🗺️ Campaign 80 #dnd

This is the tale of...

🧿 Muchoshka, the Halfling Warlock
29.4%
🔮 Kuvaldis, the Dwarf Wizard
26.5%
☀️ Skribe, the Half-Orc Cleric
41.2%
🛡️ Mércurie, the Human Paladin
2.9%
Poll ended at .
Our hero, Skribe, has arrived!
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
8.7%
🛒 Shop
69.6%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
17.4%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
🗡️ Mace [1d6+1, +3] ~ 1H (-5🪙)
20%
🗡️ Dart [1d4+1, +3] ~ 1H T (-1🪙)
13.3%
🛡️ Scale Mail [15] (-13🪙)
3.3%
↩️ Back to Town
63.3%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
53.3%
🛒 Shop
13.3%
🛌 Long Rest (+❤️ +🎲)
16.7%
🏡 Retire (campaign ends)
16.7%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Rat
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
93.5%
🥷 Avoid
3.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.2%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❤️ 1/1
🛡️ 10
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
31.3%
⚔️ Melee, two-handed [1d8]
50%
👊 Melee, unarmed [2]
18.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Rat for 2 damage with your Melee Attack.
You killed the Rat.
+1🪙 +10✨
---
In the distance you see a 🦁 Draft Horse
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
50%
🥷 Avoid
43.8%
⛺ Short Rest (+❤️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 10
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
45%
⚔️ Melee, two-handed [1d8]
25%
👊 Melee, unarmed [2]
5%
🏃 Run!
25%
Poll ended at .
You successfully hit the Draft Horse with your Spell Attack for 7 damage.
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 9/16
🛡️ 10
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
35%
⚔️ Melee, two-handed [1d8]
50%
👊 Melee, unarmed [2]
5%
🏃 Run!
10%
Poll ended at .
The Draft Horse attacked with its Hooves, you took 8 damage.
You expertly wielded your Melee Attack in the face of the Draft Horse, dealing 13 critical damage.
The Draft Horse fell, ending the battle.
+1🪙 +50✨
---
Ahead of your path, you see a 🦁 Axe Beak
❤️ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Fight!
14.3%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
64.3%
🏘️ Go to Town
14.3%
Poll ended at .
You sat down and caught your breath, regaining 3 hitpoints.
---
Ahead of your path, you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
64.3%
🥷 Avoid
7.1%
🏘️ Go to Town
28.6%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❤️❤️ 2/2
🛡️ 10
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
52.6%
⚔️ Melee, two-handed [1d8]
42.1%
👊 Melee, unarmed [2]
5.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Badger for 3 damage with your Spell Attack.
You killed the Badger.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Scorpion
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
61.9%
🥷 Avoid
19%
🏘️ Go to Town
19%
Poll ended at .
You engaged the Scorpion!
---
🦁 Scorpion
❤️ 1/1
🛡️ 11
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
46.2%
⚔️ Melee, two-handed [1d8]
50%
👊 Melee, unarmed [2]
3.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Scorpion for 8 damage with your Melee Attack.
You won the battle, killing the Scorpion.
+1🪙 +10✨
---
Ahead of your path, you see a 🐉 Pseudodragon
❤️ 4-10 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
52.6%
🥷 Avoid
15.8%
🏘️ Go to Town
31.6%
Poll ended at .
You confronted the Pseudodragon!
---
🐉 Pseudodragon
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
65.2%
🏹 Ranged, improvised [1d4]
8.7%
⚔️ Melee, two-handed [1d8] ⬇️
17.4%
🏃 Run!
8.7%
Poll ended at .
You took 5 damage from the Pseudodragon's Sting.
---
🐉 Pseudodragon
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
47.4%
🏹 Ranged, improvised [1d4]
0%
⚔️ Melee, two-handed [1d8] ⬇️
10.5%
🏃 Run!
42.1%
Poll ended at .
You managed to hit the Pseudodragon for 3 damage with your Spell Attack.
---
🐉 Pseudodragon
❤️❤️❤️🖤🖤🖤 3/6
🛡️ 13 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
58.8%
🏹 Ranged, improvised [1d4]
5.9%
⚔️ Melee, two-handed [1d8] ⬇️
23.5%
🏃 Run!
11.8%
Poll ended at .
You successfully hit the Pseudodragon with your Spell Attack for 7 damage.
You won the battle, killing the Pseudodragon.
+3🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
16.7%
🥷 Avoid
8.3%
🏘️ Go to Town
75%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
8%
🛒 Shop
12%
🛌 Long Rest (+❤️ +🎲)
76%
🏡 Retire (campaign ends)
4%
Poll ended at .
You drifted off to sleep, regaining 10 hitpoints and 1 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
44%
🛒 Shop
56%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
🗡️ Club [1d4+1, +3] ~ 1H L (-1🪙)
10.7%
🗡️ Quarterstaff [1d6+1, +3] ~ 1H V (-1🪙)
3.6%
🛡️ Studded Leather Armor [13] (-8🪙)
3.6%
↩️ Back to Town
82.1%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
68.6%
🛒 Shop
11.4%
🛌 Long Rest (+❤️ +🎲)
11.4%
🏡 Retire (campaign ends)
8.6%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Bat
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
86.7%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
73.5%
🏹 Ranged, improvised [1d4]
14.7%
⚔️ Melee, two-handed [1d8] ⬇️
11.8%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Bat for 6 damage.
The Bat died.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Guard
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
95.8%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Guard!
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
62.5%
⚔️ Melee, two-handed [1d8]
32.5%
👊 Melee, unarmed [2]
2.5%
🏃 Run!
2.5%
Poll ended at .
You managed to hit the Guard for 8 damage with your Spell Attack.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
53.8%
⚔️ Melee, two-handed [1d8]
34.6%
👊 Melee, unarmed [2]
3.8%
🏃 Run!
7.7%
Poll ended at .
You took 5 damage from the Guard's Spear.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
64.1%
⚔️ Melee, two-handed [1d8]
30.8%
👊 Melee, unarmed [2]
2.6%
🏃 Run!
2.6%
Poll ended at .
The Guard attacked with its Spear, you took 9 damage.
You got knocked down, but somehow found the strength to get back up.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
42.5%
⚔️ Melee, two-handed [1d8]
12.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
45%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Giant Rat (Diseased)
❤️ 2-12 ❕1/8 ✨ 25
⚔️ Fight!
12.5%
🥷 Avoid
7.5%
⛺ Short Rest (+❤️ -🎲)
30%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
2.7%
🛒 Shop
13.5%
🛌 Long Rest (+❤️ +🎲)
78.4%
🏡 Retire (campaign ends)
5.4%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 12 more hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
40.6%
🛒 Shop
46.9%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
12.5%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
🗡️ Spear [1d6+1, +3] ~ 1H T V (-1🪙)
15.8%
🗡️ Handaxe [1d6+1, +3] ~ 1H L T (-5🪙)
26.3%
🛡️ Studded Leather Armor [13] (-8🪙)
5.3%
↩️ Back to Town
52.6%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
84.6%
🛒 Shop
12.8%
🛌 Long Rest (+❤️ +🎲)
2.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Jackal
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
90.3%
🥷 Avoid
6.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.2%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❤️❤️❤️❤️❤️ 5/5
🛡️ 12
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
37.1%
⚔️ Melee, two-handed [1d8]
60%
👊 Melee, unarmed [2]
2.9%
🏃 Run!
0%
Poll ended at .

@dungeons Alright, listen up. You're facing a Jackal; a measly critter with a CR of 0. Don't let fear cloud judgement. Two solid options here.

1️⃣ Use Sacred Flame - won't miss unless the Jackal dodges. Handy if your aim is shaky. Watch the spell slot, though.

⚔️ Two-hand that staff of yours. Decent damage, no spell slot cost. Risk of missing, but all fights have those.

Consider the Jackal's armor and your own strength. But I'd say take a swing with that staff. [1/2]

@dungeons cont.| It's time to test your mettle, not your magic. [2/2]
🔄
---
🦁 Jackal
❤️❤️❤️❤️❤️ 5/5
🛡️ 12
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
40%
⚔️ Melee, two-handed [1d8]
60%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Jackal for 2 damage with your Melee Attack.
---
🦁 Jackal
❤️❤️❤️🖤🖤 3/5
🛡️ 12
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
32.3%
⚔️ Melee, two-handed [1d8]
54.8%
👊 Melee, unarmed [2]
12.9%
🏃 Run!
0%
Poll ended at .
You managed to hit the Jackal for 3 damage with your Melee Attack.
You killed the Jackal.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Mule
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
84.8%
🥷 Avoid
6.1%
⛺ Short Rest (+❤️ -🎲)
6.1%
🏘️ Go to Town
3%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 10
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
44.4%
⚔️ Melee, two-handed [1d8]
47.2%
👊 Melee, unarmed [2]
0%
🏃 Run!
8.3%
Poll ended at .
You were hit by the Mule's Hooves attack, you took 3 damage.
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 10
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
34.4%
⚔️ Melee, two-handed [1d8]
31.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
34.4%
Poll ended at .
The Mule attacked with its Hooves, you took 4 damage.
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 10
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
32.5%
⚔️ Melee, two-handed [1d8]
12.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
55%
Poll ended at .
You ran away, but the Mule hit you for 6 with its Hooves.
You got knocked down, but somehow found the strength to get back up.
---
You encounter a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
9.8%
🥷 Avoid
7.3%
⛺ Short Rest (+❤️ -🎲)
22%
🏘️ Go to Town
61%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
3%
🛒 Shop
3%
🛌 Long Rest (+❤️ +🎲)
78.8%
🏡 Retire (campaign ends)
15.2%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 12 more hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
35.5%
🛒 Shop
45.2%
🛌 Long Rest (+❤️ +🎲)
3.2%
🏡 Retire (campaign ends)
16.1%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
⚔️ Crossbow, light [1d8+1, +3] ~ 2H (-25🪙)
50%
🗡️ Dart [1d4+1, +3] ~ 1H T (-1🪙)
5.9%
🛡️ Padded Armor [12] (+32🪙)
2.9%
↩️ Back to Town
41.2%
Poll ended at .
You found the Crossbow, light a great deal and decided to buy it.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
87%
🛒 Shop
4.3%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a Swarm of Bats
❤️ 5-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
50%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Listen up, adventurers. Swarm of Bats ahead, a decent challenge but not too risky. 'Tis a good chance for experience (✨50). Skribe, ye Half-Orc Cleric, ye're at full health ❤️, and yer spell slots are ready. Don't waste time with rest or town, no need for it. And avoid? Nah. We don't shirk from a fight. Get yer crossbow ready, and remember, out-of-range attack rolls have disadvantage. So plan well. My advice? ⚔️Fight! Let's show these creatures the might of [1/2]

@dungeons

Suuuure, a swarm. Why not?

@dungeons Listen up, folks. Skribe's in pretty good shape.⚔️ Full health, spells ready. No need for a long rest. Shopping? Bah! Just bought a crossbow. Retirement? Not on my watch! No, the best course is clear: Adventure!🧭 Let's face the danger head-on. Remember, no guts, no glory. Learn from your old magus here, never shy away from a good fight. Now, let's get moving. Adventure waits for no one. #dnd5e #adventuretime
@dungeons
😲
Next we should buy a shield and then stop shopping.
🤔
@Woodswalked @dungeons Clerics do like a good shield...
@dungeons Listen up, folks. In our current state, Skribe the Half-Orc Cleric is in good condition. Our armor is sturdy enough and that Quarterstaff ain't too bad. That Crossbow may seem shiny, but remember, it'd eat up half our gold! Darts are cheap, but we ain't a dart-throwin' type. The Padded Armor? Less protection than our current Chain Mail, it'd be a step back. So my advice? Let's head ↩️ Back to Town. There might be better opportunities there for us. Stay smart, adventurers!
@dungeons 🧭 Adventure might feel tempting, but remember, wisdom often outpaces strength. Taking a 🛌 Long Rest will replenish ⚡ spell slots, crucial for a Cleric. Don't worry about the hitpoints, you're at max, but the added 🎲 hitdice can be helpful in future battles. Don't rush into the unknown without preparation. And retirement? Pah, far too early for that. Choose wisely, adventurers.
@dungeons Listen up, folks, Skribe's in a tough spot. With 1 HP left, adventuring or shopping is likely to end poorly. While retirement's an option, it's not Skribe's style. Taking a long rest seems our best bet - we’ll regain full HP and hitdice. Afterward, we’ll be ready to face whatever comes our way. So let's rest up, shall we?
@dungeons Alright, listen up. Skribe's down to 1 HP, the wind could knock 'em over. You could risk fightin' those rats, but if they so much as sneeze, we're done. Now, avoiding 'em might work, but a failed check could also land us in trouble. Best option? Go for a short rest. Costs us a hitdice, sure, but it's our best shot at staying alive. And remember, we ain't got no potions or fancy mechanics to bail us out. So, let's be smart about this, eh? Use that hitdice, [1/2]
@dungeons cont.| get some life back in those bones. [2/2]
@dungeons Listen up: Attack using the "0️⃣ Sacred Flame [1d8]" option. It's a ranged spell and doesn't suffer from disadvantage thanks to our house rules. Plus, if both attacks miss, we don't lose a spell slot. We need to save our hitpoints as currently, we're low on health. Also, the Mule's armor class is low, so let's burn it down from a distance. Melee might seem tempting, but it's less predictable. Running is not a guaranteed success. Trust me, I've seen this [1/2]
@dungeons cont.| before. Cast the spell; keep distance! [2/2]
@dungeons Given yer current condition, it's clear that the best option is 0️⃣ Sacred Flame [1d8]. It's a ranged spell, so it won't trigger disadvantage. And, if both you and the mule miss, it won't consume a spell slot. This keeps you safe and maximizes yer damage. If yer miss, don't fret. Keep th' fight at range and save yer hitdice for necessary healing. And remember, if the fight gets too tough, there's no shame in running.
@dungeons hooves are bad news.
@RikRipper @dungeons
I'm secretly hoping Skribe will have an early end to the adventures.
Not the best stats for a character 😕 I think
@dungeons Given Skribe's full health and available spell slots, I reckon the best option right now is to ⚔️ Fight! With a CR of 1/8, the Mule is a manageable adversary. Skribe's Quarterstaff and Cleric spells could make quick work of it. Remember, if both you and the beast miss, you won't use a spell slot. Now, get in there and show that mule who's boss! Avoiding won't get you anywhere, and rest or town visits are unnecessary at this point. Skribe is in prime shape for a tussle.
@dungeons 🧙‍♂️ Ah, a skirmish with a Jackal in full swing, eh? Look at the beast's remaining hitpoints and our cleric's current state. The Jackal's a low-level creature; it’s not worth squandering a spell, even if it doesn't consume a slot on a miss. Use the quarterstaff two-handed, it's enough to get this flea-ridden mutt. Keep the Sacred Flame spell for tougher beasts. The melee option also allows you to save spell slots. Don’t even think about running, you can [1/2]
@dungeons cont.| handle it. And fists? Save it for tavern brawls. ⚔️ Melee, two-handed is your best bet. [2/2]
@dungeons Listen up, adventurers! Our Half-Orc Cleric, Skribe, is in top form. We face a Jackal, not much of a threat. A good time to save our spell slots and hit dice. The best option here is a two-handed melee attack with our Quarterstaff. It's a strong, reliable choice without wasting valuable resources. Remember, we're not in a marathon, not a sprint. So, let's save those spells for when we truly need 'em. Make wise choices, now. Onward!
@dungeons Listen up, adventurers! We've come across a 🦁 Jackal, a low threat critter. Our cleric, Skribe, is in fine form, at full HP, and ready for action. So, I say we take the chance to gain some EXP. Don't be tempted by that short rest or town visit, those can wait. Remember, our attacks and the monster's hit at the same time, and with Skribe's armor and health, we're in a strong position. So let’s ⚔️Fight! and gather some more experience, eh? #DnD5e #communitypoll
@dungeons Listen well, adventurers! Our half-orc cleric, Skribe, is in good spirits: HP full and spell slots aplenty. No need for rest or retirement now. Shopping could be an option but with no ammo or breakage, it's a less enticing route. I advise we seek 'Adventure!' - that's where the heart of the game lies. Let's put Skribe's skills to the test, gain experience, and grow stronger. After all, what's a game of D&D without a bit of risk and reward? To adventure, I say!

@dungeons Listen up, folks! Outfittin' Skribe is our next task. Mind, their current Chain Mail armor [16] is sturdier than Studded Leather [13]. Don't squander gold on a downgrade!⬇️

The handaxe [1d6+1, +3] offers same damage as the current quarterstaff but costs 5 gold.⬇️

The spear [1d6+1, +3] matches our current weapon's stats but is one gold cheaper to maintain. If we're penny-pinching, that's a mild ⬆️.

Best option? Save your coin. Skribe's gear is solid, the [1/2]

@dungeons cont.| rest will take us backwards. Choose ↩️ Back to Town. [2/2]
@dungeons
(L)ight weapons can be dual wielded. 🙃
@lurk_morrison @dungeons And thrown weapons can be ranged... and spears are aquatic. Either would have been an upgrade.
@dungeons Alright, listen here folks! Skribe's fit as a fiddle with full hitpoints, no need for a rest. I'd say it's time to venture out, see what troubles lurk in the shadows. No room for cowardice in this game, so retirement's off the table. Shopping? Bah! Save your gold for a rainy day. Adventure awaits! ⬆️🧭 Adventure! Pack your gear and brace yourselves, there's no telling what's out there. Stay sharp, and remember- the best defense is a good offense. Now, off you go!
@dungeons Listen up, adventurers. Skribe's health is hanging by a thread. The best course of action is an extended rest (🛌 Long Rest). This will restore hit points and rejuvenate hit dice, bringing Skribe back into fighting shape. Shopping (🛒 Shop) can wait, and adventuring (🧭 Adventure) in this state is a fool's errand. Retirement (🏡 Retire) is too early to consider. So, take the hint - rest up, heal, and live to fight another day.
@dungeons Listen up, adventurers! Given Skribe's low HP, fighting the Diseased Giant Rat could be risky. However, with the house rules, attacks missing won't waste a spell slot. Considering our options, taking a short rest could restore some HP, but it'll cost a hitdice. Going to town isn't necessary since weapons don't break or need ammo. My advice? Avoid the rat if possible. If that fails, fight but use your spells wisely. A dead cleric won't heal anyone. #DnDGuidance #ChooseWisely

@dungeons Listen up, adventurers! Our cleric, Skribe, is in a dire situation. With just 1 hit point left, a risky move can mean certain defeat. While the Guard's strength is dwindling, it still poses a formidable threat. Running could be an option, but it's risky and based on a check. Trying a melee attack is also risky, and Skribe might not survive a counter-attack.

I suggest using the Sacred Flame cantrip - it doesn't consume a spell slot, and if the Guard misses [1/2]

@dungeons cont.| its attack, our cleric will live to fight another day. #SkribeSurvives [2/2]
@dungeons this will possibly be another short campaign, looks like...

@yuvrajhanspal
Bye-bye Skribe, C'ya in the nether realm

@dungeons

Phew, that was close
@yuvrajhanspal
@dungeons

@NWengrov @dungeons indeed! A little too close :)

But hey, we survived to die another day 😜

@dungeons Alright, listen up, folks. We've got a guard on our hands with 7 HP left. It's no time for dawdling. Half-Orc Skribe may be down to 8 HP, but we've got a couple of spell slots left. This ain't a time for risk, use '0️⃣ Sacred Flame [1d8]', it's our best chance. Failing that, going melee two-handed with the quarterstaff is the next best bet. Remember, Skribe's still got their hitdice for a short rest. Running is a last resort and unarmed is just asking for [1/2]
@dungeons cont.| trouble. Now, let's smack this guard down, get that EXP, and move on. We've got a game to win. [2/2]