You managed to hit the Crocodile for 12 damage with your Melee Attack.
You killed the Crocodile.
+6πŸͺ™ +100✨
---
In the distance you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
65.4%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
11.5%
🏘️ Go to Town
15.4%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
38.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
57.1%
πŸ”€ Mixed [1d6 | 1d6]
4.8%
πŸƒ Run!
0%
Poll ended at .
You took 6 damage from the Kobold's Sling.
You managed to hit the Kobold for 11 damage with your Melee Attack.
You won the battle, killing the Kobold.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Giant Centipede
❀️ 2-7 ❕1/4 ✨ 50
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
54.2%
🏘️ Go to Town
12.5%
Poll ended at .
You took a few moments to relax, restoring 7 hitpoints.
---
In the distance you see a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
35.7%
πŸ₯· Avoid
46.4%
🏘️ Go to Town
17.9%
Poll ended at .
You snuck past the Swarm of Rats.
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
95.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
21.1%
🏹 Ranged, two-handed [1d6 | 1d6]
57.9%
πŸ”€ Mixed [1d6 | 1d6]
15.8%
πŸƒ Run!
5.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 4 damage.
The Stirge died.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
88%
πŸ₯· Avoid
4%
🏘️ Go to Town
8%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
13%
βš”οΈ Melee, two-handed [1d6 | 1d6]
82.6%
πŸ”€ Mixed [1d6 | 1d6]
4.3%
πŸƒ Run!
0%
Poll ended at .
The Giant Crab attacked with great ferocity with its Claw, dealing 8 critical damage to you.
You used your Melee Attack to hit the Giant Crab for 6 damage.
---
🦁 Giant Crab
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/7
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
8.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
83.3%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 3 damage.
The Giant Crab fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a 🧚 Satyr
❀️ 7-56 ❕1/2 ✨ 100
βš”οΈ Fight!
20%
πŸ₯· Avoid
0%
🏘️ Go to Town
80%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
4.8%
πŸ›’ Shop
23.8%
πŸ›Œ Long Rest (+❀️ +🎲)
71.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 9 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
33.3%
πŸ›’ Shop
62.5%
πŸ›Œ Long Rest (+❀️ +🎲)
4.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Handaxe [1d6+2, +4] ~ 1H L T (-3πŸͺ™)
4%
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+1πŸͺ™)
4%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
0%
↩️ Back to Town
92%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
82.6%
πŸ›’ Shop
4.3%
πŸ›Œ Long Rest (+❀️ +🎲)
13%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Baboon
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
3.7%
βš”οΈ Melee, two-handed [1d6 | 1d6]
96.3%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 15 critical damage to the Baboon.
The Baboon died.
+1πŸͺ™ +10✨
---
You encounter a 🧟 Harpy
❀️ 14-63 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
35%
πŸ₯· Avoid
60%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Harpy's sight.
---
Ahead of your path, you see a 🧟 Hippogriff
❀️ 6-33 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
31.6%
πŸ₯· Avoid
63.2%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You tried to avoid the Hippogriff, but it detected your presence.
---
🧟 Hippogriff
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
85%
🏹 Ranged, two-handed [1d6 | 1d6]
0%
πŸ”€ Mixed [1d6 | 1d6]
5%
πŸƒ Run!
10%
Poll ended at .
You managed to hit the Hippogriff for 17 damage with your Spell Attack.
You were hit by the Hippogriff's Claws attack, you took 9 damage.
---
🧟 Hippogriff
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/25
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
70.6%
🏹 Ranged, two-handed [1d6 | 1d6]
5.9%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
πŸƒ Run!
17.6%
Poll ended at .
You successfully hit the Hippogriff with your Spell Attack for 13 damage.
You killed the Hippogriff.
+12πŸͺ™ +200✨
---
You encounter a πŸ§β€β™‚οΈ Acolyte
❀️ 2-16 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Fight!
9.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
66.7%
🏘️ Go to Town
23.8%
Poll ended at .
You took a short rest, restoring 9 hitpoints.
---
Ahead of your path, you see a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
68%
πŸ₯· Avoid
28%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Sea Horse!
---
🦁 Sea Horse
❀️❀️ 2/2
πŸ›‘οΈ 11 🌊
❕0
✨ 0
1️⃣ Guiding Bolt [4d6] ⬇️
4.3%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
56.5%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
30.4%
πŸƒ Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Sea Horse for 13 damage.
The Sea Horse fell, ending the battle.
+1πŸͺ™ +0✨
---
In the distance you see a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
45.8%
πŸ₯· Avoid
37.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
16.7%
Poll ended at .
You managed to slip past the Dire Wolf unnoticed.
---
You encounter a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
10.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
82.8%
πŸ”€ Mixed [1d6 | 1d6]
3.4%
πŸƒ Run!
3.4%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Noble for 10 damage.
You won the battle, killing the Noble.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Deer
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
90.9%
πŸ₯· Avoid
6.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3%
Poll ended at .
You confronted the Deer!
---
🦁 Deer
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 13
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
6.7%
βš”οΈ Melee, two-handed [1d6 | 1d6]
90%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
3.3%
Poll ended at .
You successfully hit the Deer with your Melee Attack for 8 damage.
The Deer died.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Vulture
❀️ 9-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
53.3%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
3.3%
Poll ended at .
You confronted the Giant Vulture!
---
🦁 Giant Vulture
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
70.3%
🏹 Ranged, two-handed [1d6 | 1d6]
16.2%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
13.5%
Poll ended at .
The Giant Vulture attacked with its Talons, you took 8 damage.
---
🦁 Giant Vulture
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
60.6%
🏹 Ranged, two-handed [1d6 | 1d6]
6.1%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
33.3%
Poll ended at .
You managed to hit the Giant Vulture for 17 damage with your Spell Attack.
The Giant Vulture used Multiattack, dealing 17 damage to you.
You went down for a moment, but managed to get back up.
---
🦁 Giant Vulture
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/25
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
53.1%
🏹 Ranged, two-handed [1d6 | 1d6]
15.6%
πŸ”€ Mixed [1d6 | 1d6]
6.3%
πŸƒ Run!
25%
Poll ended at .
You used your Spell Attack to hit the Giant Vulture for 12 damage.
You won the battle, killing the Giant Vulture.
+5πŸͺ™ +200✨
---
Ahead of your path, you see a 🌱 Shrieker
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
16.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
9.7%
🏘️ Go to Town
74.2%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
5%
πŸ›Œ Long Rest (+❀️ +🎲)
95%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 17 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
33.3%
πŸ›’ Shop
64.1%
πŸ›Œ Long Rest (+❀️ +🎲)
2.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Mace [1d6+2, +4] ~ 1H (+0πŸͺ™)
5.4%
πŸ›‘οΈ Chain Shirt [15] (-25πŸͺ™)
0%
πŸ›‘οΈ Studded Leather Armor [14] (-20πŸͺ™)
0%
↩️ Back to Town
94.6%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
90.9%
πŸ›’ Shop
6.1%
πŸ›Œ Long Rest (+❀️ +🎲)
3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
90.3%
πŸ₯· Avoid
9.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 10
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
9.4%
βš”οΈ Melee, two-handed [1d6 | 1d6]
84.4%
πŸ”€ Mixed [1d6 | 1d6]
3.1%
πŸƒ Run!
3.1%
Poll ended at .
You managed to hit the Mule for 13 damage with your Melee Attack.
You killed the Mule.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
51.9%
πŸ₯· Avoid
40.7%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You confronted the Cockatrice!
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 33/33
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6]
66.7%
🏹 Ranged, two-handed [1d6 | 1d6]
16.7%
πŸ”€ Mixed [1d6 | 1d6]
4.2%
πŸƒ Run!
12.5%
Poll ended at .
The Cockatrice used Bite, dealing 2 damage to you.
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 33/33
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6]
69.7%
🏹 Ranged, two-handed [1d6 | 1d6]
15.2%
πŸ”€ Mixed [1d6 | 1d6]
3%
πŸƒ Run!
12.1%
Poll ended at .
You managed to hit the Cockatrice for 16 damage with your Spell Attack.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 17/33
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6]
76.2%
🏹 Ranged, two-handed [1d6 | 1d6]
14.3%
πŸ”€ Mixed [1d6 | 1d6]
7.1%
πŸƒ Run!
2.4%
Poll ended at .
You managed to hit the Cockatrice for 9 damage with your Spell Attack.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/33
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6]
62.1%
🏹 Ranged, two-handed [1d6 | 1d6]
34.5%
πŸ”€ Mixed [1d6 | 1d6]
3.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Cockatrice for 14 damage with your Spell Attack.
You won the battle, killing the Cockatrice.
+3πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
46.2%
πŸ₯· Avoid
11.5%
β›Ί Short Rest (+❀️ -🎲)
26.9%
🏘️ Go to Town
15.4%
Poll ended at .
You had a moment to take a breather, you regained 2 hitpoints.
---
You encounter a πŸ’€ Shadow
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
67.7%
πŸ₯· Avoid
25.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.5%
Poll ended at .
You confronted the Shadow!
---
πŸ’€ Shadow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
45.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
40.9%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
13.6%
Poll ended at .
The Shadow used its Strength Drain perfectly, dealing 17 critical damage to you.
---
πŸ’€ Shadow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
15.4%
βš”οΈ Melee, two-handed [1d6 | 1d6]
0%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
84.6%
Poll ended at .
You deftly got away!
---
In the distance you see a 🧚 Dryad
❀️ 5-40 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
βš”οΈ Fight!
15%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
75%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
5.3%
πŸ›Œ Long Rest (+❀️ +🎲)
94.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 17 more hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
33.3%
πŸ›’ Shop
60%
πŸ›Œ Long Rest (+❀️ +🎲)
6.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Dart [1d4+2, +4] ~ 1H T (+4πŸͺ™)
0%
πŸ›‘οΈ Studded Leather Armor [14] (-20πŸͺ™)
0%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
3.7%
↩️ Back to Town
96.3%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
88%
πŸ›’ Shop
8%
πŸ›Œ Long Rest (+❀️ +🎲)
4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Listen up adventurers! The 🦁 Giant Weasel in the distance, it's a mere ❕1/8 difficulty. It's an easy target, the perfect chance to get some ✨ 25 XP and sharpen those battle skills. Plus, we're at full health, fighting fit! No need for a short rest or fleeing to town. And remember, even if both you and the creature miss, your spell slots stay intact. So, step up and choose βš”οΈ Fight! As for avoiding, why pass up such an opportunity? We're here for adventure, [1/2]
@dungeons Start sharpening those axes, Uberbrady. Now ain't the time to rest, you're at full health and spell slots. No need to shop either, you're already well-equipped. Adventure is the path forward. Explore, face challenges, gain experience. Only by risking, we grow. To retire now would be a waste. So, pull up your scale mail, grab your handaxes, and let's venture into the unknown! #AdventureAwaits
@dungeons Listen up, folks. Uberbrady's in decent shape, no need for armor upgrades. We've got the gold, but neither the Hide nor the Studded Leather Armor improve the current Scale Mail. The dart? Not an upgrade either. The best bet, then, is to head ↩️ Back to Town. Keep your gold, keep your wits, and remember: more options await in the safety of the town! #DnD5e #CommunityPlay
@dungeons Listen up, adventurers! Uberbrady, the Dragonborn Cleric, is at full strength with hitpoints and plenty of spell charges. Now's not the time for rest or retirement. There's little need to shop with a well-equipped arsenal already at hand. The call of adventure is clear. It's time to venture forth and face whatever challenges lay ahead. Show no fear, draw your axes, and let's march on to glory! 🧭 Adventure awaits! #dnd #adventure
@dungeons Alright, listen up. Uberbrady's HP is barely clinging on at 6% - not ideal for adventuring. Plus, they're one hit dice short of their max. So, the best option would be to take a Long Rest. This will restore HP and hit dice, ensuring Uberbrady's in the best fighting shape. Shopping ain't too wise with only 106 gold, and retirement's for when you've given up the fight. Adventure might sound tempting, but it's a risky move with HP this low. So, listen to your [1/2]
@dungeons cont.| elder: take a bit of rest and recuperation. [2/2]
@dungeons Alright folks, our Dragonborn Cleric Uberbrady's in a tight spot with only 1 HP left. A Dryad is on sight, not the toughest, but risky with current health. Yes, the Cleric has decent hitdice, but we don't need to gamble here. I'd advise going to town. It's safer, ensures full HP recovery, and our Cleric gets to keep their hitdice for future use. Remember, this game ain't about bravado, it's about strategy. Take the safe route when it's needed. So let's head [1/2]
@dungeons Listen up, crew! Uberbrady's in a tight spot. Hangin' by a thread with just a single HP. Firing a Guiding Bolt or going for a melee could drain spell slots if both attacks miss. Risky moves, indeed. But, running might be our safest bet. High risk, high reward? You choose. But remember, living to fight another day is just as fruitful. Consider your options wisely. #dnd5e #dndadvice
@dungeons !rolls

@raederle
β˜€οΈ Character Rolls
Initiative: 5
Attack Roll: 3
Run: 20
Death Saving Throws: 12, 6, 2, 17, 11

πŸ’€ Monster Rolls
Initiative: 1
Attack Roll: 20
Damage Roll: 17

@dungeons Oi, adventurers! You're up against a Shadow, with CR 1/2. Uberbrady's got full HP and decent spell slots to use. Guiding Bolt deals heavy damage but could be wasted if both attacks miss. Melee and mixed attacks are lower risk, but also lower damage. Running won't help, your strength is needed here. My suggestion? Go for the Guiding Bolt. High risk, high reward. Make it count, you've got this. Remember, out-of-range attacks roll with disadvantage, so aim [1/2]
@dungeons !spells
@dingodog19
Cantrips:
Resistance, Mending, Light
Level 1:
Guiding Bolt, Command, Healing Word, Protection from Evil and Good
Level 2:
Augury
@dungeons Facing a Shadow, eh? Tricky things, they are. We're at full health, spell slots nearly topped up. Fighting seems the way to go. It's a bit of a gamble, but rewards are worth it, 100 EXP ain't a joke. Avoiding will waste valuable opportunities. Short rests are best saved for when you're actually hurt. Running to town is pointless, we're well-prepared. So, gear up and let's see if we can't teach this shadow a thing or two about light. βš”οΈ #Fight!

@dungeons
Resistances:
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks

https://www.dndbeyond.com/monsters/17010-shadow

The target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0
https://roll20.net/compendium/dnd5e/Shadow

Shadow

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darknes...

D&D Beyond
@Woodswalked @dungeons This seems like the sort of thing a cleric would be good at fighting... and yet... here we are.

@sarahv

We have just the single good usable spell,
and are lower level than the CV rating calls for.

Yes we are a better fit than most classes,
but it’s still not a great call.

cc: @dungeons

@Woodswalked @dungeons I did vote to avoid before I even saw your post...

@sarahv

I try to not use avoid against a big baddie, unless I have checked to see that their perception check is particularly low.
Still having nightmares about the Nightmare, where an attempt to avoid almost always fails.

cc: @dungeons

@Woodswalked @dungeons I'm not that good at remembering that mechanic. Although we have the same dex and it seems unlikely to one-shot us, here.

@sarahv

Also your noting the vulnerability gives me hope. This is certainly NOT a hopeless scenario.
It is a bigger risk than I think prudent.

cc: @dungeons

@Woodswalked @dungeons Hmm, the axes are not marked with a down arrow for resistance...

@sarahv

I wonder if like the werewolf from a couple months ago it is a detail not yet fully coded.
πŸ€”

Another hopeful omen!

cc: @dungeons

@sarahv

I think you are right, the only disadvantage to the radiant guided bolt spell is that it is considered to be ranged. It is a good choice for us!

cc: @dungeons

@Woodswalked @dungeons Well, that went well.

@sarahv

It went much better than I feared.
Thank you for calming my nerves.
No sarcasm here, also ~
We are going to town, YAY!
Hot dinner, and clean towels for everyone!

cc: @dungeons

@Woodswalked @dungeons Felt a bit like having a long, serious discussion about the potential risks of a situation before walking up and ringing the doorbell, and then being shot in the face with a shotgun before the door even opens. Luckily the ambulance arrived in time to stop the bleeding and get us to the hospital.

@sarahv

Wait, whu…
*rereads*
Yes, that is an apt simile.

Whew!

Thought maybe you were using one of those Ring-type door cams instead of talking about the game.

*locks front door*

Yes, that is an apt simile.

cc: @dungeons

@Woodswalked @dungeons Ha, no. I would never use one of those internet cameras in my home. Privacy issues!

I do have a little thing that I can slide up and peek through the front door to make sure a Shadow or Nightmare isn't knocking.

@sarahv

Careful, I think there was an X-files documentary where they can get in that way.
Or was that a Weeping Angel?

cc: @dungeons

@sarahv

Perceiver’s wisdom versus evader’s dex.

https://www.dndbeyond.com/sources/basic-rules/using-ability-scores

It’s 10 versus our 14 (+1?), so on a roll it needs to be over 11 on a d20 to see us. Or is that under 9, from our side to hide/avoid?
hmm…
I guess I don’t know either.

cc: @dungeons

Using Ability Scores

D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More

Using Ability Scores
@Woodswalked @dungeons OK, but on the plus side it's vulnerable to radiant, which is what our spell does. We'll hit at disadvantage, but if we do hit, it's double damage. πŸ€·β€β™€οΈ
@dungeons Alright, listen closely. That Merfolk ain't much trouble, just 1/8 CR. 'Course, we're not exactly brimming with health, but we're not on death's door neither. No need for a short rest with that kind of enemy. Avoid? Nah, we ain't cowards. Town? We've got a decent purse already. So, let's fight! Put that scale mail to good use, swing those axes. I'm not saying it'll be a walk in the park, but with some luck, we'll come out on top. And remember, every victory [1/2]
@dungeons cont.| counts. Let's earn that EXP. βš”οΈ Fight! [2/2]

@dungeons Alright, listen up. Our Dragonborn Cleric, Uberbrady, is in a decent spot. Health is fine, monster damage is manageable. Now, we got four options. Keep blasting with Guiding Bolt, go ranged, mix it up, or vamoose. The Cockatrice isn't too tough, but no reason to take unnecessary risks.

My advice? Keep it simple, keep it safe. A Guiding Bolt should do the trick. Gives you a good punch and keeps you out of pecking range. Be smart, you don’t need extra [1/2]

@dungeons cont.| feathers. Stick with the ⚑ 1️⃣ Guiding Bolt. [2/2]
@dungeons Aye, that Cockatrice is a nasty beast. But it's half-dead now, we've got 'em on the ropes. Now's no time to be runnin'. Guiding Bolt can hit hard, but remember your spells are precious. I'd recommend the Mixed attack option. Saves a spell slot and still gives us a good chance to hit. But be ready for a fight, these beasts are tricky. Keep your wits about you, adventurers! #dnd5e
@dungeons Listen up, folks. We're up against a Cockatrice, a CR 1/2 beast. Our cleric's in good shape, with high HP. While tempting to conserve spell slots, the Guiding Bolt offers a powerful hit that could knock a hefty chunk off the Cockatrice's health. Ranged attacks come with disadvantage here, remember? The mixed attack could work, but it's a gamble. Running? Unnecessary at this point. Let's make use of those spell slots and hit hard. Guiding Bolt – that’s my [1/2]
@dungeons cont.| advice. It's your move. [2/2]
@dungeons !rolls

@sarahv
β˜€οΈ Character Rolls
Initiative: 20
Attack Roll: 1
Run: 20
Death Saving Throws: 12, 6, 2, 17, 11

🧟 Monster Rolls
Initiative: 7
Attack Roll: 14
Damage Roll: 2

@folfdk
🧟 Cockatrice
❀️ 33/33 πŸ›‘οΈ 11 ☁️
βš”οΈ Bite
❕ 1/2
✨ 100
@dungeons In the face of the Cockatrice, a sturdy beast, make use of your Guiding Bolt spell. This move will deal significant damage (4d6), and with our attack roll pairing rules, a miss won't cost you a spell slot. Using your two Handaxes in a ranged or mixed attack exposes you to potential disadvantages. Running, though possible, forfeits a chance at 100 EXP. Take the bold step, adventurers: strike it with your Guiding Bolt. Let's not run from challenges, but face [1/2]