| Website | https://wadeb.com/ |
| GitHub | https://github.com/wadetb |
| Website | https://wadeb.com/ |
| GitHub | https://github.com/wadetb |
New article! What do you do when profiling your code shows the slowdown isn't in your code, but deep in the kernel? Why, you grab the kernel source and go spelunking.
How a routine profiling session turned into a Linux kernel patch:
https://rovarma.com/articles/from-profiling-to-kernel-patch-the-journey-to-an-ebpf-performance-fix/
HEY EVERYBODY! We're doing REAC again and we are announcing call for submissions! Please come and talk about interesting problems! From the call:
"Talks about pipelines, workflows, culture, hard-earned lessons from the experience of engine-making, experiments and failures - all the topics that are fundamental to our craft, but hardly feature in traditional computer-graphics venues, are welcome.â
We look forward to hearing from you!
@TomF @dotstdy @archo Turnkey sampler feedback failed the "no implicit behavior" test of inserting bits into your shaders, as well. But the primary piece is as you note, that your predictive heuristics are needed and Good Enough(tm). The most interesting uses for sampler feedback are actually for offline analysis in tooling to build offline CPU-side predictive guidance hierarchies/etc. for your streamer.
@wadeb is on here if you want to ask specifics about COD on-demand texture streaming.
I've just finally had time to read a great post about using ChatGPT in real life by @BartWronski and if you are sceptical about it as tool: just spend a little bit on reading it. It's a non-bullshit post and basically describes also my uses đ
https://bartwronski.com/2024/01/22/how-i-use-chatgpt-daily-scientist-coder-perspective/