some bit #pixelart animation in #SpriteEditorForDS ... trying to find some matching Heal pick-up for #BilouDreamLand (apparently, the smiley blue ball is a 1-UP to everyone ^^")
@dziban it is. That's partly why it's taking sooo long to progress. The initial teenagers team is more or less gone, so all I get is soundtracks from former team members ... oh, and the art got crafted on the Nintendo DS, too . Here with #SpriteEditorForDS ;)

February, I've got animated sliding ground completed (http://sylvainhb.blogspot.com/2024/02/sand-waves-completed.html) despite my lime #NintendoDs going broken (http://sylvainhb.blogspot.com/2024/02/ciao-lime.html)

That makes 2 releases by the end of the month: an update of the "ThreeRoomsDemo" and a tools bundle with #SpriteEditorForDS and friends motivated by Nova's interest for my little tools.

Sand "waves" completed.

Building our dream games from the nineties on NDS. From bits to gameplay.

@asie I might definitely want to check whether I can integrate that into my #ndsdev setup and improve the quality of #SpriteEditorForDS ...

An interesting #coding trick to get software rotations. Could be useful for #SpriteEditorForDS ...

https://cohost.org/tomforsyth/post/891823-rotation-with-three

Of course, the NDS has stylus and WiFi. Together with SD card storage from homebrew cards, that means you can write tools like #SpriteEditorForDS, #LevelEditorForDS and #AnimationEditorForDS!
From #ndsdev to #gamedev, wherever you want ^_^