My big brother @stormi is about to beat me to releasing a game on Steam(*), despite me being the one working professionally in the game industry 😭

Help me repair this injustice by wishlisting, following and sharing @oremus!

https://store.steampowered.com/app/3857110/Oremus/

A beautiful text adventure in 🇬🇧 and 🇫🇷!
#gamedev #indiedev

(*) On the other hand I wrote code for thousands of published games on Steam via #GodotEngine, so I guess that counts? 😁

Oremus is, outrageously, not made with Godot. But it's using #Inform6, a domain specific language for interactive fictions with parsers, and I used to contribute to its French library, so I'm cool with it ;)

@akien I mean, you could write an interpreter for it using Godot...
@Sslaxx That's indeed something we thought about, mainly because it's Inform + Vorple and Vorple is web-based... Doesn't feel right to use something like Electron to distribute text games cross-platform. So a Vorple client/renderer? made with Godot would be cool.
@akien I didn't realise you could integrate graphics like that with Inform.
As an aside, I came 7th in the 2004 IFComp, which is my crowning not-quite-achievement. I haven't written any IF since, sadly.

@rexxdeane Heh that's pretty nice!

I won a French IF Comp myself back in 2008 or so, but there were maybe 6 or 7 games so it's not as prestigious as the English one :D

Also didn't keep making many IFs after that, but @stormi keeps at it every 5 years or so :)

@rexxdeane @akien Inform's supported graphics (initially using Z6, but then via Glulx) since version 5.5 in one way or another I believe. What I find surprising is this is Inform 6, and not Inform 7. Inform 7 not low-level enough?