You engaged the Mastiff!
---
🦁 Mastiff
❤️❤️❤️ 3/3
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
6.3%
Poll ended at .
The Mastiff attacked with its Bite, you took 2 damage.
---
🦁 Mastiff
❤️❤️❤️ 3/3
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
70%
👊 Melee, unarmed [5]
20%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
10%
Poll ended at .
You successfully hit the Mastiff with your Melee Attack for 10 damage.
You won the battle, killing the Mastiff.
+1🪙 +25✨
---
In the distance you see a 💀 Minotaur Skeleton
❤️ 27-108 ❕2 ✨ 450
⚔️ Fight!
66.7%
🥷 Avoid
26.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Minotaur Skeleton!
---
💀 Minotaur Skeleton
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 66/66
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
79.2%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
👊 Melee, unarmed [5] ⬆️
0%
🏃 Run!
12.5%
Poll ended at .
You successfully hit the Minotaur Skeleton with your Melee Attack for 15 damage.
The Minotaur Skeleton used Greataxe, dealing 16 damage to you.
---
💀 Minotaur Skeleton
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 51/66
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
52.2%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
👊 Melee, unarmed [5] ⬆️
0%
🏃 Run!
43.5%
Poll ended at .
You used your Melee Attack to hit the Minotaur Skeleton for 15 damage.
You were hit by the Minotaur Skeleton's Gore attack, you took 13 damage.
---
💀 Minotaur Skeleton
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 36/66
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
25%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬆️
0%
🏃 Run!
75%
Poll ended at .
You successfully ran away!
---
You encounter a 🌱 Awakened Shrub
❤️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Fight!
11.1%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
27.8%
🏘️ Go to Town
55.6%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
93.3%
🏡 Retire (campaign ends)
6.7%
Poll ended at .
You rested peacefully through the night, regaining 31 hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
45%
🛒 Shop
50%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
5%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Lance [1d12+4, +7] 🛡️ Shield 🛡️ Scale Mail [18]
🗡️ Light hammer [1d4+4, +7] ~ 1H L T (+3🪙)
0%
🗡️ Shortsword [1d6+4, +7] ~ 1H L (-5🪙)
0%
🛡️ Shield [+2] ~ 1H (-5🪙)
36.4%
↩️ Back to Town
63.6%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
77.8%
🛒 Shop
11.1%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
11.1%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🧟 Centaur
❤️ 18-72 ❕2 ✨ 450
⚔️ Fight!
72.7%
🥷 Avoid
27.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Centaur!
---
🧟 Centaur
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 64/64
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
94.1%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.9%
Poll ended at .
You used your Melee Attack to hit the Centaur for 15 damage.
---
🧟 Centaur
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 49/64
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
95.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.2%
Poll ended at .
You used your Melee Attack to hit the Centaur for 7 damage.
---
🧟 Centaur
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 42/64
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
81.8%
👊 Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
🏃 Run!
9.1%
Poll ended at .
You managed to hit the Centaur for 10 damage with your Melee Attack.
---
🧟 Centaur
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 32/64
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
94.7%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.3%
Poll ended at .
You managed to hit the Centaur for 5 damage with your Melee Attack.
---
🧟 Centaur
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 27/64
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
95.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.8%
Poll ended at .
The Centaur attacked with great ferocity with its Hooves, dealing 19 critical damage to you.
You used your Melee Attack to hit the Centaur for 6 damage.
---
🧟 Centaur
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 21/64
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
95.5%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Centaur with your Melee Attack for 14 damage.
---
🧟 Centaur
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 7/64
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
96.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.8%
Poll ended at .
You used your Melee Attack to hit the Centaur for 11 damage.
The Centaur died.
+2🪙 +450✨
---
You encounter a 🦁 Rhinoceros
❤️ 18-72 ❕2 ✨ 450
⚔️ Fight!
14.8%
🥷 Avoid
3.7%
⛺ Short Rest (+❤️ -🎲)
63%
🏘️ Go to Town
18.5%
Poll ended at .
You had a moment to take a breather, you regained 19 hitpoints.
---
Ahead of your path, you see a 🧍‍♂️ Werewolf, Human Form
❤️ 27-90 ❕3 ✨ 700
⚔️ Fight!
45%
🥷 Avoid
45%
⛺ Short Rest (+❤️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
You tried to avoid the Werewolf, Human Form, but it detected your presence.
---
🧍‍♂️ Werewolf, Human Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 59/59
🛡️ 11
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
58.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
41.2%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 13 damage.
---
🧍‍♂️ Werewolf, Human Form
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 46/59
🛡️ 11
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
87.9%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
12.1%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 15 damage.
---
🧍‍♂️ Werewolf, Human Form
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 31/59
🛡️ 11
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 8 damage with your Melee Attack.
The Werewolf, Human Form used Multiattack, dealing 3 damage to you.
---
🧍‍♂️ Werewolf, Human Form
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 23/59
🛡️ 11
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Human Form for 9 damage.
---
🧍‍♂️ Werewolf, Human Form
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 14/59
🛡️ 11
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Werewolf, Human Form dealt a critical blow to you with its Multiattack, you took 13 damage.
---
🧍‍♂️ Werewolf, Human Form
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 14/59
🛡️ 11
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 14 damage with your Melee Attack.
The Werewolf, Human Form died.
+12🪙 +700✨
---
In the distance you see a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
34.6%
🥷 Avoid
3.8%
⛺ Short Rest (+❤️ -🎲)
50%
🏘️ Go to Town
11.5%
Poll ended at .
You rested for a moment, regaining 16 hitpoints.
---
You encounter a 👼 Couatl
❤️ 52-143 ☁️ ❕4 ✨ 1100
⚔️ Fight!
19%
🥷 Avoid
57.1%
🏘️ Go to Town
23.8%
Poll ended at .
You tried to avoid the Couatl, but it detected your presence.
---
👼 Couatl
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 103/103
🛡️ 19 ☁️
❕4
✨ 1100
🏹 Ranged, improvised [1d4]
2.5%
⚔️ Melee, one-handed [1d12] ⬇️
17.5%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
80%
Poll ended at .
You ran away!
---
You encounter a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
93.2%
🥷 Avoid
0%
🏘️ Go to Town
6.8%
Poll ended at .
You engaged the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
92.1%
👊 Melee, unarmed [5]
2.6%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
🏃 Run!
2.6%
Poll ended at .
You managed to hit the Kobold for 16 damage with your Melee Attack.
The Kobold fell, ending the battle.
+1🪙 +25✨
---
In the distance you see a 🧟 Phase Spider
❤️ 10-55 ❕3 ✨ 700
⚔️ Fight!
73.3%
🥷 Avoid
13.3%
🏘️ Go to Town
13.3%
Poll ended at .
You confronted the Phase Spider!
---
🧟 Phase Spider
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 42/42
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
84.4%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
🏃 Run!
12.5%
Poll ended at .
You managed to hit the Phase Spider for 12 damage with your Melee Attack.
---
🧟 Phase Spider
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 30/42
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
97.3%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 13 damage.
---
🧟 Phase Spider
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 17/42
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
97.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
2.8%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 11 damage.
The Phase Spider used Bite, dealing 4 damage to you.
---
🧟 Phase Spider
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 6/42
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 5 damage.
---
🧟 Phase Spider
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/42
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
68.8%
👊 Melee, unarmed [5]
28.1%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
🏃 Run!
0%
Poll ended at .
The Phase Spider used its Bite perfectly, dealing 16 critical damage to you.
---
🧟 Phase Spider
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/42
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
78.9%
👊 Melee, unarmed [5]
18.4%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
🏃 Run!
0%
Poll ended at .
You managed to hit the Phase Spider for 13 damage with your Melee Attack.
You killed the Phase Spider.
+39🪙 +700✨
---
Ahead of your path, you see a 🤖 Homunculus
❤️ 2-8 ☁️ ❕0 ✨ 10
⚔️ Fight!
32.4%
🥷 Avoid
0%
🏘️ Go to Town
67.6%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
12.1%
🛌 Long Rest (+❤️ +🎲)
87.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 20 hitpoints and 5 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
40.5%
🛒 Shop
54.1%
🛌 Long Rest (+❤️ +🎲)
2.7%
🏡 Retire (campaign ends)
2.7%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Lance [1d12+4, +7] 🛡️ Shield 🛡️ Scale Mail [18]
🗡️ Light hammer [1d4+4, +7] ~ 1H L T (+3🪙)
5.3%
🗡️ Dart [1d4+4, +7] ~ 1H T (+4🪙)
0%
🛡️ Chain Shirt [17] (-25🪙)
10.5%
↩️ Back to Town
84.2%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
75.8%
🛒 Shop
24.2%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Ape
❤️ 9-30 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
⚔️ Fight!
96%
🥷 Avoid
4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Ape!
---
🦁 Ape
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
⚔️ Melee, one-handed [1d12]
92.6%
👊 Melee, unarmed [5]
3.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.7%
Poll ended at .
The Ape used Multiattack, dealing 7 damage to you.
You managed to hit the Ape for 15 damage with your Melee Attack.
---
🦁 Ape
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/18
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
⚔️ Melee, one-handed [1d12]
70%
👊 Melee, unarmed [5]
30%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Ape for 19 damage.
You won the battle, killing the Ape.
+4🪙 +100✨
---
In the distance you see a 🧍‍♂️ Bugbear
❤️ 10-45 ❕1 ✨ 200
⚔️ Fight!
61.3%
🥷 Avoid
6.5%
⛺ Short Rest (+❤️ -🎲)
25.8%
🏘️ Go to Town
6.5%
Poll ended at .
You engaged the Bugbear!
---
🧍‍♂️ Bugbear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 16
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
88%
👊 Melee, unarmed [5]
4%
🏹 Ranged, improvised [1d4] ⬇️
8%
🏃 Run!
0%
Poll ended at .
The Bugbear attacked with its Morningstar, you took 13 damage.
You used your Melee Attack to hit the Bugbear for 12 damage.
---
🧍‍♂️ Bugbear
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/23
🛡️ 16
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Bugbear with your Melee Attack for 15 damage.
The Bugbear died.
+1🪙 +200✨
---
Ahead of your path, you see a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
41.7%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
37.5%
🏘️ Go to Town
16.7%
Poll ended at .
You rested for a moment, regaining 20 hitpoints.
---
In the distance you see a 🧍‍♂️ Priest
❤️ 10-45 ❕2 ✨ 450
⚔️ Fight!
77.8%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Priest!
---
🧍‍♂️ Priest
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 39/39
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
6.3%
Poll ended at .
You successfully hit the Priest with your Melee Attack for 10 damage.
---
🧍‍♂️ Priest
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 29/39
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
96%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4%
Poll ended at .
You managed to hit the Priest for 5 damage with your Melee Attack.
---
🧍‍♂️ Priest
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 24/39
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You took 3 damage from the Priest's Mace.
---
🧍‍♂️ Priest
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 24/39
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
96.4%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.6%
Poll ended at .
You were hit by the Priest's Mace attack, you took 2 damage.
You managed to hit the Priest for 11 damage with your Melee Attack.
---
🧍‍♂️ Priest
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 13/39
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
90.9%
👊 Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
🏃 Run!
0%
Poll ended at .
You were hit by the Priest's Mace attack, you took 3 damage.
You used your Melee Attack to hit the Priest for 5 damage.
---
🧍‍♂️ Priest
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 8/39
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
96.4%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Priest for 24 damage.
You won the battle, killing the Priest.
+6🪙 +450✨
---
In the distance you see a 👼 Pegasus
❤️ 28-91 ☁️ ❕2 ✨ 450
⚔️ Fight!
36.4%
🥷 Avoid
18.2%
⛺ Short Rest (+❤️ -🎲)
45.5%
🏘️ Go to Town
0%
Poll ended at .
You took a short rest, restoring 8 hitpoints.
---
Ahead of your path, you see a 🦁 Hyena
❤️ 2-9 ❕0 ✨ 10
⚔️ Fight!
71.4%
🥷 Avoid
28.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Hyena!
---
🦁 Hyena
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
⚔️ Melee, one-handed [1d12]
86.4%
👊 Melee, unarmed [5]
9.1%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
🏃 Run!
0%
Poll ended at .
@dungeons With Sigyn at full strength, I'd say it's time to put that Lance to good use. A Hyena's no match for a well-rested Barbarian. A victory offers us EXP, and remember, we don't risk spell slots on missed attacks. Taking a detour to town or resting now would be a waste. Stay sharp and choose to ⚔️ Fight!

@dungeons Listen up, adventurers! Your options are clear: fight the Pegasus, avoid the fight, take a short rest or go to town. Your health's good (84%), but your hit dice are low (3/5).

Fighting the Pegasus (❕2) is a risk, yet offers substantial reward (✨450). Avoiding the fight might save you trouble. Taking a short rest could restore some health at the cost of hit dice. Going to town won't provide immediate gains.

Given your current state, I'd advise you to [1/2]

@dungeons cont.| brave the fight. Gain that sweet experience! [2/2]
@dungeons Listen up, adventurers. Sigyn's taken a bit of a hit, but is still standing strong. With the Priest down to 8/39 health, we've got a clear advantage. Let's not waste it. Use the Lance for a ⚔️ Melee, one-handed attack [1d12]. Odds are strong in our favor. Unarmed is too risky, ranged is disadvantageous, and running... well, we're no cowards. Stand firm, warriors. Let's bring this Priest crashing down.
@dungeons Hearken, adventurers! Our brave half-orc, Sigyn, is in combat with a Priest. Sigyn's health is robust and they wield a potent lance. Melee attacks are our strongest bet. Avoid unarmed combat; it's weaker and our strength lies in our weapon. Ranged attacks bear a disadvantage due to distance. Running? 'Tis for the weak or strategic retreat, neither applies here. Let's strike our foe with a one-handed melee attack. Stand firm, swing true and let's wring some [1/2]
@dungeons cont.| XP from this Priest! Onward to victory! #DnD5e #CommunityDnD [2/2]
@dungeons Listen up, adventurers! Sigyn's taken a bit of a knock from this Priest, but we're still in good shape. Running won't do us any good, and we don't have time for fumbling with improvised weapons. Unarmed combat ain't the best either. The smart move? Stick with what you know - go in for a one-handed melee attack with the lance. Trust in the strength of our Half-Orc Barbarian and keep pressing the attack. Remember, a rolling stone gathers no moss! #DnD #CommunityGame
@dungeons Alright, listen up. Sigyn is in good shape and this Priest ain't looking so hot. We've got a strong hand here. Our Lance is our best bet with a 1d12 damage spread. Unarmed's a flat 5, ain't worth it. Ranged is weak and running won't get us any closer to victory. Stick with the Lance, give 'em a good jab. Keep pressing the advantage, that's how you win a fight. ⚔️ Melee, one-handed [1d12] is your best bet, trust me. Now, on with it!
@dungeons Alright, listen up folks. Given Sigyn's robust health and formidable strength, they should press the attack. The Priest is weakened but not out yet. Don't even think about running. Who throws a shoe, honestly? Unarmed attack? Nah. Your best shot, quite literally, is swinging that one-handed melee weapon. That lance of yours, Sigyn, will penetrate their defenses. Now, drive it home. Competence in combat is its own reward, gold or no gold, loot or no loot. ⚔️ [1/2]
@dungeons Listen up, adventurers! We've got a Priest on our hands. This fella's got a CR of 2 and a fair bit of health. Keep in mind, Sigyn’s packin' a Lance that hits with 1d12+4 damage, plus they’ve got full health and 3 hitdice. Considering our house rules, and Sigyn's good health, we should take this Priest head-on. So, let's equip our one-handed weapon — the Lance — and strike. Ignore that improvised ranged option; we don't want to risk the disadvantage. No [1/2]
@dungeons cont.| running, time to face the music! Keep your heads high, folks. Let's go for a one-handed melee attack! [2/2]
@dungeons Given Sigyn's current state, a direct confrontation with the Priest (CR 2) seems feasible. Remember, attacks are simultaneous. If both miss, no HP loss. The potential 450 EXP could push us closer to the next level. Avoidance is also an option but less rewarding. A short rest isn't necessary, considering our current HP. Town can wait; we're in fighting shape. My advice, give 'em a taste of the lance. ⚔️
@dungeons A Commoner lies ahead, not a threat but an easy 10✨. But look at you, battered at a mere 59% health. Consider this, a Short Rest might heal you up. Costs you a 🎲 but gets you back in shape. But remember, we've got plenty of gold in our pockets, Town is also a good option, get you healed and prepped. Your choice, adventurers. Just don't get reckless.
@dungeons Despite taking a beating, Sigyn is holding up well against the Bugbear. By sticking with the Lance, they can continue dealing substantial damage. Unarmed attacks or improvised ranged attacks pose risks with less payoff. Running? That's not Sigyn's style. Keep those attacks strong! ⚔️ Melee, one-handed is the smart choice. Let's crush this Bugbear, folks! Don't forget: the house rules mean a whiffed attack won't cost more than pride. #DnD #CommunityCampaign
@dungeons Listen well. Given Sigyn's stats, the best option is to go with ⚔️ Melee, one-handed [1d12]. Bugbear's got a CR of 1, our chances are grand. Remember, ranged attacks when out-of-range have disadvantage, don't risk it. Running? We're not cowards, are we? Besides, a success isn't certain. Unarmed combat, well, why'd we have weapons then? So, swing that the lance. Make it count. #DnD5e #Guidance
@dungeons Listen up, folks! We've got a Bugbear in sight, a creature not to be taken lightly. Sigyn's HP is at a solid 86%, and their stats are strong. Here’s what we should do: engage in battle. A victory will pad our gold and EXP. Avoiding or resting ain't sensible; Sigyn's in fighting shape. Town's a needless detour. So buckle up, ready your weapons, and let's give this Bugbear a show it won't forget. ⚔️ Fight! That's the way forward. Remember: Fortune favors the bold.
@dungeons Listen well, adventurers! In this encounter with the Ape, your best bet is to wield your lance in a strong one-handed melee strike. Disregard the improvised ranged attack; it's underpowered and puts you at a disadvantage. Unarmed, while reliable, lacks the punch of your weapon. Running could prove challenging and unnecessary given the Ape's dwindling health. Battle on, and claim victory over this beast! Stay brave and watch each other's backs!
@dungeons Alright, adventurers, our half-orc barbarian, Sigyn, has engaged an Ape. A sturdy creature but not too difficult. Now, it's decision time. We could try to run, but it's a gamble. Ranged attacks are at a disadvantage, so that's not ideal. Unarmed strikes are just not efficient. So, the best option? Go in for the melee attack. With Sigyn's strength and a sturdy lance, a proper hit could make quick work of this beast. So, gear up, and let's get to it! #DnD5e #PollAdvice
@dungeons I've never been engaged to an ape before. Fun times! 😂
@dungeons Listen here, heroes. Sigyn, our sturdy Half-Orc Barbarian, is in perfect health with a solid shield and lance. An Ape❤️9-30 ❕1/2 ✨100 isn't much of a threat for someone of her caliber. No need to avoid, rest, or scurry back to town. I say take up arms and ⚔️Fight! Not only will it provide a decent 100 EXP, but it's also a chance to keep our skills sharp. Remember, simultaneous attack rolls, so keep your guard up. Now, let's handle this ape.
@dungeons cool we get images now!
@dungeons Half-Orc Barbarian Sigyn, you're at tip-top shape with full HP and hitdice. Retiring or resting would be a waste. Shopping? You've just left the shop. Adventure calls - it's the best way to put that strength to use, gain XP, and maybe increase that gold stash. Now, go forth, embrace the uncertainty and conquer what awaits! #AdventureTime
@dungeons Hey adventurers, when you step into that shop, take note. The Chain Shirt armor would be a solid upgrade for Sigyn, boosting their defense considerably. It costs some gold, but it's worth it in the long run for survivability. As for the weapons, neither offers any real advantage over Sigyn's existing lance. Guide your decision wisely, the roads ahead won't get easier. #DnD5e

@dungeons the chain shirt [17] would raise our AC compared to Scale Mail [16] ffs.

We have a total of [18] because of the shield, we could have [19]!!!

@MarkHanson @dungeons the number listed in the shop is actually what our total AC would be, including the shield AC. So chain shirt is actually 1 AC worse than scale
@astrelion @dungeons ah gotcha... maybe good to update advice text on this then, as it makes it sound very much like the system is the other way round. I assumed this must be a Chain Shirt +2 or something.
@MarkHanson @dungeons you mean the post by @dungeon_guide? That bot is unaffiliated with me (and @dungeons), and it is done with AI so sometimes it makes some stuff up :)
@astrelion @dungeons @dungeon_guide 😂😂😂 I did not realize this. That puts a LOT into perspective.
@dungeons Listen up, folks! Sigyn's fully healed and hitdice are replenished. No need for a snooze fest. Retirement? Too early for that! Shopping? With no loot or potions, it's a waste of gold! Best move is to go for an Adventure. Keep your wits about you and take the fight to the beasts. Remember, attack in pairs, save your spell slots, and only run when necessary. No time for dallying, let's get to it! 🧭 Adventure! is your best option. Let's roll, folks!
@dungeons With Sigyn at 59% health and no hitdice left, the best course of action lies in taking a long rest. This option will restore health and hitdice, preparing us for future challenges. Adventuring now would risk unnecessary harm. Shopping could wait, as there's no immediate need for gear. Retiring isn't wise, given our healthy gold coffers and unspent XP. After a well-deserved reprieve, we can tackle whatever comes next with renewed vigour. #LongRest