block game's first crafting gameplay loop is in! \o/ break leaves to get sticks, combine with flamereeds to get torches, place torches to light up the darkness

no particle/emissive textures system yet so the torches look a bit club-like, sorry

starting a new dev thread to mark the occasion, previous posts can be found here: https://mastodon.gamedev.place/@eniko/115418239486943047

#EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

to learn more about block game check out the website: https://enikofox.com/blockgame/
Block Game | Ultima/TES meets Minecraft

Ultima/Elder Scrolls meets Minecraft voxel sandbox game with building and crafting.

i have redone the torch to look a bit better until i can get a particle system going

#EniBlockGame #GameDev #IndieDev #PixelArt

i have updated the block game FAQ found at https://enikofox.com/blockgame

filed under "things block game does that minecraft doesn't," it can now handle rotated (oriented) bounding boxes. and also you can now target entities that are lying around the world :3

#EniBlockGame #GameDev #IndieDev

people keep asking about modability and (aside from reskinning the gui) i now have an answer

block game uses an entity component system so i've made a json file for entity templates so i can easily create entities. so if nothing else you'll be able to mod the game by editing this file

#EniBlockGame #GameDev #IndieDev

@eniko i mean, it is C# .net right? so... we can just do whatever we want relatively easy i guess, especially with some debug data...

it is nice to have access to as much data oriented stuff as we can though, as long as it doesn't impact your development too much

@miki_p0 yeah, it's trivial to decompile since its C# but not everyone wants to go that deep
@miki_p0 also hopefully this data file will help speed up development :'D