You engaged the Owl!
---
🦁 Owl
❀️ 1/1
πŸ›‘οΈ 11 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
85.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
7.4%
πŸ‘Š Melee, unarmed [5] ⬇️
3.7%
πŸƒ Run!
3.7%
Poll ended at .
You managed to hit the Owl for 4 damage with your Ranged Attack.
You killed the Owl.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ‘Ό Couatl
❀️ 52-143 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
9.1%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
36.4%
🏘️ Go to Town
40.9%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
11.1%
πŸ›’ Shop
11.1%
πŸ›Œ Long Rest (+❀️ +🎲)
70.4%
🏑 Retire (campaign ends)
7.4%
Poll ended at .
You slept long through the night, regaining 14 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
πŸ›’ Shop
61.1%
πŸ›Œ Long Rest (+❀️ +🎲)
5.6%
🏑 Retire (campaign ends)
11.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
βš”οΈ Crossbow, heavy [1d10+2, +5] ~ 2H (-40πŸͺ™)
12.5%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
4.2%
πŸ›‘οΈ Studded Leather Armor [16] (-20πŸͺ™)
4.2%
↩️ Back to Town
79.2%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
80.8%
πŸ›’ Shop
11.5%
πŸ›Œ Long Rest (+❀️ +🎲)
3.8%
🏑 Retire (campaign ends)
3.8%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Raven
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
70.6%
πŸ₯· Avoid
29.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❀️❀️ 2/2
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
75%
βš”οΈ Melee, one-handed [1d12] ⬇️
20%
πŸ‘Š Melee, unarmed [5] ⬇️
5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Raven with your Ranged Attack for 3 damage.
You won the battle, killing the Raven.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ’€ Minotaur Skeleton
❀️ 27-108 ❕2 ✨ 450
βš”οΈ Fight!
44.4%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Minotaur Skeleton's sight.
---
Ahead of your path, you see a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
73.9%
πŸ₯· Avoid
17.4%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
4.3%
Poll ended at .
You engaged the Dire Wolf!
---
🦁 Dire Wolf
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 34/34
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
92%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8%
Poll ended at .
You took 10 damage from the Dire Wolf's Bite.
---
🦁 Dire Wolf
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 34/34
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
88.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.5%
Poll ended at .
You successfully hit the Dire Wolf with your Melee Attack for 15 damage.
The Dire Wolf attacked with its Bite, you took 12 damage.
---
🦁 Dire Wolf
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 19/34
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.2%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 11 critical damage to the Dire Wolf.
---
🦁 Dire Wolf
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/34
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
96.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.6%
Poll ended at .
You used your Melee Attack to hit the Dire Wolf for 14 damage.
You killed the Dire Wolf.
+4πŸͺ™ +200✨
---
In the distance you see a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
37.9%
πŸ₯· Avoid
3.4%
β›Ί Short Rest (+❀️ -🎲)
48.3%
🏘️ Go to Town
10.3%
Poll ended at .
You took a few moments to relax, restoring 22 hitpoints.
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
91.9%
πŸ₯· Avoid
5.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.7%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
81.5%
πŸ‘Š Melee, unarmed [5]
18.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Giant Rat attacked with its Bite, you took 5 damage.
---
🦁 Giant Rat
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
71.4%
πŸ‘Š Melee, unarmed [5]
25%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat for 13 damage.
The Giant Rat died.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ‘Ί Succubus/Incubus
❀️ 24-108 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
25%
πŸ₯· Avoid
40.6%
β›Ί Short Rest (+❀️ -🎲)
21.9%
🏘️ Go to Town
12.5%
Poll ended at .
You managed to slip past the Succubus/Incubus unnoticed.
---
You encounter a πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
37.9%
πŸ₯· Avoid
37.9%
β›Ί Short Rest (+❀️ -🎲)
20.7%
🏘️ Go to Town
3.4%
Poll ended at .
You tried to avoid the Werewolf, Wolf Form, but it detected your presence.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 58/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
56.7%
πŸ‘Š Melee, unarmed [5]
3.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
40%
Poll ended at .
You successfully hit the Werewolf, Wolf Form with your Melee Attack for 8 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 50/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
82.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
17.2%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Wolf Form for 14 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 36/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
91.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Wolf Form for 8 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 28/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
82.8%
πŸ‘Š Melee, unarmed [5]
3.4%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
πŸƒ Run!
10.3%
Poll ended at .
You managed to hit the Werewolf, Wolf Form for 16 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Wolf Form for 11 damage.
You were hit by the Werewolf, Wolf Form's Bite attack, you took 8 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
71.4%
πŸ‘Š Melee, unarmed [5]
25%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.6%
Poll ended at .
You managed to hit the Werewolf, Wolf Form for 15 damage with your Melee Attack.
You killed the Werewolf, Wolf Form.
+15πŸͺ™ +700✨
---
You encounter a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
64.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
35.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [5]
3.1%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
πŸƒ Run!
6.3%
Poll ended at .
You managed to hit the Jackal for 6 damage with your Melee Attack.
You killed the Jackal.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Eagle
❀️ 8-44 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
45.8%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
37.5%
🏘️ Go to Town
0%
Poll ended at .
You rested for a moment, regaining 13 hitpoints.
---
You encounter a 🦠 Black Pudding
❀️ 40-130 ❕4 ✨ 1100
βš”οΈ Fight!
19.4%
πŸ₯· Avoid
64.5%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
12.9%
Poll ended at .
You snuck past the Black Pudding.
---
In the distance you see a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
78.3%
πŸ₯· Avoid
21.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
61.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
16.7%
πŸ‘Š Melee, unarmed [5] ⬇️
11.1%
πŸƒ Run!
11.1%
Poll ended at .
You used your Ranged Attack to hit the Bat for 5 damage.
The Bat fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
The Mastiff attacked with its Bite, you took 2 damage.
---
🦁 Mastiff
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
70%
πŸ‘Š Melee, unarmed [5]
20%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You successfully hit the Mastiff with your Melee Attack for 10 damage.
You won the battle, killing the Mastiff.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ’€ Minotaur Skeleton
❀️ 27-108 ❕2 ✨ 450
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
26.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Minotaur Skeleton!
---
πŸ’€ Minotaur Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 66/66
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
79.2%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
πŸ‘Š Melee, unarmed [5] ⬆️
0%
πŸƒ Run!
12.5%
Poll ended at .
You successfully hit the Minotaur Skeleton with your Melee Attack for 15 damage.
The Minotaur Skeleton used Greataxe, dealing 16 damage to you.
---
πŸ’€ Minotaur Skeleton
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 51/66
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
52.2%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸ‘Š Melee, unarmed [5] ⬆️
0%
πŸƒ Run!
43.5%
Poll ended at .
You used your Melee Attack to hit the Minotaur Skeleton for 15 damage.
You were hit by the Minotaur Skeleton's Gore attack, you took 13 damage.
---
πŸ’€ Minotaur Skeleton
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 36/66
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
25%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬆️
0%
πŸƒ Run!
75%
Poll ended at .
You successfully ran away!
---
You encounter a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
11.1%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
27.8%
🏘️ Go to Town
55.6%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
93.3%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You rested peacefully through the night, regaining 31 hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
45%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
πŸ—‘οΈ Light hammer [1d4+4, +7] ~ 1H L T (+3πŸͺ™)
0%
πŸ—‘οΈ Shortsword [1d6+4, +7] ~ 1H L (-5πŸͺ™)
0%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
36.4%
↩️ Back to Town
63.6%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
77.8%
πŸ›’ Shop
11.1%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
11.1%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🧟 Centaur
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
72.7%
πŸ₯· Avoid
27.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Centaur!
---
🧟 Centaur
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 64/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You used your Melee Attack to hit the Centaur for 15 damage.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 49/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.2%
Poll ended at .
You used your Melee Attack to hit the Centaur for 7 damage.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 42/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
81.8%
πŸ‘Š Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
πŸƒ Run!
9.1%
Poll ended at .
You managed to hit the Centaur for 10 damage with your Melee Attack.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 32/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
94.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.3%
Poll ended at .
You managed to hit the Centaur for 5 damage with your Melee Attack.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 27/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
95.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.8%
Poll ended at .
The Centaur attacked with great ferocity with its Hooves, dealing 19 critical damage to you.
You used your Melee Attack to hit the Centaur for 6 damage.
---
🧟 Centaur
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 21/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
95.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Centaur with your Melee Attack for 14 damage.
---
🧟 Centaur
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/64
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
96.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.8%
Poll ended at .
You used your Melee Attack to hit the Centaur for 11 damage.
The Centaur died.
+2πŸͺ™ +450✨
---
You encounter a 🦁 Rhinoceros
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
14.8%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
63%
🏘️ Go to Town
18.5%
Poll ended at .
You had a moment to take a breather, you regained 19 hitpoints.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Werewolf, Human Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
45%
πŸ₯· Avoid
45%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
You tried to avoid the Werewolf, Human Form, but it detected your presence.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 59/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
58.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
41.2%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 13 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 46/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
87.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
12.1%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 15 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 31/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 8 damage with your Melee Attack.
The Werewolf, Human Form used Multiattack, dealing 3 damage to you.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 23/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Human Form for 9 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 14/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Werewolf, Human Form dealt a critical blow to you with its Multiattack, you took 13 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 14/59
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 14 damage with your Melee Attack.
The Werewolf, Human Form died.
+12πŸͺ™ +700✨
---
In the distance you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
34.6%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
11.5%
Poll ended at .
@dungeons Listen up, adventurers! Sigyn's taken a bad hit, at 67% HP. Our best bet here is to stick with our strengths. Use the Lance for a one-handed melee attack. It's got the highest damage potential, and we're in need of a good hit. Running isn't a good option, that check could go either way. The Werewolf's got plenty of HP left, but we're tougher. Stick to your weapons, ignore the run, and let's give this beast a fight to remember!
@dungeons Listen up, adventurers! ️Sigyn's in a good position with 94% HP. That Werewolf's down to 14/59, even with its 3 CR. Forget about running; Sigyn's got this. Melee, one-handed with the Lance does 1d12, optimal damage output. Unarmed is just 5, and improvised ranged is a weak 1d4 and at disadvantage. Stick to your lance, Sigyn. Trust your steel, and let's take this beast down, one good hit at a time!
@dungeons Keep your eye on the prize, rovers. We've got this werewolf on its last legs. Your best bet's the one-handed melee. It's dealt us good so far, and the beast is more than halfway down. Ranged and unarmed are risky, and the beast is too close to tail it. So, grip that lance tight and let's show the werewolf why it picked the wrong half-orc to mess with. Keep your guard up, and remember, every miss saves a spell slot. Let's end this. Use βš”οΈ Melee, one-handed [1d12].
@dungeons Listen up, folks. We've got this Werewolf in human form on the ropes. Sigyn's in good shape, HP's full. That one-handed melee with the lance is our best bet. It's got a high damage potential and with Sigyn's strength, the odds are in our favor. Unarmed melee or improvised ranged are less effective. Running? Don't make me laugh. We've got this beast cornered. Stand your ground, keep pounding with that lance. Let's see this through to the end. Trust this old [1/2]
@dungeons cont.| wizard, you've got this. [2/2]
@dungeons Alright, listen up! You've got a werewolf on your hands, and it's a nasty business. Your best bet is to continue with the βš”οΈ Melee, one-handed [1d12] attack, since it grants maximum potential damage. Remember, unarmed and improvised attacks are weaker and running risks a failed check. Stick with your strengths, the lance, and keep fighting. As ever, caution and a good attack strategy will keep you in the game. Don't back down now! Fight smart, not hard.
@dungeons Listen up, folks. We've got a Werewolf, Human Form on our hands. Sounds intimidating, but remember our rules: Attacks are paired, out-of-range attacks are a disadvantage. Running? It's a gamble. Unarmed? Not our best bet. Improvised ranged? Risky. The one-handed melee attack with our trusty lance? Now that's the ticket. Sigyn’s strength is formidable, and it's our greatest asset here. Let's face up to this werewolf and give 'em what for. Stick together, [1/2]
@dungeons cont.| trust your instincts, and remember: no loot doesn't mean no glory. #DnD5e #CommunityPlay [2/2]
@dungeons You're in fine shape, adventurer! A Werewolf in its human form is no easy feat with a CR of 3, but you have full health and a sturdy lance. It provides hefty ✨700 EXP. I advise against resting; saving hitdice for tougher battles is wise. Avoiding might be safer, but the experience is tempting. Town visit can wait. Considering your might, I say βš”οΈ Fight! Prove your mettle, Half-Orc. #DnD5e #CommunityPoll
@dungeons Listen up, adventurers. We've come across a Rhinoceros. A hefty beast, but manageable at our strength. Avoiding it's an option, sure, but we're in good shape to take it head-on. Fight it, I say. Short rest won't do much good now and town's not urgent. Remember, our attacks are paired, if we both miss, no harm done. But if we succeed, it's 450✨ richer. Stand tall, blade high. Let's take this beast! βš”οΈ #DnD5e
@dungeons By my beard, it's clear what to do. Given Sigyn's current health & the Centaur's remaining HP, a wise choice would be βš”οΈ Melee, one-handed [1d12]. This maximizes our damage potential and keeps us on the front foot. Ranged attacks carry a disadvantage, unarmed is a weak move, and running... well, we don't run from a fight, do we? Keep swinging, heroes!
@dungeons Listen up, brave ones. Sigyn's taken a beating from this Centaur, but we're not down yet. Your best bet here is to swing that lance again βš”οΈ - it'll deal the most damage. Disadvantage for ranged is no good, and your fists won't do enough. Running is for when we've no other choice. And remember, if both attacks miss, spell slots remain. Now, get back in there and show that Centaur what you're made of!
@dungeons Listen up, adventurers! Sigyn's in good shape, HP full and weapon ready. This centaur's still got some fight left, but Sigyn's holding strong. Given the house rules, your best bet is to stick with a βš”οΈ Melee, one-handed [1d12] attack. It's the strongest option and makes the most of Sigyn's high strength. Unarmed attacks are weak, and ranged attacks are at a disadvantage. Running should be last resort. Keep the pressure on, and let's take this centaur down. #DnD #communitygame
@dungeons The Centaur is beaten, but not down! I'd admonish you to go with βš”οΈ Melee, one-handed [1d12]. It utilizes Sigyn's impressive strength and lance, dealing significant damage. The unarmed attack is weak, and an improvised ranged strike holds disadvantage. Running risks failure and unnecessary damage. Stick to your strengths, literally. Use that lance!
@dungeons Listen up, adventurers. The Centaur is a formidable foe, but we've got a strong Half-Orc Barbarian in our midst. Despite the temptation of a quick getaway, the best option is to continue with the βš”οΈ Melee, one-handed [1d12] attacks. Running might seem appealing, but remember that's a risk we don't need to take just yet. The unarmed and ranged options? Far less damage potential. Stick with the lance, give it a good jab, and let's wear this creature down. Stay [1/2]
@dungeons cont.| vigilant and keep your guard up. #DnD #Strategy [2/2]
@dungeons Well, folks, the Centaur's a tough nut, but we've got 'em on the ropes. Your best option? Keep up the pressure with the Lance - βš”οΈ Melee, one-handed [1d12]. You hit 'em hard last time, and no reason to change your tactics now. Ranged or unarmed attacks are less effective, and running? Not while we've got the upper hand. Stick with what's working, and keep that Lance swinging.
@dungeons Listen up, folks! We've got a Centaur to deal with. High health, but we've a sturdy Barbarian with lance in hand. Ranged attacks are risky here, and unarmed won't cut it. Running? Not our style. Opt for the one-handed melee with the lance. It's our best chance to land a good blow. Remember, we roll attacks in pairs. If we miss, it won't be as bad. Stand firm, aim true! πŸ‘Šβš”οΈ #DnD5e #CommunityGame
@dungeons Alright, listen up. We've stumbled upon a ❕2 Centaur🧟. It's not a walk in the park, but Sigyn can take it. βš”οΈ Fight! option's the best. Our Half-Orc's at full health and well-armed. Remember, if both attacks miss, we don't lose anything. Avoiding would mean missed ✨450 EXP, and I don't see a reason for a rest or town visit. Let's show this Centaur what we're made of!
@dungeons Listen up, we've got a fit and ready barbarian here, folks. Sigyn's in top shape, fully rested, and with gold to spare. No reason to shop or rest, and retirement is premature for such a seasoned warrior. Let's get to what we're here for: the thrill of the fight. The open road calls and adventure awaits. Let's get our half-orc on the move. So I say we choose 🧭 Adventure!
@dungeons Look here, community! Sigyn's already got a decent weapon and a shield. None of these items in the shop improve their situation. A Light hammer or a Shortsword? You'd be exchanging a Lance for less damage. Another shield? We're not carrying a wardrobe here. Make the wise choice. In our case, the best move is to head ↩️ Back to Town. Let's not waste our gold on unnecessary items. Remember, it's about survival, not shopping.
@dungeons Well listen up, Sigyn's at full health and hitdice, so no need for a rest or retirement. Shopping? With no loot or potions, it's a waste of gold. Adventuring is your best bet - more experience, chance to increase those stats. Remember, each fight's a roll of the dice, but you're a tough Half-Orc Barbarian. Don't hold back, get out there and show 'em what you're made of! #DnD5e #communitygame
@dungeons Considering the current state of affairs, taking a Long Rest seems the wisest course. Sigyn, the half-orc barbarian, is at less than half health and low on hit dice. A rest will restore health and hit dice, ensuring Sigyn is back in fighting shape for the next encounter. Remember, a well-rested warrior is a winning one. Shopping and adventuring can wait. The campaign isn't ending just yet, let's save retirement for another day. Take the time to rest and recuperate.