What libraries did I use to do this you ask? None! I wrote a linear predictive coding algorithm and a complex polynomial root solver from scratch and connected it up to a morph animation system I added to my custom-built #GLTF loader in my own #Vulkan renderer. I guess I used #openAL to get the microphone data, but that's it.

We’re refreshing examples for the upcoming Defold 1.13.0 stable release, and here we have great examples for glTF model and AABB usage both contributed by Artisom Trubchyk with lovely assets by @kenney which we are very thankful for👏

• GLTF - a 3D example showing glTF models in action

• AABB - a 3D example showing how to work with model bounds to frame all objects

https://defold.com/examples

#MadeWithDefold #gamedev #indiedev #3d #gltf #defold #examples #tutorials

Join developers and integrators from around the world at the 2026 Cesium Developer Conference in Philadelphia, where the community comes together to shape the future of open geospatial technologies.

Khronos' glTF and work in Gaussian Splatting will be featured prevalently throughout the conference, especially in the Product Roadmaps and Advanced Technologies Track. Explore Cesium's event page for more information: https://cesium.com/events/cesium-developer-conference/
#glTF #gaussian #splats #3dtiles #digitaltwins

Defold 1.13.0 Beta is here! 🚀

This is a big release and a spring cleanup where we remove a lot of deprecated stuff to keep the engine modern and lean and bring in new fascinating features and fixes focused on rendering, stronger 3D workflows - especially with morph targets, and also improved physics scripting, and better editor tooling.

Release Notes:
https://forum.defold.com/t/defold-1-13-0-beta/82850

Featured: https://galaxy.fun/

#Defold #gameengine #gamedev #indiedev #WebAssembly #Vulkan #glTF #Box2D

I've updated the #GLTF model loader in #WorldFabric to read morph targets, which means I can parse out #VRM avatar expressions.

GoBlend — мост между BLENDER и GODOT

Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же байда. Недавно вышел Goblend — двунаправленный import/export-мост, который позволяет экспортировать сцены из Blender в Godot буквально одной кнопкой. Главная идея была сделать так, чтобы сцена попадала в Godot с минимумом правок, сразу с прицелом на производительность. ⬅️ ⬇️ ➡️ ➡️ + Z

https://habr.com/ru/articles/1033958/

#godot #gamedev #gltf #blender

GoBlend — мост между BLENDER и GODOT

Если вы работаете в Blender, а потом переносите сцены в Godot вручную, то знаете, как это выматывает. Материалы едут, коллизии надо выставлять заново, иерархия ломается. Год за годом одна и та же...

Хабр

me: "what's The Hotness for interchanging between modelling software and #godot (or other engines)?"
the godot matrix room: #GLTF (well, #gltf2 )

this article is excellent.
https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/#collada

(i just wish it didn't have that "old therefore bad" scare banner up top. something something churn fetishization something something)

#gamedev

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines – Godot Engine

Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...

Godot Engine

Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!

You can now use webp textures across the whole GLTF pipeline.

All changes: https://github.com/mrdoob/three.js/releases/tag/r184

Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf

#ThreeJS #3D #JavaScript #WebGL #GLTF #GLB

Release r184 · mrdoob/three.js

https://github.com/mrdoob/three.js/wiki/Migration-Guide#183--184 https://github.com/mrdoob/three.js/milestone/97?closed=1 Global Update @rollup/plugin-terser to 1.0.0. 456f169 (@mrdoob, @claude) ...

GitHub

Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.

(Still experimenting with syntax/names/formats)

I consider to #transcode the #gltf generator of #OSM2World from #Java to #Rust, by #AI of course. What tools (free tools!) are recommended?
There are many web tools to convert single sources. And the comments are great, default traits get used etc.
But to convert a directory or a (GitHub) project may need a payed account.
I once just used #ChatGPT for a 40-file-project, but there may be better ways now. May be GitHub includes such features, does it?

#OSM #OpenStreetMap #RustLang