Martin Kift

@MouseByTheSea@mastodon.gamedev.place
168 Followers
203 Following
2.1K Posts

Technical Director.

Coding games professionally since 1995.

Coding games unprofessionally for even longer!

Ex Microsoft, Sony, EA, Ubisoft and others.

Opinions are my own.

dear imgui 1.92.1 released!
https://github.com/ocornut/imgui/releases/tag/v1.92.1

Maintenance/followup release with various fonts & backends related fixes (e.g. Emscripten content scaling fixes. Vulkan fixes. Raw OSX backend fix for multi-viewports)

Release v1.92.1 · ocornut/imgui

v1.92.1: Maintenance release ❤️ Previous summer was the 10th anniversary of v1.00! Read: 10 years of Dear ImGui ! 🎉 ✋ Reading the changelog is a good way to keep up to date with what Dear ImGui has...

GitHub
I got new title screen art. There's still a couple effects I'd like to add, but so far I think it turned out awesome! 😁
#indiedev #gamedev
Anyone here have some experience with running unity game builds (or any executable really) on steamdeck desktop using a smb shared windows folder?
I can't run directly from the shared folder atm, and copying the folder takes a looong time for some reason :-/
I'm trying to optimize my workflow
@isadora also great to see your game get a mention in the latest Edge magazine.

Live++ 2.9.3 out now:
https://liveplusplus.tech/releases.html

Last month was busy!
A lot of bugfixes across all platforms and vastly improved loading times for projects with several dozens of dynamic libraries.

Extra thanks to Resmi Hasankolli from EA for his help with Frostbite support.

#cpp

Upgraded the NVME in my personal desktop machine, reinstalled windows and now it claims I don’t have a valid license. Which I do. Which is nice. I know I could query this through support, or various other ways to get windows to recognise changing a boot drive does not invalidate my license. But, I’m not sure if I can be bothered…. I’m getting tired of this crap.
Only a month to go before the Amiga becomes 40 years old. Definitely my favourite computer, and ahead of its time.

Gigi Version 1.0.0 released!
This includes WebGPU code generation, and the dx12 preview feature cooperative vectors.

A gallery of a few Gigi techniques that you can run in your browser:
https://electronicarts.github.io/gigi/

Gigi:
https://github.com/electronicarts/gigi/releases/tag/v1.0.0

I have been researching and working on a text stack good part of this spring.

It is called Skribidi, and it can do bidirectional text layout, rendering and editing.

It has fairly lean dependencies and is MIT licensed.

https://github.com/memononen/Skribidi

It kinda started as a self help project trying to deal with weltschmerz and burnout. I needed something the felt even mildly meaningful and complex enough that I could hyper focus on details.

Any feedback welcome!

GitHub - memononen/Skribidi: Nimble bidirectional text stack for UIs

Nimble bidirectional text stack for UIs. Contribute to memononen/Skribidi development by creating an account on GitHub.

GitHub
Tune in to the Veridian Expanse devstream! Today I'll be working on making the terrain decorations destructible so you can chew through them with the laser drill. Starts in a little over an hour. #gamedev #indiegame https://www.youtube.com/watch?v=FSAP-XsRyjQ
Devstream: destructible decals

YouTube