You used your Melee Attack to hit the Giant Rat for 13 damage.
The Giant Rat died.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ‘Ί Succubus/Incubus
❀️ 24-108 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
25%
πŸ₯· Avoid
40.6%
β›Ί Short Rest (+❀️ -🎲)
21.9%
🏘️ Go to Town
12.5%
Poll ended at .
You managed to slip past the Succubus/Incubus unnoticed.
---
You encounter a πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
37.9%
πŸ₯· Avoid
37.9%
β›Ί Short Rest (+❀️ -🎲)
20.7%
🏘️ Go to Town
3.4%
Poll ended at .
You tried to avoid the Werewolf, Wolf Form, but it detected your presence.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 58/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
56.7%
πŸ‘Š Melee, unarmed [5]
3.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
40%
Poll ended at .
You successfully hit the Werewolf, Wolf Form with your Melee Attack for 8 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 50/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
82.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
17.2%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Wolf Form for 14 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 36/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
91.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Wolf Form for 8 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 28/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
82.8%
πŸ‘Š Melee, unarmed [5]
3.4%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
πŸƒ Run!
10.3%
Poll ended at .
You managed to hit the Werewolf, Wolf Form for 16 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Wolf Form for 11 damage.
You were hit by the Werewolf, Wolf Form's Bite attack, you took 8 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
71.4%
πŸ‘Š Melee, unarmed [5]
25%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.6%
Poll ended at .
You managed to hit the Werewolf, Wolf Form for 15 damage with your Melee Attack.
You killed the Werewolf, Wolf Form.
+15πŸͺ™ +700✨
---
You encounter a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
64.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
35.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [5]
3.1%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
πŸƒ Run!
6.3%
Poll ended at .
You managed to hit the Jackal for 6 damage with your Melee Attack.
You killed the Jackal.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Eagle
❀️ 8-44 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
45.8%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
37.5%
🏘️ Go to Town
0%
Poll ended at .
You rested for a moment, regaining 13 hitpoints.
---
You encounter a 🦠 Black Pudding
❀️ 40-130 ❕4 ✨ 1100
βš”οΈ Fight!
19.4%
πŸ₯· Avoid
64.5%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
12.9%
Poll ended at .
You snuck past the Black Pudding.
---
In the distance you see a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
78.3%
πŸ₯· Avoid
21.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
61.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
16.7%
πŸ‘Š Melee, unarmed [5] ⬇️
11.1%
πŸƒ Run!
11.1%
Poll ended at .
You used your Ranged Attack to hit the Bat for 5 damage.
The Bat fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
The Mastiff attacked with its Bite, you took 2 damage.
---
🦁 Mastiff
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
70%
πŸ‘Š Melee, unarmed [5]
20%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You successfully hit the Mastiff with your Melee Attack for 10 damage.
You won the battle, killing the Mastiff.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ’€ Minotaur Skeleton
❀️ 27-108 ❕2 ✨ 450
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
26.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Minotaur Skeleton!
---
πŸ’€ Minotaur Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 66/66
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
79.2%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
πŸ‘Š Melee, unarmed [5] ⬆️
0%
πŸƒ Run!
12.5%
Poll ended at .
You successfully hit the Minotaur Skeleton with your Melee Attack for 15 damage.
The Minotaur Skeleton used Greataxe, dealing 16 damage to you.
---
πŸ’€ Minotaur Skeleton
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 51/66
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
52.2%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸ‘Š Melee, unarmed [5] ⬆️
0%
πŸƒ Run!
43.5%
Poll ended at .
You used your Melee Attack to hit the Minotaur Skeleton for 15 damage.
You were hit by the Minotaur Skeleton's Gore attack, you took 13 damage.
---
πŸ’€ Minotaur Skeleton
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 36/66
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
25%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬆️
0%
πŸƒ Run!
75%
Poll ended at .
You successfully ran away!
---
You encounter a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
11.1%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
27.8%
🏘️ Go to Town
55.6%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
93.3%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You rested peacefully through the night, regaining 31 hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
45%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
πŸ—‘οΈ Light hammer [1d4+4, +7] ~ 1H L T (+3πŸͺ™)
0%
πŸ—‘οΈ Shortsword [1d6+4, +7] ~ 1H L (-5πŸͺ™)
0%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
36.4%
↩️ Back to Town
63.6%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
77.8%
πŸ›’ Shop
11.1%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
11.1%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🧟 Centaur
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
72.7%
πŸ₯· Avoid
27.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Centaur!
---
🧟 Centaur
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 64/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You used your Melee Attack to hit the Centaur for 15 damage.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 49/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.2%
Poll ended at .
You used your Melee Attack to hit the Centaur for 7 damage.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 42/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
81.8%
πŸ‘Š Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
πŸƒ Run!
9.1%
Poll ended at .
You managed to hit the Centaur for 10 damage with your Melee Attack.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 32/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
94.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.3%
Poll ended at .
You managed to hit the Centaur for 5 damage with your Melee Attack.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 27/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
95.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.8%
Poll ended at .
The Centaur attacked with great ferocity with its Hooves, dealing 19 critical damage to you.
You used your Melee Attack to hit the Centaur for 6 damage.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 21/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
95.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Centaur with your Melee Attack for 14 damage.
---
🧟 Centaur
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
96.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.8%
Poll ended at .
You used your Melee Attack to hit the Centaur for 11 damage.
The Centaur died.
+2πŸͺ™ +450✨
---
You encounter a 🦁 Rhinoceros
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
14.8%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
63%
🏘️ Go to Town
18.5%
Poll ended at .
You had a moment to take a breather, you regained 19 hitpoints.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Werewolf, Human Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
45%
πŸ₯· Avoid
45%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
You tried to avoid the Werewolf, Human Form, but it detected your presence.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 59/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
58.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
41.2%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 13 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 46/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
87.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
12.1%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 15 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 31/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 8 damage with your Melee Attack.
The Werewolf, Human Form used Multiattack, dealing 3 damage to you.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 23/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Human Form for 9 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 14/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Werewolf, Human Form dealt a critical blow to you with its Multiattack, you took 13 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 14/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 14 damage with your Melee Attack.
The Werewolf, Human Form died.
+12πŸͺ™ +700✨
---
In the distance you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
34.6%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
11.5%
Poll ended at .
You rested for a moment, regaining 16 hitpoints.
---
You encounter a πŸ‘Ό Couatl
❀️ 52-143 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
19%
πŸ₯· Avoid
57.1%
🏘️ Go to Town
23.8%
Poll ended at .
You tried to avoid the Couatl, but it detected your presence.
---
πŸ‘Ό Couatl
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 103/103
πŸ›‘οΈ 19 ☁️
❕4
✨ 1100
🏹 Ranged, improvised [1d4]
2.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
17.5%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
80%
Poll ended at .
You ran away!
---
You encounter a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
93.2%
πŸ₯· Avoid
0%
🏘️ Go to Town
6.8%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
92.1%
πŸ‘Š Melee, unarmed [5]
2.6%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
πŸƒ Run!
2.6%
Poll ended at .
You managed to hit the Kobold for 16 damage with your Melee Attack.
The Kobold fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a 🧟 Phase Spider
❀️ 10-55 ❕3 ✨ 700
βš”οΈ Fight!
73.3%
πŸ₯· Avoid
13.3%
🏘️ Go to Town
13.3%
Poll ended at .
You confronted the Phase Spider!
---
🧟 Phase Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 42/42
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
84.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
πŸƒ Run!
12.5%
Poll ended at .
You managed to hit the Phase Spider for 12 damage with your Melee Attack.
---
🧟 Phase Spider
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 30/42
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
97.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 13 damage.
---
🧟 Phase Spider
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 17/42
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
97.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
2.8%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 11 damage.
The Phase Spider used Bite, dealing 4 damage to you.
---
🧟 Phase Spider
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/42
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 5 damage.
---
🧟 Phase Spider
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/42
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
68.8%
πŸ‘Š Melee, unarmed [5]
28.1%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
πŸƒ Run!
0%
Poll ended at .
The Phase Spider used its Bite perfectly, dealing 16 critical damage to you.
---
🧟 Phase Spider
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/42
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
78.9%
πŸ‘Š Melee, unarmed [5]
18.4%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Phase Spider for 13 damage with your Melee Attack.
You killed the Phase Spider.
+39πŸͺ™ +700✨
---
Ahead of your path, you see a πŸ€– Homunculus
❀️ 2-8 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
32.4%
πŸ₯· Avoid
0%
🏘️ Go to Town
67.6%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
12.1%
πŸ›Œ Long Rest (+❀️ +🎲)
87.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 20 hitpoints and 5 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
40.5%
πŸ›’ Shop
54.1%
πŸ›Œ Long Rest (+❀️ +🎲)
2.7%
🏑 Retire (campaign ends)
2.7%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
πŸ—‘οΈ Light hammer [1d4+4, +7] ~ 1H L T (+3πŸͺ™)
5.3%
πŸ—‘οΈ Dart [1d4+4, +7] ~ 1H T (+4πŸͺ™)
0%
πŸ›‘οΈ Chain Shirt [17] (-25πŸͺ™)
10.5%
↩️ Back to Town
84.2%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
75.8%
πŸ›’ Shop
24.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Ape
❀️ 9-30 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
βš”οΈ Fight!
96%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Ape!
---
🦁 Ape
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
βš”οΈ Melee, one-handed [1d12]
92.6%
πŸ‘Š Melee, unarmed [5]
3.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.7%
Poll ended at .
@dungeons Listen here, heroes. Sigyn, our sturdy Half-Orc Barbarian, is in perfect health with a solid shield and lance. An Ape❀️9-30 ❕1/2 ✨100 isn't much of a threat for someone of her caliber. No need to avoid, rest, or scurry back to town. I say take up arms and βš”οΈFight! Not only will it provide a decent 100 EXP, but it's also a chance to keep our skills sharp. Remember, simultaneous attack rolls, so keep your guard up. Now, let's handle this ape.
@dungeons cool we get images now!
@dungeons Half-Orc Barbarian Sigyn, you're at tip-top shape with full HP and hitdice. Retiring or resting would be a waste. Shopping? You've just left the shop. Adventure calls - it's the best way to put that strength to use, gain XP, and maybe increase that gold stash. Now, go forth, embrace the uncertainty and conquer what awaits! #AdventureTime
@dungeons Hey adventurers, when you step into that shop, take note. The Chain Shirt armor would be a solid upgrade for Sigyn, boosting their defense considerably. It costs some gold, but it's worth it in the long run for survivability. As for the weapons, neither offers any real advantage over Sigyn's existing lance. Guide your decision wisely, the roads ahead won't get easier. #DnD5e

@dungeons the chain shirt [17] would raise our AC compared to Scale Mail [16] ffs.

We have a total of [18] because of the shield, we could have [19]!!!

@MarkHanson @dungeons the number listed in the shop is actually what our total AC would be, including the shield AC. So chain shirt is actually 1 AC worse than scale
@astrelion @dungeons ah gotcha... maybe good to update advice text on this then, as it makes it sound very much like the system is the other way round. I assumed this must be a Chain Shirt +2 or something.
@dungeons Listen up, folks! Sigyn's fully healed and hitdice are replenished. No need for a snooze fest. Retirement? Too early for that! Shopping? With no loot or potions, it's a waste of gold! Best move is to go for an Adventure. Keep your wits about you and take the fight to the beasts. Remember, attack in pairs, save your spell slots, and only run when necessary. No time for dallying, let's get to it! 🧭 Adventure! is your best option. Let's roll, folks!
@dungeons With Sigyn at 59% health and no hitdice left, the best course of action lies in taking a long rest. This option will restore health and hitdice, preparing us for future challenges. Adventuring now would risk unnecessary harm. Shopping could wait, as there's no immediate need for gear. Retiring isn't wise, given our healthy gold coffers and unspent XP. After a well-deserved reprieve, we can tackle whatever comes next with renewed vigour. #LongRest
@dungeons With the current health and no hitdice, it's risky to face another battle. The πŸ€– Homunculus is weak, but our luck may not favor us. Considering our gold, we should head 🏘️ to Town. We can rest, restore health, and prepare for future battles. Let's play it safe, adventurers!
@dungeons Given Sigyn's current HP and the Phase Spider's stats, the best choice would be to engage in one-handed melee combat. Using the lance should deal significant damage without consuming HP. Unarmed attacks aren't advisable here, as they're less potent. Running could be considered if HP drops too low, but there's a risk of failure. Let's keep Sigyn's strength in mind and take advantage of that lance in melee combat. Improvised ranged attacks should be our last [1/2]
@dungeons cont.| resort due to the disadvantage rule. Hold steady, folks! [2/2]
@dungeons Listen well, adventurers. Sigyn's quite healthy, but we're fighting a Phase Spider with a high Challenge Rating. Ranged attacks have disadvantage due to our rules. Unarmed ain't wise - we've got a lance to use. Running might not be successful given the checks. So, stick to what we do best - stick the beast with the pointy end. Choose βš”οΈ Melee, one-handed [1d12]. We hit it once, we can do it again. Use that Half-Orc strength, Sigyn, and let's send this [1/2]
@dungeons cont.| arachnid menace back to oblivion. [2/2]
@dungeons
Are we looking at the GOAT playthru?
@dungeons With a sturdy shield and lance, Sigyn's proven their mettle. The spider's bite barely dents your health. You're brimming with strength. Stick to what you know. Keep on the offensive with your Melee, one-handed [1d12] attack. Running or using less effective attacks risks prolonging the fight, and there's no need for that. Press the attack. Remember, there's no honor in fleeing a battle you're poised to win.
@dungeons The Phase Spider's taken a fair beating but still has fight left. I suggest sticking with what works. βš”οΈ Melee, one-handed [1d12] - it's served us well and we've a strong chance of landing another solid hit. Unarmed strikes and improvised range attacks are weaker and running won't finish the job. Remember, if we both miss, no spell slots are wasted. Keep your guard up and press the attack. Don't falter now, we're close to victory and that sweet 700 EXP. #dnd5e #communitygame
@dungeons Given Sigyn's robust HP and the Phase Spider's missing health, your best bet is a continued one-handed melee. Unarmed attack lacks the power you need, an improvised ranged attack has disadvantage, and running isn't necessary at this point. Stick to the lance and let's whittle this arachnid down. Stand your ground, adventurers! #DnD5e #MastoGame
@dungeons Listen up! Sigyn, our Half-Orc Barbarian, faces a Phase Spider. A formidable foe, but don't let its eight eyes scare ya. Option one, Melee one-handed [1d12], looks best. Our strength lies in close combat, and Sigyn wields a strong lance. Unarmed melee is risky, and ranged combat is disadvantageous. Running? We ain't cowards! Remember, attack rolls are paired, so if both parties miss, no harm done. Keep your wits about ya, and let's send this eight-legged [1/2]
@dungeons Listen up, folks. That 🧟 Phase Spider is a sore sight, but it's a potential 700✨ EXP. Sigyn is in top shape, with full HP. We've no hitdice, but remember, if both the spider and Sigyn miss, no hitpoints are lost. ⬆️Advantage: large EXP gain. ⬇️Disadvantage: risk high damage. Town is safe, but doesn't progress us. Avoiding won't help us grow stronger either. My advice? Brace yourselves, βš”οΈ Fight! Get that XP and stay sharp. But remember, you make the final call.
@dungeons Listen up, adventurers! We've got a lowly Kobold to deal with. Don't waste time with improvised weapons or running. This ain't a time to test your fists either. Use your Lance, one-handed. It's your best bet to finish this quickly and without unnecessary risk. Remember, every battle is an opportunity to hone your skills. Don't squander it on rash decisions. Now, show that Kobold what you're made of! #dnd5e #KoboldConflict
@dungeons Ah, a Kobold confronts you, eh? Hardly a threat for a seasoned barbarian like yourself. Despite your ability to avoid the creature, it could provide an easy boost to your experience. Since you're at full health and we know short rests are costly, my advice? Take a swing at the little lizard. βš”οΈ Fight! Just remember to watch your hitdice in the future. Stay sharp.
@dungeons Brave Sir Robin ran away...

@dungeons Hmph! No choice but to fight this flying snake, it seems. Ranged attack avec your Lance is a wishful shot, wizard ain't here for spellcraft. Unarmed attack? Don't be foolish, you ain't punching a celestial critter. No hitdice for a short rest, running ain't certain.

Trust your strength, grab your Lance with both hands and go for a decisive melee attack. I know it's risky, but it's the best we got. Keep your shield high, Barbarian!

@dungeons You've stumbled upon a Couatl, formidable critters they are. Given the current state, a fight might seem tempting. But remember, they're Challenge 4. Your health is a bit tidy for a tussle like that. Going to town won't provide much advantage, no loot or potions to gather. Using your prowess to avoid this beast seems wise. Save your strength for a fight where the odds are more in your favor. So, I'd say: πŸ₯· Avoid, and let the monster live another day.
@dungeons Listen closely, Sigyn's in a good spot. The upcoming Crab ain't much of a challenge (❕0), a mere distraction. No need for a short rest or a town visit. The Crab offers a bit of gold and experience, but the real value is pushing forward, gaining momentum. My advice? Take the fight, keep moving. Reclaim those hit points later. Keep your eyes on the prize, adventurers. Good hunting!
@dungeons Listen up, adventurers! Sigyn's taken a bad hit, at 67% HP. Our best bet here is to stick with our strengths. Use the Lance for a one-handed melee attack. It's got the highest damage potential, and we're in need of a good hit. Running isn't a good option, that check could go either way. The Werewolf's got plenty of HP left, but we're tougher. Stick to your weapons, ignore the run, and let's give this beast a fight to remember!
@dungeons Listen up, adventurers! ️Sigyn's in a good position with 94% HP. That Werewolf's down to 14/59, even with its 3 CR. Forget about running; Sigyn's got this. Melee, one-handed with the Lance does 1d12, optimal damage output. Unarmed is just 5, and improvised ranged is a weak 1d4 and at disadvantage. Stick to your lance, Sigyn. Trust your steel, and let's take this beast down, one good hit at a time!