@aras yes, we had a tech report with our initial findings and a ton of folks reported some great precedents in old games. We knew of all the academic literature, but game developers just use them and often not even report. :)
The coolest example was this old Star Trek game and the first Unreal, we had no idea! This helped us a lot to contextualize our research. :)
Game developers, please report your findings and even "hacks"! :)
@aras yeah and some of them had even worse compression ratios than yours :( visibility of blog posts is close to zero for non-academics. And I even had one academic explicitly refusing to cite my blog post about a similar method as their paper "because it's not peer reviewed". :(
FWIW, I think if you wrote a LaTeX version of your post, just put it on arXiv with references - you'd get a ton of citations. And at many conferences, chance of a "best paper" award. :)
@BartWronski @aras @demofox yep, I've done two work from home stints (one in 2010, another in 2020), and I burned out both times.
Aras, take care of yourself, it's easy to end up in a bad spot
About all the folks saying "come visit!" around here, every rendering team on the planet would love to have you show up at their office for a week and have random discussions over lunch.
You could really start the nerdiest world tour ever. And we'd all love it 😄
@jon_valdes @BartWronski @aras @demofox indeed, that's a pretty awesome idea. And I'm sure it could even be crowd-funded!
For now, maybe saving the date for https://www.graphicsprogrammingconference.nl/ is a good step? 🙂
@mtothevizzah @aras @demofox let me know when you decide when to go to Poland! maybe by some magic coincidence, I would be there as well? (right now aiming for September, but this might change; and generally, Poland is super awesome May-October)
I haven't seen Drobot for years now, it would be super fun. (though no motorcycle for me - I cannot drive one and they scare me :) )
I also plan to do "Fall Colors" trip this year again and Maine is definitely high on the priority list. :)
@BartWronski @mtothevizzah @aras @demofox I'm jumping in clueless about motorcycles and who Wade is, but completely up to get on a train to Poland and join in 😊
I very much relate to missing inspiring discussions 💜
We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely complex assets, conversion between rendering systems, and even conversion between geometric scene representations.
@wadeb @mtothevizzah @iralmeida @aras @demofox doing it with vertices is also probably doable today with all the advances in differentiable rasterization, it got fast! This latest branch in particular should be of interest: https://github.com/NVlabs/nvdiffrec/tree/slang not just rewritten in Slang, super fast and clean, but also includes many advances like: https://research.nvidia.com/publication/2023-08_flexible-isosurface-extraction-gradient-based-mesh-optimization
And for Maine, definitely want to come back. Just need to decide when, and train vs road trip vs flying. :)
@aras @BartWronski ironically a blog post will have 100x to 1000x the reach of a GDC/Siggraph talk!
I kinda think blog posts are the ideal format for knowledge sharing. Everyone should write more!