Think I found a decent way to make a sphere without ugly poles or seams. The texture gets mirrored around the equator, which I'm entirely ok with for my use case.
#gamedev #vfx #godotengine #godot #blender3d #uv_mapping
@tayacan it's very easy to texture a sphere with a pattern if it's a 3D pattern
@efi True! But I think this method is also useful, for cases where a 3D pattern isn't an option.
@tayacan idk, you didn't describe it
I have mapped textures to spheres and it's a pain
there are ways to make it seamless and without stretching from 2D by warping the projection gradually from plane to plane, but cube mapping is easier, if less accurate