@finalman @sinbad For some reason whenever I've tried to do something with it I've just not managed to make myself continue. With Rust I've been incredibly frustrated but still pushed on.
I'm probably going to give Zig a go again though. Found some vector graphics lib and it's got SDL so I should be good to go.
@MouseByTheSea @sinbad Yeah I'm a bit the same. Although I don't really mind just VS Code or similar. I think few other languages have bespoke IDEs? C#, Java and maybe Python I guess.
Sidetrack but speaking of C#, aren't there ways of compiling that to native nowadays? Maybe that's limited.
@SonnyBonds @sinbad I’m not a fan of VS either, but something like that. Jetbrains covers c#, rust, etc, of course.
Re: c# are you thinking of brute?
My main concern with such technology, same with unity and ilcpp, is you now have to deal with multiple layers of code and bugs there in. And the converted code is never that readable and therefore not that nice to debug.
@SonnyBonds @MouseByTheSea @sinbad Native AOT functions just fine in compilation terms, but requires specific “trimming” support for every library you use to not produce enormous binaries, and no library is allowed to use reflection or a few other similar namespaces.
I’d say it’s still a while off “assume it’ll work” for most non-trivial cases.
@sinbad @MouseByTheSea I haven't really given CLion a chance yet but I think it's still pretty much CMake only, right? Makes it a no go for me, unfortunately.
I think VS Code is a great text editor and with clangd it works really well for C++. Hard to get the full coherent workflow for everything regarding projects, configurations etc though since it's just loosely coupled plugins with config files. Debugger is decent but I still miss VS debugging from time to time.
@SonnyBonds @sinbad I’m not a huge fan of large ides including VS and various jetbrains IDEs, but they get the job done. Outsize of basic file editing I’m not a fan of VScode for large scale projects, esp c/c++.. but maybe that is just a personal preference.
But it heavily depends on what you are writing of course, I’m taking about gamedev.
Imho VS is the only option with a decent debugger, but I’m aiming to retry the RAD debugger again soon.