anything, but I was thinking of taking this chest and pushing its form into a more overtly cartoonish space. Maybe next time!
This week's #Blendsday activity is "quick swap" where we work for 15 minutes on a .blend, and then pass it to someone else and work on their .blend for 15 minutes (and so on)
Here's how the the two scenes that I worked on came out (the mountain chess one started by me, and the drawing table with tree started by Attitude)
And here's a timelapse of that one coming together. Along the way, you can see me realising that deer do not have giraffe necks, have relatively flat backs, and two-toed hooves



This week's #Blendsday activity is "revisit an old project." I came back to work a little more on this piece of Into the Breach fan art that I started ages back (here's how it looked last time I touched it https://mastodon.social/@Cheeseness/115885144594390960 )
I remain uncomfortable with the current situation/lack of progress regarding the Blender Foundation's Funding Policy and AI Policy following accepting money from Athropic, and feel a need to acknowledge that when sharing stuff that promotes Blender.
This week's #Blendsday prompt is "ruffles." I did this quick little sculpt.
I remain uncomfortable with the current situation/lack of progress regarding the Blender Foundation's Funding Policy and AI Policy following accepting money from Athropic, and feel a need to acknowledge that when sharing stuff that promotes Blender.

This week's #Blendsday prompt is "blue." I experimented with using animation to drive a pottery wheel type workflow. Couldn't get anything working for texture painting, but I did get a rudimentary setup happening for sculpting.
I remain uncomfortable with the current situation/lack of progress regarding the Blender Foundation's Funding Policy and AI Policy following accepting money from Athropic, and feel a need to acknowledge that when sharing stuff that promotes Blender.
@Cheeseness I'd guess you don't often revisit these but I can see so clearly in my mind's eye this sequence/animation/loop:
- No fire, inflating dragon
- Deflating dragon, inflating fire
- Minimum dragon, maximum fire, and fire extinguishes again
@Cheeseness yeah this one's real cute.
I happened to be in the vicinity of some folks doing oxy-acetylene welding this week. This was in daytime, indoors, in a room with windows and skylights. The torch noticeably brightened the room when it lit (and I couldn't even see it directly). The dragon fire just reminded me of that.
Attached: 1 image Work in progress scene using Microbe-2 tiles :)