I started this iteration of Around The World one year ago today. Time for a retrospective blog post!
https://frozenfractal.com/blog/2026/2/14/around-the-world-29-one-year-in/

#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

Around The World, Part 29: One year in

Exactly one year ago this Valentine’s Day, I started development on Around The World. Let’s look back on the past, but more importantly, look forward at what’s still ahead.

@thomastc Very excited to read this!

> But the code repository of that project was called aroundtheworld4
Haha I know that feel. I had projects with codenames villages and villages2, and somewhere there's also villages_old xD

@thomastc

> eventually realized that this approach was not suitable for a game: it was too slow, and gave me too little control over the output

I'm starting to feel like this is a common problem with all realistic-simulation-based approaces. E.g. my weather simulation suffers from the same exact problems.

@thomastc
I also probably need to put up a page with some info about my game, while the Steam page isn't up yep. Gonna steal that idea :)