Martin Kift

@MouseByTheSea@mastodon.gamedev.place
168 Followers
204 Following
2.1K Posts

Technical Director.

Coding games professionally since 1995.

Coding games unprofessionally for even longer!

Ex Microsoft, Sony, EA, Ubisoft and others.

Opinions are my own.

@isadora also great to see your game get a mention in the latest Edge magazine.

Live++ 2.9.3 out now:
https://liveplusplus.tech/releases.html

Last month was busy!
A lot of bugfixes across all platforms and vastly improved loading times for projects with several dozens of dynamic libraries.

Extra thanks to Resmi Hasankolli from EA for his help with Frostbite support.

#cpp

Upgraded the NVME in my personal desktop machine, reinstalled windows and now it claims I don’t have a valid license. Which I do. Which is nice. I know I could query this through support, or various other ways to get windows to recognise changing a boot drive does not invalidate my license. But, I’m not sure if I can be bothered…. I’m getting tired of this crap.
Only a month to go before the Amiga becomes 40 years old. Definitely my favourite computer, and ahead of its time.

Gigi Version 1.0.0 released!
This includes WebGPU code generation, and the dx12 preview feature cooperative vectors.

A gallery of a few Gigi techniques that you can run in your browser:
https://electronicarts.github.io/gigi/

Gigi:
https://github.com/electronicarts/gigi/releases/tag/v1.0.0

I have been researching and working on a text stack good part of this spring.

It is called Skribidi, and it can do bidirectional text layout, rendering and editing.

It has fairly lean dependencies and is MIT licensed.

https://github.com/memononen/Skribidi

It kinda started as a self help project trying to deal with weltschmerz and burnout. I needed something the felt even mildly meaningful and complex enough that I could hyper focus on details.

Any feedback welcome!

GitHub - memononen/Skribidi: Nimble bidirectional text stack for UIs

Nimble bidirectional text stack for UIs. Contribute to memononen/Skribidi development by creating an account on GitHub.

GitHub
Tune in to the Veridian Expanse devstream! Today I'll be working on making the terrain decorations destructible so you can chew through them with the laser drill. Starts in a little over an hour. #gamedev #indiegame https://www.youtube.com/watch?v=FSAP-XsRyjQ
Devstream: destructible decals

YouTube
Tried a few engines recently with a mind to use them for my next personal game project, and the experience reenforced that I really don’t gel with engines with no source code. Nothing wrong with that model, but for me, I don’t really grok or gel with them if I cannot see their inner workings, even if I have no intention of making modifications.
Reading an update about Playdate in this months Edge got me tempted to buy one and maybe program something, however 250$ (inc case) plus taxes plus international shipping is a bit rich for me unfortunately.
@slembcke it’s nice to see you using a todo list expressed as a text file with bullet point lists. Simple and just works.