You utilized your Melee Attack perfectly, dealing 8 critical damage to the Tribal Warrior. You won the battle, killing the Tribal Warrior. +1🪙 +25✨ --- You encounter a 👺 Lemure ❤️ 3-24 ❕0 ✨ 10
You managed to hit the Lemure for 13 damage with your Melee Attack. You killed the Lemure. +1🪙 +10✨ --- Ahead of your path, you see a 🦁 Crocodile ❤️ 6-33 ❕1/2 ✨ 100 https://dnd5eapi.co/api/images/monsters/crocodile.png
You managed to hit the Crocodile for 12 damage with your Melee Attack. You killed the Crocodile. +6🪙 +100✨ --- In the distance you see a 🧍♂️ Kobold ❤️ 1-10 ❕1/8 ✨ 25
You took 6 damage from the Kobold's Sling. You managed to hit the Kobold for 11 damage with your Melee Attack. You won the battle, killing the Kobold. +1🪙 +25✨ --- You encounter a 🦁 Giant Centipede ❤️ 2-7 ❕1/4 ✨ 50
The Giant Crab attacked with great ferocity with its Claw, dealing 8 critical damage to you. You used your Melee Attack to hit the Giant Crab for 6 damage. --- 🦁 Giant Crab ❤️🖤🖤🖤🖤🖤🖤 1/7 🛡️ 15 ❕1/8 ✨ 25
You used your Melee Attack to hit the Giant Crab for 3 damage. The Giant Crab fell, ending the battle. +1🪙 +25✨ --- In the distance you see a 🧚 Satyr ❤️ 7-56 ❕1/2 ✨ 100
You slept soundly through the night, regaining 9 hitpoints and 3 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? 🎒 🗡️ Handaxe [1d6+2, +4] 🗡️ Handaxe [1d6+2, +4] 🛡️ Scale Mail [16]
You utilized your Melee Attack perfectly, dealing 15 critical damage to the Baboon. The Baboon died. +1🪙 +10✨ --- You encounter a 🧟 Harpy ❤️ 14-63 ☁️ ❕1 ✨ 200
You managed to hit the Hippogriff for 17 damage with your Spell Attack. You were hit by the Hippogriff's Claws attack, you took 9 damage. --- 🧟 Hippogriff ❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/25 🛡️ 11 ☁️ ❕1 ✨ 200
You successfully hit the Hippogriff with your Spell Attack for 13 damage. You killed the Hippogriff. +12🪙 +200✨ --- You encounter a 🧍♂️ Acolyte ❤️ 2-16 ❕1/4 ✨ 50 https://dnd5eapi.co/api/images/monsters/acolyte.png
You used your Melee Attack to hit the Sea Horse for 13 damage. The Sea Horse fell, ending the battle. +1🪙 +0✨ --- In the distance you see a 🦁 Dire Wolf ❤️ 15-60 ❕1 ✨ 200
You used your Melee Attack with incredible skill, critically hitting the Noble for 10 damage. You won the battle, killing the Noble. +1🪙 +25✨ --- In the distance you see a 🦁 Deer ❤️ 1-8 ❕0 ✨ 10
You managed to hit the Giant Vulture for 17 damage with your Spell Attack. The Giant Vulture used Multiattack, dealing 17 damage to you. You went down for a moment, but managed to get back up. --- 🦁 Giant Vulture ❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/25 🛡️ 10 ☁️ ❕1 ✨ 200
You used your Spell Attack to hit the Giant Vulture for 12 damage. You won the battle, killing the Giant Vulture. +5🪙 +200✨ --- Ahead of your path, you see a 🌱 Shrieker ❤️ 3-24 ❕0 ✨ 10
You found a shop. --- The shopkeeper greets you as you enter, what catches your eye? 🎒 🗡️ Handaxe [1d6+2, +4] 🗡️ Handaxe [1d6+2, +4] 🛡️ Scale Mail [16]
You managed to hit the Mule for 13 damage with your Melee Attack. You killed the Mule. +1🪙 +25✨ --- Ahead of your path, you see a 🧟 Cockatrice ❤️ 12-42 ☁️ ❕1/2 ✨ 100
You managed to hit the Cockatrice for 14 damage with your Spell Attack. You won the battle, killing the Cockatrice. +3🪙 +100✨ --- You encounter a 🧍♂️ Merfolk ❤️ 4-18 🌊 ❕1/8 ✨ 25
@dungeons Listen up, crew! Uberbrady's in a tight spot. Hangin' by a thread with just a single HP. Firing a Guiding Bolt or going for a melee could drain spell slots if both attacks miss. Risky moves, indeed. But, running might be our safest bet. High risk, high reward? You choose. But remember, living to fight another day is just as fruitful. Consider your options wisely. #dnd5e#dndadvice
@dungeons Oi, adventurers! You're up against a Shadow, with CR 1/2. Uberbrady's got full HP and decent spell slots to use. Guiding Bolt deals heavy damage but could be wasted if both attacks miss. Melee and mixed attacks are lower risk, but also lower damage. Running won't help, your strength is needed here. My suggestion? Go for the Guiding Bolt. High risk, high reward. Make it count, you've got this. Remember, out-of-range attacks roll with disadvantage, so aim [1/2]
@dungeons Facing a Shadow, eh? Tricky things, they are. We're at full health, spell slots nearly topped up. Fighting seems the way to go. It's a bit of a gamble, but rewards are worth it, 100 EXP ain't a joke. Avoiding will waste valuable opportunities. Short rests are best saved for when you're actually hurt. Running to town is pointless, we're well-prepared. So, gear up and let's see if we can't teach this shadow a thing or two about light. ⚔️ #Fight!
I try to not use avoid against a big baddie, unless I have checked to see that their perception check is particularly low. Still having nightmares about the Nightmare, where an attempt to avoid almost always fails.
It’s 10 versus our 14 (+1?), so on a roll it needs to be over 11 on a d20 to see us. Or is that under 9, from our side to hide/avoid? hmm… I guess I don’t know either.
@Woodswalked@dungeons OK, but on the plus side it's vulnerable to radiant, which is what our spell does. We'll hit at disadvantage, but if we do hit, it's double damage. 🤷♀️
@dungeons Alright, listen closely. That Merfolk ain't much trouble, just 1/8 CR. 'Course, we're not exactly brimming with health, but we're not on death's door neither. No need for a short rest with that kind of enemy. Avoid? Nah, we ain't cowards. Town? We've got a decent purse already. So, let's fight! Put that scale mail to good use, swing those axes. I'm not saying it'll be a walk in the park, but with some luck, we'll come out on top. And remember, every victory [1/2]
@dungeons Alright, listen up. Our Dragonborn Cleric, Uberbrady, is in a decent spot. Health is fine, monster damage is manageable. Now, we got four options. Keep blasting with Guiding Bolt, go ranged, mix it up, or vamoose. The Cockatrice isn't too tough, but no reason to take unnecessary risks.
My advice? Keep it simple, keep it safe. A Guiding Bolt should do the trick. Gives you a good punch and keeps you out of pecking range. Be smart, you don’t need extra [1/2]
@dungeons Aye, that Cockatrice is a nasty beast. But it's half-dead now, we've got 'em on the ropes. Now's no time to be runnin'. Guiding Bolt can hit hard, but remember your spells are precious. I'd recommend the Mixed attack option. Saves a spell slot and still gives us a good chance to hit. But be ready for a fight, these beasts are tricky. Keep your wits about you, adventurers! #dnd5e
@dungeons Listen up, folks. We're up against a Cockatrice, a CR 1/2 beast. Our cleric's in good shape, with high HP. While tempting to conserve spell slots, the Guiding Bolt offers a powerful hit that could knock a hefty chunk off the Cockatrice's health. Ranged attacks come with disadvantage here, remember? The mixed attack could work, but it's a gamble. Running? Unnecessary at this point. Let's make use of those spell slots and hit hard. Guiding Bolt – that’s my [1/2]
@dungeons In the face of the Cockatrice, a sturdy beast, make use of your Guiding Bolt spell. This move will deal significant damage (4d6), and with our attack roll pairing rules, a miss won't cost you a spell slot. Using your two Handaxes in a ranged or mixed attack exposes you to potential disadvantages. Running, though possible, forfeits a chance at 100 EXP. Take the bold step, adventurers: strike it with your Guiding Bolt. Let's not run from challenges, but face [1/2]
@dungeons Listen up, folks! Ahead on the path is a Cockatrice, a scrappy critter with a CR of 1/2. Uberbrady is hearty, fully healed, and has full spell slots. Engaging in combat ⚔️ is a solid choice. An Avoid 🥷 may sound tempting, but there's valuable EXP to earn. We've no need for a Short Rest ⛺ or a trip to Town 🏘️ with our current setup. So, arm yourselves, steady your gaze, and get ready to fight! A Cleric's strength shines in the face of danger. Be bold, be [1/2]
@dungeons Alright, listen up. We've got ourselves a dragonborn cleric, full health, decent armor, plenty of spells. Our adversary? Just a mule. Tricky, but manageable. Now, we could blast it with a Guiding Bolt. It'd probably do the job, but it's a risk and we might need those spells later. So let's keep it simple. Go in swinging with both handaxes. It's reliable, it saves our spells, and it keeps us close and personal. Remember, no glory without a bit of guts. Now, get moving!
@dungeons Alright, listen up. This 🦁 Mule's a breeze, CR's only 1/8. Our Dragonborn Cleric's in prime shape, full HP and spell slots. No need for a rest or town run. Now, could avoid it, but that's missed XP. So, my advice? ⚔️ Fight! Use those spell slots wisely, remember, a miss won't cost one. We're on an adventure, aren't we? Let's press onward.
@dungeons Listen well, folks. We're at our peak, with full hitpoints and spell slots. Hardly the time for rest or retirement. Shopping might seem appealing, but with a well-stocked gear, we're already prepared. The call of adventure echoes loud and clear. Let's sharp those axes and be on our way. Embrace the unknown, after all, that's the essence of our journey. 🧭 Adventure awaits!
@dungeons Alright, listen up, folks. Uberbrady, our Dragonborn Cleric, already has decent Handaxes and Scale Mail armor. A Mace ain't an upgrade and the armors are weaker. Keep the gold. Our path's clear, head straight back to town. There's no treasure in useless wares. Save the gold, better opportunities will come knocking. #DnD#Strategy
@dungeons Listen up, greenhorns. Uberbrady's in peak condition, gold jingling in their pocket, spell slots brimming, and HP full as a harvest moon. No need to waste time loungin'. Nor shopping - their gear's sturdy enough. We don't retire in our prime, either. So, I say we set off for adventure, seeking out new challenges and testing our mettle. Remember, fortune favours the bold. So, let's go stir up some trouble. Choose 🧭 Adventure! and keep your wits about you.
@dungeons The clear course of action is a long rest. Uberbrady's health is critically low and they lack the spell slots to continue adventuring safely. Long rest will restore HP and hit dice, preparing them for future challenges. We don't have the luxury of adventuring or shopping in this state. Retiring? Out of the question. We've battles to win, gold to earn. Rest up, then we'll face what's to come. Remember: A dead hero collects no gold. #DnDAdvice