my feature wishlist for #blender #geometrynodes
- selective subdivision (either a face selection field input or making the level input a field)
- collapse edges / faces / vertices operator
- python nodes
@aeva that looks cool!
one challenge I have (and I see here too) is how flattening the ground near the spline sometimes leads to the terrain sinking beneath the road in a small pit alongside it
what I did is taking the final height as the maximum between the terrain and road height, that way you prevent this, but I'm not really convinced by it
@aeva hmm maybe you're right and I'm overthinking a non-issue
road texture sounds nice, I'm aiming for a low poly thing so I just live with my road being a very uniformly extruded rectangle along the spline hehe
@aeva Python nodes. The noodles look like actual pythons!
Danger noodles 🐍

@aeva Cool theme! Never even thought of Blender having theming choices. 😅
I'm interested in the drawing roads on height maps thing... So you actually create the "road" first and then have the geo nodes create a fitting height map?