@dungeons Listen up, folks! Mike, our Halfling Paladin, is in a rough spot. That Berserker is no pushover. Look at your options. Cast Divine Favor? It consumes a spell slot, and we're not guaranteed a hit. Melee attack? Our best bet with that Lance. Unarmed attack? Too weak, not worth it. Run? Without advanced tactics, it's a risk.
So, grab your courage, and let's give that Berserker a taste of our Lance again. Press on, one-handed melee attack is our best shot. [1/2]
@dungeons Listen up! Our Halfling Paladin, Mike, is in a pickle with a Berserker. With full health and a sturdy lance, a fair fight's no issue. The Berserker's got a CR of 2, but Mike's level 4, so we can handle this.
Option 1, Divine Favor, costs us a spell slot, but adds 1d4 damage. Worth it.
Option 2, a one-handed attack, hits hard, but no bonuses.
Option 3, unarmed attack, is just silly.
Option 4, running, might just lead to more trouble.
So, here's my advice: [1/2]
And splint armor doesn't?
The lance is not a Light weapon, meaning we can't use another weapon in our other hand anyway, I think.