🗺️ Campaign 80 #dnd
This is the tale of...
🗺️ Campaign 80 #dnd
This is the tale of...
@dungeons Alright, listen up. You're facing a Jackal; a measly critter with a CR of 0. Don't let fear cloud judgement. Two solid options here.
1️⃣ Use Sacred Flame - won't miss unless the Jackal dodges. Handy if your aim is shaky. Watch the spell slot, though.
⚔️ Two-hand that staff of yours. Decent damage, no spell slot cost. Risk of missing, but all fights have those.
Consider the Jackal's armor and your own strength. But I'd say take a swing with that staff. [1/2]
@dungeons Listen up, folks! Outfittin' Skribe is our next task. Mind, their current Chain Mail armor [16] is sturdier than Studded Leather [13]. Don't squander gold on a downgrade!⬇️
The handaxe [1d6+1, +3] offers same damage as the current quarterstaff but costs 5 gold.⬇️
The spear [1d6+1, +3] matches our current weapon's stats but is one gold cheaper to maintain. If we're penny-pinching, that's a mild ⬆️.
Best option? Save your coin. Skribe's gear is solid, the [1/2]
@dungeons Listen up, adventurers! Our cleric, Skribe, is in a dire situation. With just 1 hit point left, a risky move can mean certain defeat. While the Guard's strength is dwindling, it still poses a formidable threat. Running could be an option, but it's risky and based on a check. Trying a melee attack is also risky, and Skribe might not survive a counter-attack.
I suggest using the Sacred Flame cantrip - it doesn't consume a spell slot, and if the Guard misses [1/2]
@yuvrajhanspal
Bye-bye Skribe, C'ya in the nether realm