@ZachWeinersmith
> part of why sci fi and fantasy are so huge now
I sometimes think it's also just a generation issue: all people born in the 70/80's have had a childhood full of sci fi and fantasy which was mainly targetted at children.
These are now grown adults and thus a nice market segment to target with easy existing franchises.
@ZachWeinersmith
I don't know. Maybe those genres (sci-fi, fantasy) just absorbed the others? Like market consolidation after a boom of new stuff, the less robust genres were absorbed (it feels icky to use this metaphor, due to the capitalist tones).
Part of my point is that sci-fi and fantasy have equally troublesome histories. Orcs et al as stand-ins for racist depictions are well known, as are eugenics and "rational" supremacy in sci-fi.
Being socially acceptable isn't the case, I think.
@ZachWeinersmith I think that's more or less true as a starting point, but we don't really like that s**t in fantasy or SF now, either.
But moving away from that has spawned a lot of new subgenres.
@ZachWeinersmith I think it's not just the offensiveness, I think if you try to make a story about exploring a secret place no one has ever heard of on earth its just automatically within the realm of sci fi or fantasy now. And you need a sci fi reason for why it hasn't already been discovered by people (ie. wakanda).
The other thing is you can in theory travel to whatever real life "exotic" place you can think of now and see real news from it every day.
@ZachWeinersmith I totally see this, but also SciFi particularly has mainstreamed *speculative* fiction; the “what if” that allows us to consider(/authors to inspire us to consider) the consequences of political/ethical/philosophical decisions we don’t have the framing to consider, even if we have the time. (eg. stuff like Black Mirror)
I feel like a greater % of story-consuming people today have time, headspace & context enough to consider “the future” beyond themselves than 100yrs ago.
> Setting it among aliens or elves or whatever allows the same story, theoretically minus the dehumanizing.
so it's less dehumanizing when it's set among literal non-humans?
This sounds like it will just postpone the problem a couple of generations - somebody will be rewriting the stories again when we actually meet aliens.
@ZachWeinersmith I think a bigger part is that authors who want to write historical fiction now need to know their history. Same with adventure locales: it isn't as easy any more to make up cultures in some remote areas of the planet any more, and if you do write about, say, the Congo you can't just make stuff up any more now that everyone has access to Wikipedia.
F&SF is free of those annoying pedants.
@ZachWeinersmith This is my explanation for the glut of video games where you are battling zombies. They don't have consciousness because they're dead, so it's OK to commit mass murder against them.
I'm really discouraged by the fact that we still can't seem to get past "point gun at target, push fire button, repeat" as the main gameplay mechanic for what seems like the vast majority of games.