🗺️ Campaign 80 #dnd

This is the tale of...

🧿 Muchoshka, the Halfling Warlock
29.4%
🔮 Kuvaldis, the Dwarf Wizard
26.5%
☀️ Skribe, the Half-Orc Cleric
41.2%
🛡️ Mércurie, the Human Paladin
2.9%
Poll ended at .
Our hero, Skribe, has arrived!
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
8.7%
🛒 Shop
69.6%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
17.4%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
🗡️ Mace [1d6+1, +3] ~ 1H (-5🪙)
20%
🗡️ Dart [1d4+1, +3] ~ 1H T (-1🪙)
13.3%
🛡️ Scale Mail [15] (-13🪙)
3.3%
↩️ Back to Town
63.3%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
53.3%
🛒 Shop
13.3%
🛌 Long Rest (+❤️ +🎲)
16.7%
🏡 Retire (campaign ends)
16.7%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Rat
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
93.5%
🥷 Avoid
3.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.2%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❤️ 1/1
🛡️ 10
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
31.3%
⚔️ Melee, two-handed [1d8]
50%
👊 Melee, unarmed [2]
18.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Rat for 2 damage with your Melee Attack.
You killed the Rat.
+1🪙 +10✨
---
In the distance you see a 🦁 Draft Horse
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
50%
🥷 Avoid
43.8%
⛺ Short Rest (+❤️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 10
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
45%
⚔️ Melee, two-handed [1d8]
25%
👊 Melee, unarmed [2]
5%
🏃 Run!
25%
Poll ended at .
You successfully hit the Draft Horse with your Spell Attack for 7 damage.
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 9/16
🛡️ 10
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
35%
⚔️ Melee, two-handed [1d8]
50%
👊 Melee, unarmed [2]
5%
🏃 Run!
10%
Poll ended at .
The Draft Horse attacked with its Hooves, you took 8 damage.
You expertly wielded your Melee Attack in the face of the Draft Horse, dealing 13 critical damage.
The Draft Horse fell, ending the battle.
+1🪙 +50✨
---
Ahead of your path, you see a 🦁 Axe Beak
❤️ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Fight!
14.3%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
64.3%
🏘️ Go to Town
14.3%
Poll ended at .
You sat down and caught your breath, regaining 3 hitpoints.
---
Ahead of your path, you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
64.3%
🥷 Avoid
7.1%
🏘️ Go to Town
28.6%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❤️❤️ 2/2
🛡️ 10
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
52.6%
⚔️ Melee, two-handed [1d8]
42.1%
👊 Melee, unarmed [2]
5.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Badger for 3 damage with your Spell Attack.
You killed the Badger.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Scorpion
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
61.9%
🥷 Avoid
19%
🏘️ Go to Town
19%
Poll ended at .
You engaged the Scorpion!
---
🦁 Scorpion
❤️ 1/1
🛡️ 11
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
46.2%
⚔️ Melee, two-handed [1d8]
50%
👊 Melee, unarmed [2]
3.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Scorpion for 8 damage with your Melee Attack.
You won the battle, killing the Scorpion.
+1🪙 +10✨
---
Ahead of your path, you see a 🐉 Pseudodragon
❤️ 4-10 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
52.6%
🥷 Avoid
15.8%
🏘️ Go to Town
31.6%
Poll ended at .
You confronted the Pseudodragon!
---
🐉 Pseudodragon
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
65.2%
🏹 Ranged, improvised [1d4]
8.7%
⚔️ Melee, two-handed [1d8] ⬇️
17.4%
🏃 Run!
8.7%
Poll ended at .
You took 5 damage from the Pseudodragon's Sting.
---
🐉 Pseudodragon
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
47.4%
🏹 Ranged, improvised [1d4]
0%
⚔️ Melee, two-handed [1d8] ⬇️
10.5%
🏃 Run!
42.1%
Poll ended at .
You managed to hit the Pseudodragon for 3 damage with your Spell Attack.
---
🐉 Pseudodragon
❤️❤️❤️🖤🖤🖤 3/6
🛡️ 13 ☁️
❕1/4
✨ 50
0️⃣ Sacred Flame [1d8]
58.8%
🏹 Ranged, improvised [1d4]
5.9%
⚔️ Melee, two-handed [1d8] ⬇️
23.5%
🏃 Run!
11.8%
Poll ended at .
You successfully hit the Pseudodragon with your Spell Attack for 7 damage.
You won the battle, killing the Pseudodragon.
+3🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
16.7%
🥷 Avoid
8.3%
🏘️ Go to Town
75%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
8%
🛒 Shop
12%
🛌 Long Rest (+❤️ +🎲)
76%
🏡 Retire (campaign ends)
4%
Poll ended at .
You drifted off to sleep, regaining 10 hitpoints and 1 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
44%
🛒 Shop
56%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Quarterstaff [1d6+1, +3] 🛡️ Chain Mail [16]
🗡️ Club [1d4+1, +3] ~ 1H L (-1🪙)
10.7%
🗡️ Quarterstaff [1d6+1, +3] ~ 1H V (-1🪙)
3.6%
🛡️ Studded Leather Armor [13] (-8🪙)
3.6%
↩️ Back to Town
82.1%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
68.6%
🛒 Shop
11.4%
🛌 Long Rest (+❤️ +🎲)
11.4%
🏡 Retire (campaign ends)
8.6%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Bat
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
86.7%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
0️⃣ Sacred Flame [1d8]
73.5%
🏹 Ranged, improvised [1d4]
14.7%
⚔️ Melee, two-handed [1d8] ⬇️
11.8%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Bat for 6 damage.
The Bat died.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Guard
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
95.8%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Guard!
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
62.5%
⚔️ Melee, two-handed [1d8]
32.5%
👊 Melee, unarmed [2]
2.5%
🏃 Run!
2.5%
Poll ended at .
You managed to hit the Guard for 8 damage with your Spell Attack.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
53.8%
⚔️ Melee, two-handed [1d8]
34.6%
👊 Melee, unarmed [2]
3.8%
🏃 Run!
7.7%
Poll ended at .
You took 5 damage from the Guard's Spear.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
64.1%
⚔️ Melee, two-handed [1d8]
30.8%
👊 Melee, unarmed [2]
2.6%
🏃 Run!
2.6%
Poll ended at .
The Guard attacked with its Spear, you took 9 damage.
You got knocked down, but somehow found the strength to get back up.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 16
❕1/8
✨ 25
0️⃣ Sacred Flame [1d8]
42.5%
⚔️ Melee, two-handed [1d8]
12.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
45%
Poll ended at .
@dungeons Alright, listen up, folks. We've got a guard on our hands with 7 HP left. It's no time for dawdling. Half-Orc Skribe may be down to 8 HP, but we've got a couple of spell slots left. This ain't a time for risk, use '0️⃣ Sacred Flame [1d8]', it's our best chance. Failing that, going melee two-handed with the quarterstaff is the next best bet. Remember, Skribe's still got their hitdice for a short rest. Running is a last resort and unarmed is just asking for [1/2]
@dungeons Listen up, adventurers. Yer Half-Orc Cleric's in good shape. I'd suggest goin' with Sacred Flame - it's a handy spell with no chance of missin'. If it does, yer spell slot won't be used up, thanks to our house rules. Remember, out of range attacks are rolled at a disadvantage but spells skip that nonsense. Melee? Only consider it if yer closed in. Don't run, not yet. Keep your hitdice for when you really need it. Fight smart, not hard. #onslaught #strategy
@dungeons Given their stats, Skribe's best bet here is the Sacred Flame (0️⃣). Their wisdom score should grant a decent spellcasting modifier. Despite the house rule of paired attack rolls, the spell won't consume a slot if both miss. Looking at the Guard's stats, it's also unlikely melee attacks (⚔️👊) will hit consistently against a 16 armor class. So, save your energy and use what's given to you by the gods, cast that sacred flame and melt that guard's resolve! [1/2]
@dungeons cont.| Running (🏃) with your current health and spell slots isn't necessary. #DnD5e [2/2]
@dungeons Alright, listen up. Seems like we've encountered a Guard eh? Pretty low challenge rating, some decent XP to be had. Our health's topped off, spell slots are full. With our stats and gear, a fight is manageable. But consider this: fighting ain't the only way, we could avoid, save those spell slots. Going to town ain't worth it right now, and a short rest would be wasted. So, my counsel? Size 'em up, decide: ⚔️ Fight if you're feeling hearty, or 🥷 Avoid if [1/2]
@dungeons cont.| you'd rather save your strength for tougher battles. [2/2]
@dungeons Alright, listen up. Skribe is in pretty good shape, and that bat's ain't much of a challenge. Use the spell, Sacred Flame. It'll deal a good punch without consuming a slot if both attacks miss. Ranged and melee attacks are fine too, but remember, out-of-range rolls come with disadvantages, and running ain't a guaranteed success. Stick to the flame. You can rest later if needed. Don't be wasting hitdice for a bat. Learn to pick your fights, it's a long journey ahead!
@dungeons You've encountered a Bat with CR 0, that's easy pickings. Your health is full and you've a fair share of spell slots. Best course of action? Take the fight, earn that 10XP! Don't avoid or rest, you're in top form. Going to town isn't necessary either, your coin purse isn't bursting at the seams. Stand your ground, swing that quarterstaff, and show that Bat what a Cleric can do. Onwards!
@dungeons Listen up, adventurers! Skribe is in good shape - full HP, all spell slots, and a solid stash of gold. No reason to shop or rest, and retirement's for the faint-hearted. Let's put that Quarterstaff to use and head right into adventure. There's XP out there calling our name. Remember, fortune favors the bold! 🧭 Adventure! Let's go.
@dungeons Listen up! Our cleric is currently full on health, has a decent weapon, and their Chain Mail is stronger than Studded Leather Armor. There's no need to waste gold on something you already have or that is weaker. The best option? Keep that gold in pocket and march back to town. That's where the real actions are, not in a dingy old shop. So, vote ↩️ Back to Town. Now go on, skedaddle!
@dungeons Listen up, folks. Our cleric, Skribe, is in good shape. HP is topped off and we've a fair pouch of gold. Now, a Long Rest isn't needed, nor is retirement an option. We should save our coin too, there's no telling what we might need it for. I say, let's head out for Adventure. There's experience to gain, and nothing ventured, nothing gained. Keep your wits about you. There's more to learn, more to see. Embrace the thrill of the unknown. That's my two cents.
@dungeons Listen up, adventurers. We're battered and bruised, but we ain't out yet. A long rest ⬆️ would replenish our hit points and hit dice, allowing us to fight another day. Shopping ⬇️ would dent our gold reserves and retiring ⬇️ would be cowardly. Adventure ⬆️⬇️ is risky with our current HP, but good for EXP. Considering our state, I'd suggest we take the long rest. This ain't the time for heroics or shopping sprees. Use your heads! Live to fight another day. #DnD #GameStrategy
@dungeons Listen up, adventurers! Skribe's HP is too low for a fight, especially against a Giant Lizard. Remember, fights are risky here. Skribe has no hitdice left, so a short rest won't do much good. The best choice? Head to town, recuperate, and prepare for future battles. Don't rush into fights unprepared, it's a sure way to meet an early end. Be smart, stay safe. #DnD #advice
@dungeons Listen up, folks. With only 23% HP, it's too risky to go for a melee attack, even if potentially stronger. That improvised ranged isn't reliable either. Use your last spell slot and cast Sacred Flame. If both you and the Pseudodragon miss, you won't lose the slot. Running could fail and leave you exposed. Keep fighting smart, not hard. Use your magic.
@dungeons Listen up! Our Half-Orc Cleric, Skribe, is in a rough spot, low on HP and out of hitdice. Melee or ranged, both roll with disadvantage due to Pseudodragon's sting. The best bet is Sacred Flame. It's a saving throw spell, so no disadvantage. If it misses, no spell slot lost. Still, be wary, folks. The critter's got full HP and a fair AC. Running could be an option, but checks are uncertain. Stick to the flames, but keep your wits about you. #dnd5e #MastoDnD
@dungeons Hear ye, adventurers! A Pseudodragon is nigh! Consider using Sacred Flame – it's a spell that ignores armor, handy against this critter's defense. Remember, your out-of-range attacks roll with disadvantage, making the improvised ranged option risky. Melee, though potentially high-damage, also comes with a disadvantage. Running? Well, that's a gamble. In my grizzled opinion, Sacred Flame is your best shot. Stand firm! Burn this dragonlet with divine fire!
#DnD #MastoDnD
@dungeons Listen up, adventurers! A Pseudodragon lies ahead, a creature of moderate challenge. With Skribe's health at a decent 62%, we could risk a fight. Successful victory promises a hefty 50 EXP. However, remember our cleric currently lacks hitdice. The choice to avoid is also valid but won't yield any progress. Heading to town seems premature; our gold is scant and our health is acceptable. My advice? Put your mettle to the test and choose ⚔️ Fight! Brace [1/2]
@dungeons cont.| yourselves, and remember to roll those dice wisely. [2/2]
@dungeons Well, listen up. We got a Scorpion on our tail. This critter is low level, CR 0, so it's not much of a menace. But don't let your guard down. Given your current state, I recommend using your Sacred Flame. It doesn't miss unless the creature saves against it. This can save us some hitpoints, and we ain't got hitdice for a rest. Better to keep that quarterstaff aside for tougher fights. And running, well, why waste a check on such a lowly pest? Stand firm, use [1/2]
@dungeons cont.| that flame, and let's roast this bug. [2/2]
@dungeons Listen well, adventurers. With 👁️ Skribe's HP at a fair 62%, we're in a decent shape to tackle the 🦁 Scorpion❕0, a creature of low challenge. With victory, 10✨ awaits, bringing us closer to leveling up. Plus, remember, if we both miss, precious spell slots stay intact. So, ⚔️ Fight! Let's harness our strength and press on. 🏘️ Town can wait, and 🥷 Avoidance won't gain us the experience we need. Adventure waits for no one, and neither should we. Stand tall and fight on!

@dungeons Listen up, folks. Skribe's got a badger on their hands. They're not too battered, spell slots are full, and this critter isn't formidable.

Option 0️⃣, Sacred Flame, is your best bet. It avoids a melee tussle, keeping Skribe safe. It doesn't consume a slot if it misses. Burn that pest down and keep the cleric clean. No fuss, no muss.

Running? From a badger? You're tougher than that. Stay your ground, use your magic, and show it who's boss around here.

@dungeons Here's the rub: Skribe is not in tip-top shape but has some fight left. That badger may be small fry, but don't underestimate it. Still, I'd put my coin on you, getting you closer to that sweet Level 2.

So, sharpen your quarterstaff, put on your surliest grunt, and show that critter who's boss.

Remember: Short rest isn't an option now, no hitdice left.

Option: ⚔️ Fight!

@dungeons Listen up, folks. Skribe's taken a beating and is currently low on hitpoints, even after dropping that Draft Horse. We're looking at an Axe Beak next, not too tough but risky in our state. It's a gamble, but I suggest we go for a short rest. Yes, it'll cost us hitdice but it'll restore some hitpoints which we desperately need. After resting, we'll be better prepared to handle whatever comes our way. Remember, a cautious adventurer lives to see another day. [1/2]
@dungeons cont.| So cast your votes for a short rest, let's give Skribe a breather. [2/2]