I wrote more words about Unity "ending their war" on their customers. Why I think it's empty, feel good nonsense, and how their aggressive fees cost me my job.

https://www.slembcke.net/blog/UnityVsCustomers/

Unity Wants a Truce With Their Customers

Unity CEO claims they 'ended the war' on their customers, but it seems like it's all just feel good damage control.

slembcke.net

@slembcke I'm sorry this situation cost you your job.

I must admit I am confused at the company's structure; maybe I don't fully understand the Unity industry fees. The startup could retain 6 C-level execs and 6 FTEs, but was short 5k$ on a Unity license? Or I guess 25k$? And as a result, the startup went under?

That interview is a bunch of fluff as is usual for CEOs, but it feels like the only path to survival is unfortunately reducing costs (= layoffs) and increasing revenue (= prices).

@zeuxI mean I kinda touched on that, but it’s a tiny startup, so a bunch of the “C-level” people are just retired/investor/advisors. We hear from them like once every few months in the standup meetings. >_<There’s a lot of name dropping happening on the web page basically.
Didn't go under, but money was already tight enough that someone (me) had to sit it out for a while to work on my side project/game until we get some more money in. So it was half voluntary on my part since my household has two income streams.
@slembcke Ah, got it, thanks for clarification. From the web site it was not really easily distinguishable from a large company; I guess Unity folks didn't care enough to dig too deep.