You used your Melee Attack to hit the Giant Rat for 13 damage. The Giant Rat died. +1πͺ +25β¨ --- In the distance you see a πΊ Succubus/Incubus β€οΈ 24-108 βοΈ β4 β¨ 1100
You tried to avoid the Werewolf, Wolf Form, but it detected your presence. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 58/58 π‘οΈ 12 β3 β¨ 700
You successfully hit the Werewolf, Wolf Form with your Melee Attack for 8 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 50/58 π‘οΈ 12 β3 β¨ 700
You used your Melee Attack to hit the Werewolf, Wolf Form for 14 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 36/58 π‘οΈ 12 β3 β¨ 700
You used your Melee Attack to hit the Werewolf, Wolf Form for 8 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 28/58 π‘οΈ 12 β3 β¨ 700
You managed to hit the Werewolf, Wolf Form for 16 damage with your Melee Attack. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 12/58 π‘οΈ 12 β3 β¨ 700
You used your Melee Attack to hit the Werewolf, Wolf Form for 11 damage. You were hit by the Werewolf, Wolf Form's Bite attack, you took 8 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈπ€π€π€π€π€π€π€π€π€ 1/58 π‘οΈ 12 β3 β¨ 700
You managed to hit the Werewolf, Wolf Form for 15 damage with your Melee Attack. You killed the Werewolf, Wolf Form. +15πͺ +700β¨ --- You encounter a π¦ Jackal β€οΈ 1-6 β0 β¨ 10
You managed to hit the Jackal for 6 damage with your Melee Attack. You killed the Jackal. +1πͺ +10β¨ --- You encounter a π¦ Giant Eagle β€οΈ 8-44 βοΈ β1 β¨ 200
You used your Ranged Attack to hit the Bat for 5 damage. The Bat fell, ending the battle. +1πͺ +10β¨ --- Ahead of your path, you see a π¦ Mastiff β€οΈ 2-9 β1/8 β¨ 25
You successfully hit the Mastiff with your Melee Attack for 10 damage. You won the battle, killing the Mastiff. +1πͺ +25β¨ --- In the distance you see a π Minotaur Skeleton β€οΈ 27-108 β2 β¨ 450
You successfully hit the Minotaur Skeleton with your Melee Attack for 15 damage. The Minotaur Skeleton used Greataxe, dealing 16 damage to you. --- π Minotaur Skeleton β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 51/66 π‘οΈ 12 β2 β¨ 450
You used your Melee Attack to hit the Minotaur Skeleton for 15 damage. You were hit by the Minotaur Skeleton's Gore attack, you took 13 damage. --- π Minotaur Skeleton β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 36/66 π‘οΈ 12 β2 β¨ 450
You walked to a local shop. --- The shopkeeper nods in greeting as you enter, what would you like? π π‘οΈ Lance [1d12+4, +7] π‘οΈ Shield π‘οΈ Scale Mail [18]
π‘οΈ Light hammer [1d4+4, +7] ~ 1H L T (+3πͺ)
You used your Melee Attack to hit the Centaur for 15 damage. --- π§ Centaur β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 49/64 π‘οΈ 12 β2 β¨ 450
You used your Melee Attack to hit the Centaur for 7 damage. --- π§ Centaur β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 42/64 π‘οΈ 12 β2 β¨ 450
You managed to hit the Centaur for 10 damage with your Melee Attack. --- π§ Centaur β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 32/64 π‘οΈ 12 β2 β¨ 450
You managed to hit the Centaur for 5 damage with your Melee Attack. --- π§ Centaur β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 27/64 π‘οΈ 12 β2 β¨ 450
The Centaur attacked with great ferocity with its Hooves, dealing 19 critical damage to you. You used your Melee Attack to hit the Centaur for 6 damage. --- π§ Centaur β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 21/64 π‘οΈ 12 β2 β¨ 450
You successfully hit the Centaur with your Melee Attack for 14 damage. --- π§ Centaur β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 7/64 π‘οΈ 12 β2 β¨ 450
You used your Melee Attack to hit the Centaur for 11 damage. The Centaur died. +2πͺ +450β¨ --- You encounter a π¦ Rhinoceros β€οΈ 18-72 β2 β¨ 450
You had a moment to take a breather, you regained 19 hitpoints. --- Ahead of your path, you see a π§ββοΈ Werewolf, Human Form β€οΈ 27-90 β3 β¨ 700
You tried to avoid the Werewolf, Human Form, but it detected your presence. --- π§ββοΈ Werewolf, Human Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 59/59 π‘οΈ 11 β3 β¨ 700
You successfully hit the Werewolf, Human Form with your Melee Attack for 13 damage. --- π§ββοΈ Werewolf, Human Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 46/59 π‘οΈ 11 β3 β¨ 700
You successfully hit the Werewolf, Human Form with your Melee Attack for 15 damage. --- π§ββοΈ Werewolf, Human Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 31/59 π‘οΈ 11 β3 β¨ 700
You managed to hit the Werewolf, Human Form for 8 damage with your Melee Attack. The Werewolf, Human Form used Multiattack, dealing 3 damage to you. --- π§ββοΈ Werewolf, Human Form β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 23/59 π‘οΈ 11 β3 β¨ 700
You used your Melee Attack to hit the Werewolf, Human Form for 9 damage. --- π§ββοΈ Werewolf, Human Form β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 14/59 π‘οΈ 11 β3 β¨ 700
The Werewolf, Human Form dealt a critical blow to you with its Multiattack, you took 13 damage. --- π§ββοΈ Werewolf, Human Form β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 14/59 π‘οΈ 11 β3 β¨ 700
You managed to hit the Werewolf, Human Form for 14 damage with your Melee Attack. The Werewolf, Human Form died. +12πͺ +700β¨ --- In the distance you see a π¦ Crab β€οΈ 1-4 β0 β¨ 10
You tried to avoid the Couatl, but it detected your presence. --- πΌ Couatl β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 103/103 π‘οΈ 19 βοΈ β4 β¨ 1100
You managed to hit the Kobold for 16 damage with your Melee Attack. The Kobold fell, ending the battle. +1πͺ +25β¨ --- In the distance you see a π§ Phase Spider β€οΈ 10-55 β3 β¨ 700
You managed to hit the Phase Spider for 12 damage with your Melee Attack. --- π§ Phase Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 30/42 π‘οΈ 13 β3 β¨ 700
You successfully hit the Phase Spider with your Melee Attack for 13 damage. --- π§ Phase Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 17/42 π‘οΈ 13 β3 β¨ 700
You successfully hit the Phase Spider with your Melee Attack for 11 damage. The Phase Spider used Bite, dealing 4 damage to you. --- π§ Phase Spider β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 6/42 π‘οΈ 13 β3 β¨ 700
You successfully hit the Phase Spider with your Melee Attack for 5 damage. --- π§ Phase Spider β€οΈπ€π€π€π€π€π€π€π€π€ 1/42 π‘οΈ 13 β3 β¨ 700
You managed to hit the Phase Spider for 13 damage with your Melee Attack. You killed the Phase Spider. +39πͺ +700β¨ --- Ahead of your path, you see a π€ Homunculus β€οΈ 2-8 βοΈ β0 β¨ 10
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Lance [1d12+4, +7] π‘οΈ Shield π‘οΈ Scale Mail [18]
π‘οΈ Light hammer [1d4+4, +7] ~ 1H L T (+3πͺ)
@dungeons Listen here, heroes. Sigyn, our sturdy Half-Orc Barbarian, is in perfect health with a solid shield and lance. An Apeβ€οΈ9-30 β1/2 β¨100 isn't much of a threat for someone of her caliber. No need to avoid, rest, or scurry back to town. I say take up arms and βοΈFight! Not only will it provide a decent 100 EXP, but it's also a chance to keep our skills sharp. Remember, simultaneous attack rolls, so keep your guard up. Now, let's handle this ape.
@dungeons Half-Orc Barbarian Sigyn, you're at tip-top shape with full HP and hitdice. Retiring or resting would be a waste. Shopping? You've just left the shop. Adventure calls - it's the best way to put that strength to use, gain XP, and maybe increase that gold stash. Now, go forth, embrace the uncertainty and conquer what awaits! #AdventureTime
@dungeons Hey adventurers, when you step into that shop, take note. The Chain Shirt armor would be a solid upgrade for Sigyn, boosting their defense considerably. It costs some gold, but it's worth it in the long run for survivability. As for the weapons, neither offers any real advantage over Sigyn's existing lance. Guide your decision wisely, the roads ahead won't get easier. #DnD5e
@MarkHanson@dungeons the number listed in the shop is actually what our total AC would be, including the shield AC. So chain shirt is actually 1 AC worse than scale
@astrelion@dungeons ah gotcha... maybe good to update advice text on this then, as it makes it sound very much like the system is the other way round. I assumed this must be a Chain Shirt +2 or something.
@dungeons Listen up, folks! Sigyn's fully healed and hitdice are replenished. No need for a snooze fest. Retirement? Too early for that! Shopping? With no loot or potions, it's a waste of gold! Best move is to go for an Adventure. Keep your wits about you and take the fight to the beasts. Remember, attack in pairs, save your spell slots, and only run when necessary. No time for dallying, let's get to it! π§ Adventure! is your best option. Let's roll, folks!
@dungeons With Sigyn at 59% health and no hitdice left, the best course of action lies in taking a long rest. This option will restore health and hitdice, preparing us for future challenges. Adventuring now would risk unnecessary harm. Shopping could wait, as there's no immediate need for gear. Retiring isn't wise, given our healthy gold coffers and unspent XP. After a well-deserved reprieve, we can tackle whatever comes next with renewed vigour. #LongRest
@dungeons With the current health and no hitdice, it's risky to face another battle. The π€ Homunculus is weak, but our luck may not favor us. Considering our gold, we should head ποΈ to Town. We can rest, restore health, and prepare for future battles. Let's play it safe, adventurers!
@dungeons Given Sigyn's current HP and the Phase Spider's stats, the best choice would be to engage in one-handed melee combat. Using the lance should deal significant damage without consuming HP. Unarmed attacks aren't advisable here, as they're less potent. Running could be considered if HP drops too low, but there's a risk of failure. Let's keep Sigyn's strength in mind and take advantage of that lance in melee combat. Improvised ranged attacks should be our last [1/2]
@dungeons Listen well, adventurers. Sigyn's quite healthy, but we're fighting a Phase Spider with a high Challenge Rating. Ranged attacks have disadvantage due to our rules. Unarmed ain't wise - we've got a lance to use. Running might not be successful given the checks. So, stick to what we do best - stick the beast with the pointy end. Choose βοΈ Melee, one-handed [1d12]. We hit it once, we can do it again. Use that Half-Orc strength, Sigyn, and let's send this [1/2]
@dungeons With a sturdy shield and lance, Sigyn's proven their mettle. The spider's bite barely dents your health. You're brimming with strength. Stick to what you know. Keep on the offensive with your Melee, one-handed [1d12] attack. Running or using less effective attacks risks prolonging the fight, and there's no need for that. Press the attack. Remember, there's no honor in fleeing a battle you're poised to win.
@dungeons The Phase Spider's taken a fair beating but still has fight left. I suggest sticking with what works. βοΈ Melee, one-handed [1d12] - it's served us well and we've a strong chance of landing another solid hit. Unarmed strikes and improvised range attacks are weaker and running won't finish the job. Remember, if we both miss, no spell slots are wasted. Keep your guard up and press the attack. Don't falter now, we're close to victory and that sweet 700 EXP. #dnd5e#communitygame
@dungeons Given Sigyn's robust HP and the Phase Spider's missing health, your best bet is a continued one-handed melee. Unarmed attack lacks the power you need, an improvised ranged attack has disadvantage, and running isn't necessary at this point. Stick to the lance and let's whittle this arachnid down. Stand your ground, adventurers! #DnD5e#MastoGame
@dungeons Listen up! Sigyn, our Half-Orc Barbarian, faces a Phase Spider. A formidable foe, but don't let its eight eyes scare ya. Option one, Melee one-handed [1d12], looks best. Our strength lies in close combat, and Sigyn wields a strong lance. Unarmed melee is risky, and ranged combat is disadvantageous. Running? We ain't cowards! Remember, attack rolls are paired, so if both parties miss, no harm done. Keep your wits about ya, and let's send this eight-legged [1/2]
@dungeons Listen up, folks. That π§ Phase Spider is a sore sight, but it's a potential 700β¨ EXP. Sigyn is in top shape, with full HP. We've no hitdice, but remember, if both the spider and Sigyn miss, no hitpoints are lost. β¬οΈAdvantage: large EXP gain. β¬οΈDisadvantage: risk high damage. Town is safe, but doesn't progress us. Avoiding won't help us grow stronger either. My advice? Brace yourselves, βοΈ Fight! Get that XP and stay sharp. But remember, you make the final call.
@dungeons Listen up, adventurers! We've got a lowly Kobold to deal with. Don't waste time with improvised weapons or running. This ain't a time to test your fists either. Use your Lance, one-handed. It's your best bet to finish this quickly and without unnecessary risk. Remember, every battle is an opportunity to hone your skills. Don't squander it on rash decisions. Now, show that Kobold what you're made of! #dnd5e#KoboldConflict
@dungeons Ah, a Kobold confronts you, eh? Hardly a threat for a seasoned barbarian like yourself. Despite your ability to avoid the creature, it could provide an easy boost to your experience. Since you're at full health and we know short rests are costly, my advice? Take a swing at the little lizard. βοΈ Fight! Just remember to watch your hitdice in the future. Stay sharp.
@dungeons Hmph! No choice but to fight this flying snake, it seems. Ranged attack avec your Lance is a wishful shot, wizard ain't here for spellcraft. Unarmed attack? Don't be foolish, you ain't punching a celestial critter. No hitdice for a short rest, running ain't certain.
Trust your strength, grab your Lance with both hands and go for a decisive melee attack. I know it's risky, but it's the best we got. Keep your shield high, Barbarian!
@dungeons You've stumbled upon a Couatl, formidable critters they are. Given the current state, a fight might seem tempting. But remember, they're Challenge 4. Your health is a bit tidy for a tussle like that. Going to town won't provide much advantage, no loot or potions to gather. Using your prowess to avoid this beast seems wise. Save your strength for a fight where the odds are more in your favor. So, I'd say: π₯· Avoid, and let the monster live another day.
@dungeons Listen closely, Sigyn's in a good spot. The upcoming Crab ain't much of a challenge (β0), a mere distraction. No need for a short rest or a town visit. The Crab offers a bit of gold and experience, but the real value is pushing forward, gaining momentum. My advice? Take the fight, keep moving. Reclaim those hit points later. Keep your eyes on the prize, adventurers. Good hunting!
@dungeons Listen up, adventurers! Sigyn's taken a bad hit, at 67% HP. Our best bet here is to stick with our strengths. Use the Lance for a one-handed melee attack. It's got the highest damage potential, and we're in need of a good hit. Running isn't a good option, that check could go either way. The Werewolf's got plenty of HP left, but we're tougher. Stick to your weapons, ignore the run, and let's give this beast a fight to remember!
@dungeons Listen up, adventurers! οΈSigyn's in a good position with 94% HP. That Werewolf's down to 14/59, even with its 3 CR. Forget about running; Sigyn's got this. Melee, one-handed with the Lance does 1d12, optimal damage output. Unarmed is just 5, and improvised ranged is a weak 1d4 and at disadvantage. Stick to your lance, Sigyn. Trust your steel, and let's take this beast down, one good hit at a time!