Oh ... I could use a #2024RecapThread, if it's not too late ... January started with plenty of effort on the swimming animation and mechanics for the #ThreeRoomsDemo http://sylvainhb.blogspot.com/2024/01/nager-mieux.html

https://files.mastodon.social/media_attachments/files/111/788/918/819/861/329/original/a83794300e40e8c5.mp4

Nager mieux

Building our dream games from the nineties on NDS. From bits to gameplay.

February, I've got animated sliding ground completed (http://sylvainhb.blogspot.com/2024/02/sand-waves-completed.html) despite my lime #NintendoDs going broken (http://sylvainhb.blogspot.com/2024/02/ciao-lime.html)

That makes 2 releases by the end of the month: an update of the "ThreeRoomsDemo" and a tools bundle with #SpriteEditorForDS and friends motivated by Nova's interest for my little tools.

Sand "waves" completed.

Building our dream games from the nineties on NDS. From bits to gameplay.

Mars ... A lone post with many edits: I've been adding the option to switch soundtrack completely as we switch to a new world ... http://sylvainhb.blogspot.com/2024/03/lets-have-more-musics.html
Let's have more musics!

Building our dream games from the nineties on NDS. From bits to gameplay.

April was the month where I discovered #SuperMarioBrosWonder and started analyzing it. It triggered a quite in-depth #gamedesign research on how-you-introduce-pushing-in-#platformers (https://sylvainhb.blogspot.com/2024/04/the-first-push.html) and whether I should rely on it in the first level of my own game (https://sylvainhb.blogspot.com/2024/04/faut-pas-pousser.html).
The first push

Building our dream games from the nineties on NDS. From bits to gameplay.

May ... I finally write down that #GoodboyGalaxy blog post (http://sylvainhb.blogspot.com/2024/05/goodboy-galaxy.html)
the fact that @hot_pengu actually provided reference pixels for my own "geyser" problem (http://sylvainhb.blogspot.com/2024/05/goodboys-geyser-was-here.html) certainly helped ^^"
Goodboy Galaxy

Building our dream games from the nineties on NDS. From bits to gameplay.

June was a bit quiet ... hopefully there were some sketches to post.
Of course, both June and July are pretty busy IRL ... But possibly the fact that one of the few pictures posted in July is a screenshot of #souldiers suggests that when I had some spare time, I was actually *playing* a videogame ^^"
August finally saw some more #ndsdev code written, tools fixed, and a first real attempt to improve the way the bouncy branch works ... which turned to be completely buggy ...
https://mastodon.social/@PypeBros/113069792179839744
september got me trapped into the search for a bullet notebook replacement (still not found a proper one T_T) and into analysys of one of the first C64 maze game I've ever played (http://sylvainhb.blogspot.com/2024/09/herby-map.html)
Herby: the map

Building our dream games from the nineties on NDS. From bits to gameplay.

@PypeBros I remember both that game and that one dang room - top row, 8th from the left - where the block starts too dang far to the left and it's pretty much impossible.

Still don't know why they made it that way.

@dascandy with precise input and proper timing, you end up being able to go through these with roughly 80% chance of success ... I guess it's just another instance of a developer not realizing how much training it takes to reach the skill level they've achieve while developing their own game.

Hopefully in many case you can simply work your way so that you don't have to face them, but just follow them.

october ... was weird. And yet I got the opportunity to work on my project again, getting things done. I even managed to clean up many of the odd things happening in the "old maps" and bring them together in a new #ThreeRoomsDemo: http://sylvainhb.blogspot.com/2024/10/october-update.html
October update

Building our dream games from the nineties on NDS. From bits to gameplay.

and then november ... the takeout month. Let's face it: leaving twitter for real good consumed significant amount of time and energy. https://mastodon.social/@PypeBros/113583814493081206

and there we are. December. Haven't turned my DS on much. There are stories to be told about the people I've been following on twitter and what they were doing. Like porting #chasmGame to #snesdev by Lint ...

https://sylvainhb.blogspot.com/2024/12/chasm-pour-super-nes.html

Chasm pour Super NES ?

Building our dream games from the nineties on NDS. From bits to gameplay.