Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!

You can now use webp textures across the whole GLTF pipeline.

All changes: https://github.com/mrdoob/three.js/releases/tag/r184

Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf

#ThreeJS #3D #JavaScript #WebGL #GLTF #GLB

Release r184 · mrdoob/three.js

https://github.com/mrdoob/three.js/wiki/Migration-Guide#183--184 https://github.com/mrdoob/three.js/milestone/97?closed=1 Global Update @rollup/plugin-terser to 1.0.0. 456f169 (@mrdoob, @claude) ...

GitHub

Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.

(Still experimenting with syntax/names/formats)

I consider to #transcode the #gltf generator of #OSM2World from #Java to #Rust, by #AI of course. What tools (free tools!) are recommended?
There are many web tools to convert single sources. And the comments are great, default traits get used etc.
But to convert a directory or a (GitHub) project may need a payed account.
I once just used #ChatGPT for a 40-file-project, but there may be better ways now. May be GitHub includes such features, does it?

#OSM #OpenStreetMap #RustLang

The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.

The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.

https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting

Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.

April 7 | 7:00 AM PDT | Free, online

https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards

The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:

- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.

- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.

Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics

Calling all programmers!

Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco

Learn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026

Next week, 3D on the Web is back!

Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen experiences in the browser, this event is a great chance to connect, learn, and collaborate in person.

Learn more & register: https://www.khronos.org/events/3d-on-the-web-2026
#glTF #3D #graphics #programming #WebGPU W3C #WebGL

Interactive 3D model of the Voron Trident 3D Printer now live.

Loaded the STEP into FreeCAD and exported to binary glTF (.glb), then deployed to a web viewer. You can rotate, zoom, and selectively hide panels to reveal the interior assembly. Model is ~64MB, best on a workstation browser.

Details + link: https://salemdata.net/johnpress/?p=530

#Voron #VoronTrident #3DPrinting #FreeCAD #glTF #ThreeJS #CAD