Technical Director.
Coding games professionally since 1995.
Coding games unprofessionally for even longer!
Ex Microsoft, Sony, EA, Ubisoft and others.
Opinions are my own.
Technical Director.
Coding games professionally since 1995.
Coding games unprofessionally for even longer!
Ex Microsoft, Sony, EA, Ubisoft and others.
Opinions are my own.
Live++ 2.9.3 out now:
https://liveplusplus.tech/releases.html
Last month was busy!
A lot of bugfixes across all platforms and vastly improved loading times for projects with several dozens of dynamic libraries.
Extra thanks to Resmi Hasankolli from EA for his help with Frostbite support.
Gigi Version 1.0.0 released!
This includes WebGPU code generation, and the dx12 preview feature cooperative vectors.
A gallery of a few Gigi techniques that you can run in your browser:
https://electronicarts.github.io/gigi/
Gigi:
https://github.com/electronicarts/gigi/releases/tag/v1.0.0
I have been researching and working on a text stack good part of this spring.
It is called Skribidi, and it can do bidirectional text layout, rendering and editing.
It has fairly lean dependencies and is MIT licensed.
https://github.com/memononen/Skribidi
It kinda started as a self help project trying to deal with weltschmerz and burnout. I needed something the felt even mildly meaningful and complex enough that I could hyper focus on details.
Any feedback welcome!