I've started working on a #Vulkan renderer for #WorldFabric. None of the demos I've looked at are arranged at all how I need, and I struggle to get each example to even run, so it's going to be a minute. On the upside I know exactly how I want my pipeline to work, and it's pretty in line with how Vulkan is designed, so now it's just a matter of fighting with the syntax and compiler until I've abstracted away all the annoying parts.








