@aras yes, we had a tech report with our initial findings and a ton of folks reported some great precedents in old games. We knew of all the academic literature, but game developers just use them and often not even report. :)
The coolest example was this old Star Trek game and the first Unreal, we had no idea! This helped us a lot to contextualize our research. :)
Game developers, please report your findings and even "hacks"! :)
@aras yeah and some of them had even worse compression ratios than yours :( visibility of blog posts is close to zero for non-academics. And I even had one academic explicitly refusing to cite my blog post about a similar method as their paper "because it's not peer reviewed". :(
FWIW, I think if you wrote a LaTeX version of your post, just put it on arXiv with references - you'd get a ton of citations. And at many conferences, chance of a "best paper" award. :)