a bit of old-fashioned #ndsdev session to find annoying bugs in #LevelEditorForDS and #AnimEditorForDS
and another page for the ongoing #BilouDreamland #ndsdev project: https://pypebros.itch.io/bilou-dreamland
since I'm curious to see alternative approach to getting into #ndsdev, I should #codestudy https://github.com/GuilhermeJuventino/test_repository
GitHub - GuilhermeJuventino/test_repository: A test repository for game development for the Nintendo DS.

A test repository for game development for the Nintendo DS. - GuilhermeJuventino/test_repository

GitHub
Now with #ndsdev colorcyler patched. #ScreenshotSaturday , here I come ^_^

Granted, I don't have #NDSdev studio, but hopefully my OS has good tools :P

Ah, it can be adjusted in #LevelEditorForDS once the script defining the states has been uploaded by WiFi, which I haven't done this morning.

The volume levels are all over the place and I really shouldn't be playing around with backing tracks with the game still in the early phases... But mannnn....

#indiegame #ndsdev #morning #gamedev #love2d #pixelart

Stabby stabby... Swing swing...
The walking sound effect needs work. I think varying the volume and pitch will help. It's a touch grating to the ear in it's current form.

#screenshotSaturday #gamedev #pixelart #love2d #ndsdev #3ds #indiegame