I started learning Houdini tonight. And by Houdini, I mean Blender Geometry Nodes :3
my feature wishlist for #blender #geometrynodes
- selective subdivision (either a face selection field input or making the level input a field)
- collapse edges / faces / vertices operator
- python nodes
@aeva i mean it was pretty easy to pull together "mountain pass" or whatever but of course it probably would be with just sculpting haha. the procgen/composable aspect is definitely appealing.
added subsurf and cavity vis here.
comments on the technique - it'd be cool if overlapping curves got blended somehow probably weighted based on distance, so you can pull a trench up a hill and not have the nearest curve just dominate. playing with it made me want overhangs which ofc is not compatible :D