#QuestionOfTheDay what's a common thing in media (mechanic in a game, plot point, stage design, character type, trope, filmmaking technique/shot, writing style, etc etc etc) that you don't necessarily dislike but you hate when it's used unnecessarily/inappropriately/too often/etc

#film #movies #TV #Television #comics #comicbooks #musicals #anime #manga #books #poetry #writing #TTRPG #CCGs #videogames #Boardgames

For me: tech trees

I don't necessarily hate tech trees, some games work great with them, but a lot of games make them overly complicated or don't explain to you well what each choice does or mean, or don't allow respecs giving you tons of stress, or the entire system is confusing or have too many choices and you have to do one for every single character or the game doesn't even need a tech tree because the game should just be a simple platformer (looking at you Mirror's Edge Catalyst)

I'm also a player that generally just likes to make use of what they're given, I don't mind RPGs that don't let me customize my character to the point that every character can use any spell or class or whatever, I'm fine with "this is what you got, figure out how to best use it"

This is one I do dislike so technically it's not really an answer to my question because I'm not sure there's a single game I like it's inclusion in, but "selling salvage", I don't mean selling materials that you could use to craft stuff, but the whole thing where instead of dropping money, enemies just drop junk/animal parts/etc so it's "realistic" and you end up loading your inventory up with 500 useless things so you constantly have to go to a vendor to press the "sell all salvage" button just to get the money you would normally get in an older "less realistic" RPG from killing things
@ami_angelwings there's a lot of wow add ons to auto sell this kind of crap when you go to a vendor lol

@waitworry in CoH you get "influence" or "infamy" if you're a villain for defeating mobs which is used as currency so they skip the whole need to explain how you're getting money from killing like a robot or a zombie or rikti monkey

You're just becoming more influential by doing good deeds and then people give you things cuz your influential but because you're using your influence to pay for things I guess that makes you less influential because it makes you look bad but then you kill/"arrest" more things and then it makes you look good and you become influential or something

And then you can sell things on the auction house for other people's influence

CoH operates on basically just one big IOU system xD

@ami_angelwings this one kinda works if it's a situation where selling enough of a particular kind of junk unlocks purchases with some vendor. I can't remember exactly what games have done this but I think FFXII was one of them?
@SophiaSurname @ami_angelwings The original Final Fantasy XII had a fucked up hybrid selling/crafting salvage system that was something like, selling a set of items at the bazaar would add item packs that you could buy - which is really cool world building because it implies there's craftspeople at the bazaar who actually use the stuff that they buy. BUT if you actually bought something it would reset all progress towards any other item packs your sold items had contributed towards. So if you'd been using the 'sell all' button instead of looking up a guide and only selling what you need to for the items you want, you'd probably never get anything that relied on rare drops - and there were probably some that relied on boss drops that you were permanently screwed out of.