my feature wishlist for #blender #geometrynodes
- selective subdivision (either a face selection field input or making the level input a field)
- collapse edges / faces / vertices operator
- python nodes
I think I figured out a way to do inexpensive higher order curves with this, which would mean the transitions between curves (and between between curves) can be interpolated better. This is the main barrier preventing technique being more generally useful imo.
I'll probably take a crack at implementing it in the next few days if I have any energy left between work and random appointments.
Attached: 1 video I figured out how to make the reflections stable while the camera is in motion :3 CW strobing
@aeva
It really is a lot of fun just to follow you putting pieces together and gradually figuring out how to make it work.
I'm starting to get the appeal of live coding streams on Twitch.
@aeva i mean it was pretty easy to pull together "mountain pass" or whatever but of course it probably would be with just sculpting haha. the procgen/composable aspect is definitely appealing.
added subsurf and cavity vis here.
comments on the technique - it'd be cool if overlapping curves got blended somehow probably weighted based on distance, so you can pull a trench up a hill and not have the nearest curve just dominate. playing with it made me want overhangs which ofc is not compatible :D
@aeva woah this looks so good
what do you do with the input feature lines to guide the meshing?
@aeva nice!
I like magic I can actually understand for a change :3
so when you say the curve, I assume you somehow interpolate between the splines to make a curved surface?
@aeva oh, or do you actually look for the closest point in any line without interpolation?
I love the low poly look this creates, not sure if intentional or just low res artifact but I'd definitely keep it
@aeva
Neither do i?
It's more pronounced where the surface forms a channel... And collects more rain by area
Maybe draw cylinders from where the lowest corners of each surface meet sized by the area of the surface? Idk