Last minute #goblingirlgame #screenshotsaturday!

Some new QoL movement polish:

When she's about to run into a wall she'll skid a bit, giving you a chance to turn and avoid the collision.

She'll also pause drawing her sword when facing a wall till you turn toward a free path.

#indiedev #pixelart

A lot of the time spent on this #GoblinGirlGame project has been figuring out what the equivalents of "coyote time" and "jump buffering" are for maze running and bump combat.

The sort of stuff Madeline Thorson
talks about in this old Celeste post
https://maddymakesgames.com/articles/celeste_and_forgiveness/index.html

Celeste & Forgiveness

Maddy Makes Games

Little update to last night's #GoblinGirlGame post. The new skidding animation means you can pump your speed stat up to absolutely ludicrous levels and still stay (almost) in control.

Should you do this? Probably not, but you can!

I've been working on enemy movement lately, so added some new features to my debug display system. Entities can now display their current state and movement targets.

#indiedev #gamemaker #GoblinGirlGame #screenshotsaturday

Damage values are just for testing, normally when this specific enemy is idle it doesn't do damage.

A lot going on under the hood I want to talk about (much more than you'd think!) but today is Toronto Comic Arts Festival so will leave that for some other Saturday.

Today's #screenshotsaturday, a little chest spawning animation for the #goblingirlgame! Going to get secrets working to spawn these next week.

#pixelart #ドット絵 #indiedev

@spookysquid Looks good.