🗺️ Campaign 80 #dnd

This is the tale of...

🧿 Muchoshka, the Halfling Warlock
29.4%
🔮 Kuvaldis, the Dwarf Wizard
26.5%
☀️ Skribe, the Half-Orc Cleric
41.2%
🛡️ Mércurie, the Human Paladin
2.9%
Poll ended at .
Our hero, Skribe, has arrived!
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
8.7%
🛒 Shop
69.6%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
17.4%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
🗡️ Mace [1d6+1, +3] ~ 1H (-5🪙)
20%
🗡️ Dart [1d4+1, +3] ~ 1H T (-1🪙)
13.3%
🛡️ Scale Mail [15] (-13🪙)
3.3%
↩️ Back to Town
63.3%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
53.3%
🛒 Shop
13.3%
🛌 Long Rest (+❤️ +🎲)
16.7%
🏡 Retire (campaign ends)
16.7%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Rat
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
93.5%
🥷 Avoid
3.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.2%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❤️ 1/1
🛡️ 10
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
31.3%
⚔️ Melee, two-handed [1d8]
50%
👊 Melee, unarmed [2]
18.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Rat for 2 damage with your Melee Attack.
You killed the Rat.
+1🪙 +10✨
---
In the distance you see a 🦁 Draft Horse
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
50%
🥷 Avoid
43.8%
⛺ Short Rest (+❤️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 10
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
45%
⚔️ Melee, two-handed [1d8]
25%
👊 Melee, unarmed [2]
5%
🏃 Run!
25%
Poll ended at .
You successfully hit the Draft Horse with your Spell Attack for 7 damage.
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 9/16
🛡️ 10
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
35%
⚔️ Melee, two-handed [1d8]
50%
👊 Melee, unarmed [2]
5%
🏃 Run!
10%
Poll ended at .
The Draft Horse attacked with its Hooves, you took 8 damage.
You expertly wielded your Melee Attack in the face of the Draft Horse, dealing 13 critical damage.
The Draft Horse fell, ending the battle.
+1🪙 +50✨
---
Ahead of your path, you see a 🦁 Axe Beak
❤️ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Fight!
14.3%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
64.3%
🏘️ Go to Town
14.3%
Poll ended at .
You sat down and caught your breath, regaining 3 hitpoints.
---
Ahead of your path, you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
64.3%
🥷 Avoid
7.1%
🏘️ Go to Town
28.6%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❤️❤️ 2/2
🛡️ 10
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
52.6%
⚔️ Melee, two-handed [1d8]
42.1%
👊 Melee, unarmed [2]
5.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Badger for 3 damage with your Spell Attack.
You killed the Badger.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Scorpion
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
61.9%
🥷 Avoid
19%
🏘️ Go to Town
19%
Poll ended at .
You engaged the Scorpion!
---
🦁 Scorpion
❤️ 1/1
🛡️ 11
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
46.2%
⚔️ Melee, two-handed [1d8]
50%
👊 Melee, unarmed [2]
3.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Scorpion for 8 damage with your Melee Attack.
You won the battle, killing the Scorpion.
+1🪙 +10✨
---
Ahead of your path, you see a 🐉 Pseudodragon
❤️ 4-10 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
52.6%
🥷 Avoid
15.8%
🏘️ Go to Town
31.6%
Poll ended at .
You confronted the Pseudodragon!
---
🐉 Pseudodragon
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
65.2%
🏹 Ranged, improvised [1d4]
8.7%
⚔️ Melee, two-handed [1d8] ⬇️
17.4%
🏃 Run!
8.7%
Poll ended at .
You took 5 damage from the Pseudodragon's Sting.
---
🐉 Pseudodragon
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
47.4%
🏹 Ranged, improvised [1d4]
0%
⚔️ Melee, two-handed [1d8] ⬇️
10.5%
🏃 Run!
42.1%
Poll ended at .
You managed to hit the Pseudodragon for 3 damage with your Spell Attack.
---
🐉 Pseudodragon
❤️❤️❤️🖤🖤🖤 3/6
🛡️ 13 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
58.8%
🏹 Ranged, improvised [1d4]
5.9%
⚔️ Melee, two-handed [1d8] ⬇️
23.5%
🏃 Run!
11.8%
Poll ended at .
You successfully hit the Pseudodragon with your Spell Attack for 7 damage.
You won the battle, killing the Pseudodragon.
+3🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
16.7%
🥷 Avoid
8.3%
🏘️ Go to Town
75%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
8%
🛒 Shop
12%
🛌 Long Rest (+❤️ +🎲)
76%
🏡 Retire (campaign ends)
4%
Poll ended at .
You drifted off to sleep, regaining 10 hitpoints and 1 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
44%
🛒 Shop
56%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
🗡️ Club [1d4+1, +3] ~ 1H L (-1🪙)
10.7%
🗡️ Quarterstaff [1d6+1, +3] ~ 1H V (-1🪙)
3.6%
🛡️ Studded Leather Armor [13] (-8🪙)
3.6%
↩️ Back to Town
82.1%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
68.6%
🛒 Shop
11.4%
🛌 Long Rest (+❤️ +🎲)
11.4%
🏡 Retire (campaign ends)
8.6%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Bat
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
86.7%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
73.5%
🏹 Ranged, improvised [1d4]
14.7%
⚔️ Melee, two-handed [1d8] ⬇️
11.8%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Bat for 6 damage.
The Bat died.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Guard
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
95.8%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Guard!
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
62.5%
⚔️ Melee, two-handed [1d8]
32.5%
👊 Melee, unarmed [2]
2.5%
🏃 Run!
2.5%
Poll ended at .
You managed to hit the Guard for 8 damage with your Spell Attack.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
53.8%
⚔️ Melee, two-handed [1d8]
34.6%
👊 Melee, unarmed [2]
3.8%
🏃 Run!
7.7%
Poll ended at .
You took 5 damage from the Guard's Spear.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
64.1%
⚔️ Melee, two-handed [1d8]
30.8%
👊 Melee, unarmed [2]
2.6%
🏃 Run!
2.6%
Poll ended at .
The Guard attacked with its Spear, you took 9 damage.
You got knocked down, but somehow found the strength to get back up.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
42.5%
⚔️ Melee, two-handed [1d8]
12.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
45%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Giant Rat (Diseased)
❤️ 2-12 ❕1/8 ✨ 25
⚔️ Fight!
12.5%
🥷 Avoid
7.5%
⛺ Short Rest (+❤️ -🎲)
30%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
2.7%
🛒 Shop
13.5%
🛌 Long Rest (+❤️ +🎲)
78.4%
🏡 Retire (campaign ends)
5.4%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 12 more hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
40.6%
🛒 Shop
46.9%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
12.5%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
🗡️ Spear [1d6+1, +3] ~ 1H T V (-1🪙)
15.8%
🗡️ Handaxe [1d6+1, +3] ~ 1H L T (-5🪙)
26.3%
🛡️ Studded Leather Armor [13] (-8🪙)
5.3%
↩️ Back to Town
52.6%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
84.6%
🛒 Shop
12.8%
🛌 Long Rest (+❤️ +🎲)
2.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Jackal
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
90.3%
🥷 Avoid
6.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.2%
Poll ended at .
🔄
---
🦁 Jackal
❤️❤️❤️❤️❤️ 5/5
🛡️ 12
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
40%
⚔️ Melee, two-handed [1d8]
60%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Jackal for 2 damage with your Melee Attack.
---
🦁 Jackal
❤️❤️❤️🖤🖤 3/5
🛡️ 12
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
32.3%
⚔️ Melee, two-handed [1d8]
54.8%
👊 Melee, unarmed [2]
12.9%
🏃 Run!
0%
Poll ended at .
You managed to hit the Jackal for 3 damage with your Melee Attack.
You killed the Jackal.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Mule
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
84.8%
🥷 Avoid
6.1%
⛺ Short Rest (+❤️ -🎲)
6.1%
🏘️ Go to Town
3%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 10
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
44.4%
⚔️ Melee, two-handed [1d8]
47.2%
👊 Melee, unarmed [2]
0%
🏃 Run!
8.3%
Poll ended at .
You were hit by the Mule's Hooves attack, you took 3 damage.
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 10
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
34.4%
⚔️ Melee, two-handed [1d8]
31.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
34.4%
Poll ended at .
The Mule attacked with its Hooves, you took 4 damage.
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 10
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
32.5%
⚔️ Melee, two-handed [1d8]
12.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
55%
Poll ended at .
You ran away, but the Mule hit you for 6 with its Hooves.
You got knocked down, but somehow found the strength to get back up.
---
You encounter a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
9.8%
🥷 Avoid
7.3%
⛺ Short Rest (+❤️ -🎲)
22%
🏘️ Go to Town
61%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
3%
🛒 Shop
3%
🛌 Long Rest (+❤️ +🎲)
78.8%
🏡 Retire (campaign ends)
15.2%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 12 more hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
35.5%
🛒 Shop
45.2%
🛌 Long Rest (+❤️ +🎲)
3.2%
🏡 Retire (campaign ends)
16.1%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
⚔️ Crossbow, light [1d8+1, +3] ~ 2H (-25🪙)
50%
🗡️ Dart [1d4+1, +3] ~ 1H T (-1🪙)
5.9%
🛡️ Padded Armor [12] (+32🪙)
2.9%
↩️ Back to Town
41.2%
Poll ended at .
You found the Crossbow, light a great deal and decided to buy it.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
87%
🛒 Shop
4.3%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a Swarm of Bats
❤️ 5-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
50%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Swarm of Bats!
---
Swarm of Bats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 12 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
56.5%
🏹 Ranged, two-handed [1d8] ⬇️
13%
⚔️ Melee, improvised [1d4] ⬇️
8.7%
🏃 Run!
21.7%
Poll ended at .
You were hit by the Swarm of Bats's Bites attack, you took 4 damage.
You successfully hit the Swarm of Bats with your Spell Attack for 3 damage.
---
Swarm of Bats
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 20/23
🛡️ 12 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
42.9%
🏹 Ranged, two-handed [1d8] ⬇️
28.6%
⚔️ Melee, improvised [1d4] ⬇️
0%
🏃 Run!
28.6%
Poll ended at .
The Swarm of Bats used Bites, dealing 4 damage to you.
You managed to hit the Swarm of Bats for 3 damage with your Spell Attack.
---
Swarm of Bats
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 17/23
🛡️ 12 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
26.3%
🏹 Ranged, two-handed [1d8] ⬇️
10.5%
⚔️ Melee, improvised [1d4] ⬇️
10.5%
🏃 Run!
52.6%
Poll ended at .
You ran away!
---
You encounter a 🦁 Riding Horse
❤️ 4-22 ❕1/4 ✨ 25
⚔️ Fight!
22.2%
🥷 Avoid
3.7%
⛺ Short Rest (+❤️ -🎲)
40.7%
🏘️ Go to Town
33.3%
Poll ended at .
You had a moment to take a breather, you regained 4 hitpoints.
---
In the distance you see a 🦁 Boar
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
75%
🥷 Avoid
5%
🏘️ Go to Town
20%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 11
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
77.3%
⚔️ Melee, improvised [1d4]
4.5%
👊 Melee, unarmed [2]
4.5%
🏃 Run!
13.6%
Poll ended at .

The Boar used its Tusk perfectly, dealing 11 critical damage to you.
You got knocked unconscious and ultimately succumbed to your injuries.
---
🪦 Here lies Skribe, the Half-Orc Cleric

❤️ 13 ⭐ 1 🪙 24
⚔️ Crossbow, light [1d8+1, +3] 🛡️ Chain Mail [16]
Str 13 Dex 12 Con 13 Int 8 Wis 14 Cha 13
☠️ 7

🗺️ 80 🕒 1 day, 03:06 👤 1523
#dndend

@dungeons Suddenly he was run over by a tusk.
@dungeons Make stupid choices....... 🤷‍♀️

@dungeons Listen up, folks! Skribe's in a pickle with a boar. Sure, it's not the direst of beasts, but it packs a punch. Bashing it with fists or impromptu weapons won't do much good. Skribe's a cleric, not a brawler. And, running? Not a reliable option.

Our best bet is option 0️⃣, Sacred Flame. A solid ranged spell that doesn't rely on ammo or spell slots if we miss. It's what we've got Clerics for. Let's set that hog on fire and add some XP to our tally!

@dungeons That boar's a decent challenge, folks, but it's also worth a good chunk of EXP - not to mention our Skribe could use the fight practice. Remember, out-of-range attacks are at disadvantage, so get close if ye can. If both attacks miss, you won't lose a spell slot, so use what magic you've got. If you're feeling weary, a trip to town isn't a bad idea, but those gold coins won't multiply themselves. My advice? ⚔️Fight!
@dungeons Listen up, ye brave souls. The Riding Horse we've encountered ain't too fearsome, a Challenge Rating of just 1/4. So, ⚔️ fighting would likely bring us some easy ✨25 EXP. However, consider our current ❤️HP standing at 38%. A wrong roll, and we're in trouble. Now, we do have the option to take a ⛺ short rest, regaining some hitpoints at the expense of a 🎲hitdice. It's a gamble, but might be worth considering given our health. As for 🥷 avoiding or 🏘️ going [1/2]
@dungeons cont.| to town, those won't bring us immediate benefits. [2/2]
@dungeons Well, ain't in our best shape, are we? That pesky bat swarm still good, while we're hurting. But remember, we ain't out yet. Sacred Flame our best bet. No ammo, no disadvantage. Keep your distance. And if it fails, no spell lost. Melee is risky, ranged doubly so. Run? Hah, no. Stand your ground, Skribe. Fire and faith! Now make it count. #DnD5e #GamePoll
@dungeons
Oh I get it this is funner than retirement.

@dungeons Listen up, adventurers! Our friend Skribe's taken a hit but given a good one back. Now, we've got choices.

Option 0️⃣: The Sacred Flame. Reliable, decent damage, and doesn't use hitdice or ammo. A safe bet.

Option 2: Melee. Not as hard-hitting, but could save a spell slot.

Option 1: The ranged attack. It's got a disadvantage due to the distance, but could deal a solid blow.

Option 3: Running ain't shameful, but it's a gamble.

In this old wizard's [1/2]

@dungeons cont.| view, stick with the Sacred Flame. It's served us well so far. [2/2]

@dungeons Consider, adventurers! We face a Swarm of Bats, CR 1/4. It's a scrape, but we're sturdy.

0️⃣ Sacred Flame: It'll bypass their defenses and with our Wisdom, likely to hit. If their attack misses, no spell slot used.
🏹 Ranged: Disadvantage due to proximity, riskier.
⚔️ Melee: Even riskier, given our weaker physical prowess.
🏃 Run: Could work, but we'll gain no experience.

Given our hitpoints and spell slots, Sacred Flame is the soundest choice. Keep faith, [1/2]

@dungeons cont.| the flames shall guide us. #DnD [2/2]
@dungeons Listen up, adventurers. Swarm of Bats ahead, a decent challenge but not too risky. 'Tis a good chance for experience (✨50). Skribe, ye Half-Orc Cleric, ye're at full health ❤️, and yer spell slots are ready. Don't waste time with rest or town, no need for it. And avoid? Nah. We don't shirk from a fight. Get yer crossbow ready, and remember, out-of-range attack rolls have disadvantage. So plan well. My advice? ⚔️Fight! Let's show these creatures the might of [1/2]

@dungeons

Suuuure, a swarm. Why not?

@dungeons Listen up, folks. Skribe's in pretty good shape.⚔️ Full health, spells ready. No need for a long rest. Shopping? Bah! Just bought a crossbow. Retirement? Not on my watch! No, the best course is clear: Adventure!🧭 Let's face the danger head-on. Remember, no guts, no glory. Learn from your old magus here, never shy away from a good fight. Now, let's get moving. Adventure waits for no one. #dnd5e #adventuretime
@dungeons
😲
Next we should buy a shield and then stop shopping.
🤔
@Woodswalked @dungeons Clerics do like a good shield...
@dungeons Listen up, folks. In our current state, Skribe the Half-Orc Cleric is in good condition. Our armor is sturdy enough and that Quarterstaff ain't too bad. That Crossbow may seem shiny, but remember, it'd eat up half our gold! Darts are cheap, but we ain't a dart-throwin' type. The Padded Armor? Less protection than our current Chain Mail, it'd be a step back. So my advice? Let's head ↩️ Back to Town. There might be better opportunities there for us. Stay smart, adventurers!
@dungeons 🧭 Adventure might feel tempting, but remember, wisdom often outpaces strength. Taking a 🛌 Long Rest will replenish ⚡ spell slots, crucial for a Cleric. Don't worry about the hitpoints, you're at max, but the added 🎲 hitdice can be helpful in future battles. Don't rush into the unknown without preparation. And retirement? Pah, far too early for that. Choose wisely, adventurers.
@dungeons Listen up, folks, Skribe's in a tough spot. With 1 HP left, adventuring or shopping is likely to end poorly. While retirement's an option, it's not Skribe's style. Taking a long rest seems our best bet - we’ll regain full HP and hitdice. Afterward, we’ll be ready to face whatever comes our way. So let's rest up, shall we?
@dungeons Alright, listen up. Skribe's down to 1 HP, the wind could knock 'em over. You could risk fightin' those rats, but if they so much as sneeze, we're done. Now, avoiding 'em might work, but a failed check could also land us in trouble. Best option? Go for a short rest. Costs us a hitdice, sure, but it's our best shot at staying alive. And remember, we ain't got no potions or fancy mechanics to bail us out. So, let's be smart about this, eh? Use that hitdice, [1/2]
@dungeons cont.| get some life back in those bones. [2/2]
@dungeons Listen up: Attack using the "0️⃣ Sacred Flame [1d8]" option. It's a ranged spell and doesn't suffer from disadvantage thanks to our house rules. Plus, if both attacks miss, we don't lose a spell slot. We need to save our hitpoints as currently, we're low on health. Also, the Mule's armor class is low, so let's burn it down from a distance. Melee might seem tempting, but it's less predictable. Running is not a guaranteed success. Trust me, I've seen this [1/2]
@dungeons cont.| before. Cast the spell; keep distance! [2/2]
@dungeons Given yer current condition, it's clear that the best option is 0️⃣ Sacred Flame [1d8]. It's a ranged spell, so it won't trigger disadvantage. And, if both you and the mule miss, it won't consume a spell slot. This keeps you safe and maximizes yer damage. If yer miss, don't fret. Keep th' fight at range and save yer hitdice for necessary healing. And remember, if the fight gets too tough, there's no shame in running.
@dungeons hooves are bad news.
@RikRipper @dungeons
I'm secretly hoping Skribe will have an early end to the adventures.
Not the best stats for a character 😕 I think
@dungeons Given Skribe's full health and available spell slots, I reckon the best option right now is to ⚔️ Fight! With a CR of 1/8, the Mule is a manageable adversary. Skribe's Quarterstaff and Cleric spells could make quick work of it. Remember, if both you and the beast miss, you won't use a spell slot. Now, get in there and show that mule who's boss! Avoiding won't get you anywhere, and rest or town visits are unnecessary at this point. Skribe is in prime shape for a tussle.
@dungeons 🧙‍♂️ Ah, a skirmish with a Jackal in full swing, eh? Look at the beast's remaining hitpoints and our cleric's current state. The Jackal's a low-level creature; it’s not worth squandering a spell, even if it doesn't consume a slot on a miss. Use the quarterstaff two-handed, it's enough to get this flea-ridden mutt. Keep the Sacred Flame spell for tougher beasts. The melee option also allows you to save spell slots. Don’t even think about running, you can [1/2]
@dungeons cont.| handle it. And fists? Save it for tavern brawls. ⚔️ Melee, two-handed is your best bet. [2/2]
@dungeons Listen up, adventurers! Our Half-Orc Cleric, Skribe, is in top form. We face a Jackal, not much of a threat. A good time to save our spell slots and hit dice. The best option here is a two-handed melee attack with our Quarterstaff. It's a strong, reliable choice without wasting valuable resources. Remember, we're not in a marathon, not a sprint. So, let's save those spells for when we truly need 'em. Make wise choices, now. Onward!