You confronted the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
25%
⚔️ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 8 critical damage to the Tribal Warrior.
You won the battle, killing the Tribal Warrior.
+1🪙 +25✨
---
You encounter a 👺 Lemure
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
85.7%
🥷 Avoid
14.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
🔄
---
👺 Lemure
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 7
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
22.7%
⚔️ Melee, two-handed [1d6 | 1d6]
72.7%
🔀 Mixed [1d6 | 1d6]
4.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lemure for 13 damage with your Melee Attack.
You killed the Lemure.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Crocodile
❤️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
⚔️ Fight!
63.6%
🥷 Avoid
31.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Crocodile!
---
🦁 Crocodile
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
1️⃣ Guiding Bolt [4d6] ⬇️
36%
⚔️ Melee, two-handed [1d6 | 1d6]
60%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
4%
Poll ended at .
You successfully hit the Crocodile with your Melee Attack for 11 damage.
---
🦁 Crocodile
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 7/18
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
1️⃣ Guiding Bolt [4d6] ⬇️
20.8%
⚔️ Melee, two-handed [1d6 | 1d6]
70.8%
🔀 Mixed [1d6 | 1d6]
8.3%
🏃 Run!
0%
Poll ended at .
⭐ Uberbrady reached level 3! #levelup
+2❤️
+11️⃣, +22️⃣
+ 🔮Augury
You managed to hit the Crocodile for 12 damage with your Melee Attack.
You killed the Crocodile.
+6🪙 +100✨
---
In the distance you see a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
65.4%
🥷 Avoid
7.7%
⛺ Short Rest (+❤️ -🎲)
11.5%
🏘️ Go to Town
15.4%
Poll ended at .
You engaged the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
38.1%
⚔️ Melee, two-handed [1d6 | 1d6]
57.1%
🔀 Mixed [1d6 | 1d6]
4.8%
🏃 Run!
0%
Poll ended at .
You took 6 damage from the Kobold's Sling.
You managed to hit the Kobold for 11 damage with your Melee Attack.
You won the battle, killing the Kobold.
+1🪙 +25✨
---
You encounter a 🦁 Giant Centipede
❤️ 2-7 ❕1/4 ✨ 50
⚔️ Fight!
33.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
54.2%
🏘️ Go to Town
12.5%
Poll ended at .
You took a few moments to relax, restoring 7 hitpoints.
---
In the distance you see a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
35.7%
🥷 Avoid
46.4%
🏘️ Go to Town
17.9%
Poll ended at .
You snuck past the Swarm of Rats.
---
You encounter a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
95.5%
🥷 Avoid
0%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
21.1%
🏹 Ranged, two-handed [1d6 | 1d6]
57.9%
🔀 Mixed [1d6 | 1d6]
15.8%
🏃 Run!
5.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 4 damage.
The Stirge died.
+1🪙 +25✨
---
You encounter a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
88%
🥷 Avoid
4%
🏘️ Go to Town
8%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
13%
⚔️ Melee, two-handed [1d6 | 1d6]
82.6%
🔀 Mixed [1d6 | 1d6]
4.3%
🏃 Run!
0%
Poll ended at .
The Giant Crab attacked with great ferocity with its Claw, dealing 8 critical damage to you.
You used your Melee Attack to hit the Giant Crab for 6 damage.
---
🦁 Giant Crab
❤️🖤🖤🖤🖤🖤🖤 1/7
🛡️ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
8.3%
⚔️ Melee, two-handed [1d6 | 1d6]
83.3%
🔀 Mixed [1d6 | 1d6]
8.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 3 damage.
The Giant Crab fell, ending the battle.
+1🪙 +25✨
---
In the distance you see a 🧚 Satyr
❤️ 7-56 ❕1/2 ✨ 100
⚔️ Fight!
20%
🥷 Avoid
0%
🏘️ Go to Town
80%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
4.8%
🛒 Shop
23.8%
🛌 Long Rest (+❤️ +🎲)
71.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 9 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
62.5%
🛌 Long Rest (+❤️ +🎲)
4.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Handaxe [1d6+2, +4] 🗡️ Handaxe [1d6+2, +4] 🛡️ Scale Mail [16]
🗡️ Handaxe [1d6+2, +4] ~ 1H L T (-3🪙)
4%
🗡️ Sickle [1d4+2, +4] ~ 1H L (+1🪙)
4%
🛡️ Hide Armor [14] (+15🪙)
0%
↩️ Back to Town
92%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
82.6%
🛒 Shop
4.3%
🛌 Long Rest (+❤️ +🎲)
13%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Baboon
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❤️ 1/1
🛡️ 12
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
3.7%
⚔️ Melee, two-handed [1d6 | 1d6]
96.3%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 15 critical damage to the Baboon.
The Baboon died.
+1🪙 +10✨
---
You encounter a 🧟 Harpy
❤️ 14-63 ☁️ ❕1 ✨ 200
⚔️ Fight!
35%
🥷 Avoid
60%
⛺ Short Rest (+❤️ -🎲)
5%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Harpy's sight.
---
Ahead of your path, you see a 🧟 Hippogriff
❤️ 6-33 ☁️ ❕1 ✨ 200
⚔️ Fight!
31.6%
🥷 Avoid
63.2%
⛺ Short Rest (+❤️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You tried to avoid the Hippogriff, but it detected your presence.
---
🧟 Hippogriff
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 11 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
85%
🏹 Ranged, two-handed [1d6 | 1d6]
0%
🔀 Mixed [1d6 | 1d6]
5%
🏃 Run!
10%
Poll ended at .
You managed to hit the Hippogriff for 17 damage with your Spell Attack.
You were hit by the Hippogriff's Claws attack, you took 9 damage.
---
🧟 Hippogriff
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/25
🛡️ 11 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
70.6%
🏹 Ranged, two-handed [1d6 | 1d6]
5.9%
🔀 Mixed [1d6 | 1d6]
5.9%
🏃 Run!
17.6%
Poll ended at .
You successfully hit the Hippogriff with your Spell Attack for 13 damage.
You killed the Hippogriff.
+12🪙 +200✨
---
You encounter a 🧍‍♂️ Acolyte
❤️ 2-16 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
⚔️ Fight!
9.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
66.7%
🏘️ Go to Town
23.8%
Poll ended at .
You took a short rest, restoring 9 hitpoints.
---
Ahead of your path, you see a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
68%
🥷 Avoid
28%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Sea Horse!
---
🦁 Sea Horse
❤️❤️ 2/2
🛡️ 11 🌊
❕0
✨ 0
1️⃣ Guiding Bolt [4d6] ⬇️
4.3%
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
56.5%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
30.4%
🏃 Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Sea Horse for 13 damage.
The Sea Horse fell, ending the battle.
+1🪙 +0✨
---
In the distance you see a 🦁 Dire Wolf
❤️ 15-60 ❕1 ✨ 200
⚔️ Fight!
45.8%
🥷 Avoid
37.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
16.7%
Poll ended at .
You managed to slip past the Dire Wolf unnoticed.
---
You encounter a 🧍‍♂️ Noble
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Noble!
---
🧍‍♂️ Noble
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
10.3%
⚔️ Melee, two-handed [1d6 | 1d6]
82.8%
🔀 Mixed [1d6 | 1d6]
3.4%
🏃 Run!
3.4%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Noble for 10 damage.
You won the battle, killing the Noble.
+1🪙 +25✨
---
In the distance you see a 🦁 Deer
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
90.9%
🥷 Avoid
6.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3%
Poll ended at .
You confronted the Deer!
---
🦁 Deer
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
6.7%
⚔️ Melee, two-handed [1d6 | 1d6]
90%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
3.3%
Poll ended at .
You successfully hit the Deer with your Melee Attack for 8 damage.
The Deer died.
+1🪙 +10✨
---
You encounter a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
53.3%
🥷 Avoid
33.3%
⛺ Short Rest (+❤️ -🎲)
10%
🏘️ Go to Town
3.3%
Poll ended at .
You confronted the Giant Vulture!
---
🦁 Giant Vulture
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 10 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
70.3%
🏹 Ranged, two-handed [1d6 | 1d6]
16.2%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
13.5%
Poll ended at .
The Giant Vulture attacked with its Talons, you took 8 damage.
---
🦁 Giant Vulture
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 10 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
60.6%
🏹 Ranged, two-handed [1d6 | 1d6]
6.1%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
33.3%
Poll ended at .
You managed to hit the Giant Vulture for 17 damage with your Spell Attack.
The Giant Vulture used Multiattack, dealing 17 damage to you.
You went down for a moment, but managed to get back up.
---
🦁 Giant Vulture
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/25
🛡️ 10 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
53.1%
🏹 Ranged, two-handed [1d6 | 1d6]
15.6%
🔀 Mixed [1d6 | 1d6]
6.3%
🏃 Run!
25%
Poll ended at .
You used your Spell Attack to hit the Giant Vulture for 12 damage.
You won the battle, killing the Giant Vulture.
+5🪙 +200✨
---
Ahead of your path, you see a 🌱 Shrieker
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
16.1%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
9.7%
🏘️ Go to Town
74.2%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
5%
🛌 Long Rest (+❤️ +🎲)
95%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 17 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
64.1%
🛌 Long Rest (+❤️ +🎲)
2.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Handaxe [1d6+2, +4] 🗡️ Handaxe [1d6+2, +4] 🛡️ Scale Mail [16]
🗡️ Mace [1d6+2, +4] ~ 1H (+0🪙)
5.4%
🛡️ Chain Shirt [15] (-25🪙)
0%
🛡️ Studded Leather Armor [14] (-20🪙)
0%
↩️ Back to Town
94.6%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
90.9%
🛒 Shop
6.1%
🛌 Long Rest (+❤️ +🎲)
3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Mule
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
90.3%
🥷 Avoid
9.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 10
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
9.4%
⚔️ Melee, two-handed [1d6 | 1d6]
84.4%
🔀 Mixed [1d6 | 1d6]
3.1%
🏃 Run!
3.1%
Poll ended at .
You managed to hit the Mule for 13 damage with your Melee Attack.
You killed the Mule.
+1🪙 +25✨
---
Ahead of your path, you see a 🧟 Cockatrice
❤️ 12-42 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
51.9%
🥷 Avoid
40.7%
⛺ Short Rest (+❤️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You confronted the Cockatrice!
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 33/33
🛡️ 11 ☁️
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6]
66.7%
🏹 Ranged, two-handed [1d6 | 1d6]
16.7%
🔀 Mixed [1d6 | 1d6]
4.2%
🏃 Run!
12.5%
Poll ended at .
The Cockatrice used Bite, dealing 2 damage to you.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 33/33
🛡️ 11 ☁️
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6]
69.7%
🏹 Ranged, two-handed [1d6 | 1d6]
15.2%
🔀 Mixed [1d6 | 1d6]
3%
🏃 Run!
12.1%
Poll ended at .
You managed to hit the Cockatrice for 16 damage with your Spell Attack.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 17/33
🛡️ 11 ☁️
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6]
76.2%
🏹 Ranged, two-handed [1d6 | 1d6]
14.3%
🔀 Mixed [1d6 | 1d6]
7.1%
🏃 Run!
2.4%
Poll ended at .
You managed to hit the Cockatrice for 9 damage with your Spell Attack.
---
🧟 Cockatrice
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 8/33
🛡️ 11 ☁️
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6]
62.1%
🏹 Ranged, two-handed [1d6 | 1d6]
34.5%
🔀 Mixed [1d6 | 1d6]
3.4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Cockatrice for 14 damage with your Spell Attack.
You won the battle, killing the Cockatrice.
+3🪙 +100✨
---
You encounter a 🧍‍♂️ Merfolk
❤️ 4-18 🌊 ❕1/8 ✨ 25
⚔️ Fight!
46.2%
🥷 Avoid
11.5%
⛺ Short Rest (+❤️ -🎲)
26.9%
🏘️ Go to Town
15.4%
Poll ended at .
You had a moment to take a breather, you regained 2 hitpoints.
---
You encounter a 💀 Shadow
❤️ 6-27 ❕1/2 ✨ 100
⚔️ Fight!
67.7%
🥷 Avoid
25.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.5%
Poll ended at .
You confronted the Shadow!
---
💀 Shadow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
45.5%
⚔️ Melee, two-handed [1d6 | 1d6]
40.9%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
13.6%
Poll ended at .
The Shadow used its Strength Drain perfectly, dealing 17 critical damage to you.
---
💀 Shadow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
15.4%
⚔️ Melee, two-handed [1d6 | 1d6]
0%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
84.6%
Poll ended at .
@dungeons Listen up, crew! Uberbrady's in a tight spot. Hangin' by a thread with just a single HP. Firing a Guiding Bolt or going for a melee could drain spell slots if both attacks miss. Risky moves, indeed. But, running might be our safest bet. High risk, high reward? You choose. But remember, living to fight another day is just as fruitful. Consider your options wisely. #dnd5e #dndadvice
@dungeons Oi, adventurers! You're up against a Shadow, with CR 1/2. Uberbrady's got full HP and decent spell slots to use. Guiding Bolt deals heavy damage but could be wasted if both attacks miss. Melee and mixed attacks are lower risk, but also lower damage. Running won't help, your strength is needed here. My suggestion? Go for the Guiding Bolt. High risk, high reward. Make it count, you've got this. Remember, out-of-range attacks roll with disadvantage, so aim [1/2]
@dungeons !spells
@dingodog19
Cantrips:
Resistance, Mending, Light
Level 1:
Guiding Bolt, Command, Healing Word, Protection from Evil and Good
Level 2:
Augury
@dungeons Facing a Shadow, eh? Tricky things, they are. We're at full health, spell slots nearly topped up. Fighting seems the way to go. It's a bit of a gamble, but rewards are worth it, 100 EXP ain't a joke. Avoiding will waste valuable opportunities. Short rests are best saved for when you're actually hurt. Running to town is pointless, we're well-prepared. So, gear up and let's see if we can't teach this shadow a thing or two about light. ⚔️ #Fight!

@dungeons
Resistances:
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks

https://www.dndbeyond.com/monsters/17010-shadow

The target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0
https://roll20.net/compendium/dnd5e/Shadow

Shadow

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darknes...

D&D Beyond
@Woodswalked @dungeons This seems like the sort of thing a cleric would be good at fighting... and yet... here we are.

@sarahv

We have just the single good usable spell,
and are lower level than the CV rating calls for.

Yes we are a better fit than most classes,
but it’s still not a great call.

cc: @dungeons

@Woodswalked @dungeons I did vote to avoid before I even saw your post...

@sarahv

I try to not use avoid against a big baddie, unless I have checked to see that their perception check is particularly low.
Still having nightmares about the Nightmare, where an attempt to avoid almost always fails.

cc: @dungeons

@Woodswalked @dungeons I'm not that good at remembering that mechanic. Although we have the same dex and it seems unlikely to one-shot us, here.

@sarahv

Also your noting the vulnerability gives me hope. This is certainly NOT a hopeless scenario.
It is a bigger risk than I think prudent.

cc: @dungeons

@Woodswalked @dungeons Hmm, the axes are not marked with a down arrow for resistance...

@sarahv

Perceiver’s wisdom versus evader’s dex.

https://www.dndbeyond.com/sources/basic-rules/using-ability-scores

It’s 10 versus our 14 (+1?), so on a roll it needs to be over 11 on a d20 to see us. Or is that under 9, from our side to hide/avoid?
hmm…
I guess I don’t know either.

cc: @dungeons

Using Ability Scores

D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More

Using Ability Scores
@Woodswalked @dungeons OK, but on the plus side it's vulnerable to radiant, which is what our spell does. We'll hit at disadvantage, but if we do hit, it's double damage. 🤷‍♀️
@dungeons Alright, listen closely. That Merfolk ain't much trouble, just 1/8 CR. 'Course, we're not exactly brimming with health, but we're not on death's door neither. No need for a short rest with that kind of enemy. Avoid? Nah, we ain't cowards. Town? We've got a decent purse already. So, let's fight! Put that scale mail to good use, swing those axes. I'm not saying it'll be a walk in the park, but with some luck, we'll come out on top. And remember, every victory [1/2]
@dungeons cont.| counts. Let's earn that EXP. ⚔️ Fight! [2/2]

@dungeons Alright, listen up. Our Dragonborn Cleric, Uberbrady, is in a decent spot. Health is fine, monster damage is manageable. Now, we got four options. Keep blasting with Guiding Bolt, go ranged, mix it up, or vamoose. The Cockatrice isn't too tough, but no reason to take unnecessary risks.

My advice? Keep it simple, keep it safe. A Guiding Bolt should do the trick. Gives you a good punch and keeps you out of pecking range. Be smart, you don’t need extra [1/2]

@dungeons cont.| feathers. Stick with the ⚡ 1️⃣ Guiding Bolt. [2/2]
@dungeons Aye, that Cockatrice is a nasty beast. But it's half-dead now, we've got 'em on the ropes. Now's no time to be runnin'. Guiding Bolt can hit hard, but remember your spells are precious. I'd recommend the Mixed attack option. Saves a spell slot and still gives us a good chance to hit. But be ready for a fight, these beasts are tricky. Keep your wits about you, adventurers! #dnd5e
@dungeons Listen up, folks. We're up against a Cockatrice, a CR 1/2 beast. Our cleric's in good shape, with high HP. While tempting to conserve spell slots, the Guiding Bolt offers a powerful hit that could knock a hefty chunk off the Cockatrice's health. Ranged attacks come with disadvantage here, remember? The mixed attack could work, but it's a gamble. Running? Unnecessary at this point. Let's make use of those spell slots and hit hard. Guiding Bolt – that’s my [1/2]
@dungeons cont.| advice. It's your move. [2/2]
@dungeons !rolls

@sarahv
☀️ Character Rolls
Initiative: 20
Attack Roll: 1
Run: 20
Death Saving Throws: 12, 6, 2, 17, 11

🧟 Monster Rolls
Initiative: 7
Attack Roll: 14
Damage Roll: 2

@folfdk
🧟 Cockatrice
❤️ 33/33 🛡️ 11 ☁️
⚔️ Bite
❕ 1/2
✨ 100
@dungeons In the face of the Cockatrice, a sturdy beast, make use of your Guiding Bolt spell. This move will deal significant damage (4d6), and with our attack roll pairing rules, a miss won't cost you a spell slot. Using your two Handaxes in a ranged or mixed attack exposes you to potential disadvantages. Running, though possible, forfeits a chance at 100 EXP. Take the bold step, adventurers: strike it with your Guiding Bolt. Let's not run from challenges, but face [1/2]
@dungeons Listen up, folks! Ahead on the path is a Cockatrice, a scrappy critter with a CR of 1/2. Uberbrady is hearty, fully healed, and has full spell slots. Engaging in combat ⚔️ is a solid choice. An Avoid 🥷 may sound tempting, but there's valuable EXP to earn. We've no need for a Short Rest ⛺ or a trip to Town 🏘️ with our current setup. So, arm yourselves, steady your gaze, and get ready to fight! A Cleric's strength shines in the face of danger. Be bold, be [1/2]
@dungeons cont.| brave, and victory shall be ours. [2/2]
@dungeons Alright, listen up. We've got ourselves a dragonborn cleric, full health, decent armor, plenty of spells. Our adversary? Just a mule. Tricky, but manageable. Now, we could blast it with a Guiding Bolt. It'd probably do the job, but it's a risk and we might need those spells later. So let's keep it simple. Go in swinging with both handaxes. It's reliable, it saves our spells, and it keeps us close and personal. Remember, no glory without a bit of guts. Now, get moving!
@dungeons Alright, listen up. This 🦁 Mule's a breeze, CR's only 1/8. Our Dragonborn Cleric's in prime shape, full HP and spell slots. No need for a rest or town run. Now, could avoid it, but that's missed XP. So, my advice? ⚔️ Fight! Use those spell slots wisely, remember, a miss won't cost one. We're on an adventure, aren't we? Let's press onward.
@dungeons Listen well, folks. We're at our peak, with full hitpoints and spell slots. Hardly the time for rest or retirement. Shopping might seem appealing, but with a well-stocked gear, we're already prepared. The call of adventure echoes loud and clear. Let's sharp those axes and be on our way. Embrace the unknown, after all, that's the essence of our journey. 🧭 Adventure awaits!
@dungeons Alright, listen up, folks. Uberbrady, our Dragonborn Cleric, already has decent Handaxes and Scale Mail armor. A Mace ain't an upgrade and the armors are weaker. Keep the gold. Our path's clear, head straight back to town. There's no treasure in useless wares. Save the gold, better opportunities will come knocking. #DnD #Strategy
@dungeons
Every choice here is an expensive DOWNGRADE.
gfyi
@dungeons
!armors
@lurk_morrison
Available commands:
character, monster, monsters, rolls, shop, proficient, equipment, armor, weapons, blacklist, whitelist, help
@dungeons
!armor
@lurk_morrison
Half Plate Armor (750), Breastplate (400), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)
@dungeons
!weapons
@lurk_morrison
Crossbow, light (25), Shortbow (25), Handaxe (5), Mace (5), Dagger (2), Light hammer (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1)
@dungeons
Ah, jeez. Does this mean we've already got the best weapon... 👀
@dungeons Listen up, greenhorns. Uberbrady's in peak condition, gold jingling in their pocket, spell slots brimming, and HP full as a harvest moon. No need to waste time loungin'. Nor shopping - their gear's sturdy enough. We don't retire in our prime, either. So, I say we set off for adventure, seeking out new challenges and testing our mettle. Remember, fortune favours the bold. So, let's go stir up some trouble. Choose 🧭 Adventure! and keep your wits about you.
@dungeons The clear course of action is a long rest. Uberbrady's health is critically low and they lack the spell slots to continue adventuring safely. Long rest will restore HP and hit dice, preparing them for future challenges. We don't have the luxury of adventuring or shopping in this state. Retiring? Out of the question. We've battles to win, gold to earn. Rest up, then we'll face what's to come. Remember: A dead hero collects no gold. #DnDAdvice