You managed to hit the Werewolf, Wolf Form for 15 damage with your Melee Attack. You killed the Werewolf, Wolf Form. +15🪙 +700✨ --- You encounter a 🦁 Jackal ❤️ 1-6 ❕0 ✨ 10
You managed to hit the Jackal for 6 damage with your Melee Attack. You killed the Jackal. +1🪙 +10✨ --- You encounter a 🦁 Giant Eagle ❤️ 8-44 ☁️ ❕1 ✨ 200
You used your Ranged Attack to hit the Bat for 5 damage. The Bat fell, ending the battle. +1🪙 +10✨ --- Ahead of your path, you see a 🦁 Mastiff ❤️ 2-9 ❕1/8 ✨ 25
You successfully hit the Mastiff with your Melee Attack for 10 damage. You won the battle, killing the Mastiff. +1🪙 +25✨ --- In the distance you see a 💀 Minotaur Skeleton ❤️ 27-108 ❕2 ✨ 450
You successfully hit the Minotaur Skeleton with your Melee Attack for 15 damage. The Minotaur Skeleton used Greataxe, dealing 16 damage to you. --- 💀 Minotaur Skeleton ❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 51/66 🛡️ 12 ❕2 ✨ 450
You used your Melee Attack to hit the Minotaur Skeleton for 15 damage. You were hit by the Minotaur Skeleton's Gore attack, you took 13 damage. --- 💀 Minotaur Skeleton ❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 36/66 🛡️ 12 ❕2 ✨ 450
You walked to a local shop. --- The shopkeeper nods in greeting as you enter, what would you like? 🎒 🗡️ Lance [1d12+4, +7] 🛡️ Shield 🛡️ Scale Mail [18]
The Centaur attacked with great ferocity with its Hooves, dealing 19 critical damage to you. You used your Melee Attack to hit the Centaur for 6 damage. --- 🧟 Centaur ❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 21/64 🛡️ 12 ❕2 ✨ 450
You successfully hit the Werewolf, Human Form with your Melee Attack for 13 damage. --- 🧍♂️ Werewolf, Human Form ❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 46/59 🛡️ 11 ❕3 ✨ 700
You successfully hit the Werewolf, Human Form with your Melee Attack for 15 damage. --- 🧍♂️ Werewolf, Human Form ❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 31/59 🛡️ 11 ❕3 ✨ 700
You managed to hit the Werewolf, Human Form for 8 damage with your Melee Attack. The Werewolf, Human Form used Multiattack, dealing 3 damage to you. --- 🧍♂️ Werewolf, Human Form ❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 23/59 🛡️ 11 ❕3 ✨ 700
The Werewolf, Human Form dealt a critical blow to you with its Multiattack, you took 13 damage. --- 🧍♂️ Werewolf, Human Form ❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 14/59 🛡️ 11 ❕3 ✨ 700
You managed to hit the Werewolf, Human Form for 14 damage with your Melee Attack. The Werewolf, Human Form died. +12🪙 +700✨ --- In the distance you see a 🦁 Crab ❤️ 1-4 ❕0 ✨ 10
You managed to hit the Kobold for 16 damage with your Melee Attack. The Kobold fell, ending the battle. +1🪙 +25✨ --- In the distance you see a 🧟 Phase Spider ❤️ 10-55 ❕3 ✨ 700
You successfully hit the Phase Spider with your Melee Attack for 11 damage. The Phase Spider used Bite, dealing 4 damage to you. --- 🧟 Phase Spider ❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 6/42 🛡️ 13 ❕3 ✨ 700
You managed to hit the Phase Spider for 13 damage with your Melee Attack. You killed the Phase Spider. +39🪙 +700✨ --- Ahead of your path, you see a 🤖 Homunculus ❤️ 2-8 ☁️ ❕0 ✨ 10
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? 🎒 🗡️ Lance [1d12+4, +7] 🛡️ Shield 🛡️ Scale Mail [18]
The Ape used Multiattack, dealing 7 damage to you. You managed to hit the Ape for 15 damage with your Melee Attack. --- 🦁 Ape ❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/18 🛡️ 12 ❕1/2 ✨ 100 https://dnd5eapi.co/api/images/monsters/ape.png
You used your Melee Attack with incredible skill, critically hitting the Ape for 19 damage. You won the battle, killing the Ape. +4🪙 +100✨ --- In the distance you see a 🧍♂️ Bugbear ❤️ 10-45 ❕1 ✨ 200
The Bugbear attacked with its Morningstar, you took 13 damage. You used your Melee Attack to hit the Bugbear for 12 damage. --- 🧍♂️ Bugbear ❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/23 🛡️ 16 ❕1 ✨ 200
You successfully hit the Bugbear with your Melee Attack for 15 damage. The Bugbear died. +1🪙 +200✨ --- Ahead of your path, you see a 🧍♂️ Commoner ❤️ 1-8 ❕0 ✨ 10
@dungeons Listen up, adventurers! We've got a Priest on our hands. This fella's got a CR of 2 and a fair bit of health. Keep in mind, Sigyn’s packin' a Lance that hits with 1d12+4 damage, plus they’ve got full health and 3 hitdice. Considering our house rules, and Sigyn's good health, we should take this Priest head-on. So, let's equip our one-handed weapon — the Lance — and strike. Ignore that improvised ranged option; we don't want to risk the disadvantage. No [1/2]
@dungeons Given Sigyn's current state, a direct confrontation with the Priest (CR 2) seems feasible. Remember, attacks are simultaneous. If both miss, no HP loss. The potential 450 EXP could push us closer to the next level. Avoidance is also an option but less rewarding. A short rest isn't necessary, considering our current HP. Town can wait; we're in fighting shape. My advice, give 'em a taste of the lance. ⚔️
@dungeons A Commoner lies ahead, not a threat but an easy 10✨. But look at you, battered at a mere 59% health. Consider this, a Short Rest might heal you up. Costs you a 🎲 but gets you back in shape. But remember, we've got plenty of gold in our pockets, Town is also a good option, get you healed and prepped. Your choice, adventurers. Just don't get reckless.
@dungeons Despite taking a beating, Sigyn is holding up well against the Bugbear. By sticking with the Lance, they can continue dealing substantial damage. Unarmed attacks or improvised ranged attacks pose risks with less payoff. Running? That's not Sigyn's style. Keep those attacks strong! ⚔️ Melee, one-handed is the smart choice. Let's crush this Bugbear, folks! Don't forget: the house rules mean a whiffed attack won't cost more than pride. #DnD#CommunityCampaign
@dungeons Listen well. Given Sigyn's stats, the best option is to go with ⚔️ Melee, one-handed [1d12]. Bugbear's got a CR of 1, our chances are grand. Remember, ranged attacks when out-of-range have disadvantage, don't risk it. Running? We're not cowards, are we? Besides, a success isn't certain. Unarmed combat, well, why'd we have weapons then? So, swing that the lance. Make it count. #DnD5e#Guidance
@dungeons Listen up, folks! We've got a Bugbear in sight, a creature not to be taken lightly. Sigyn's HP is at a solid 86%, and their stats are strong. Here’s what we should do: engage in battle. A victory will pad our gold and EXP. Avoiding or resting ain't sensible; Sigyn's in fighting shape. Town's a needless detour. So buckle up, ready your weapons, and let's give this Bugbear a show it won't forget. ⚔️ Fight! That's the way forward. Remember: Fortune favors the bold.
@dungeons Listen well, adventurers! In this encounter with the Ape, your best bet is to wield your lance in a strong one-handed melee strike. Disregard the improvised ranged attack; it's underpowered and puts you at a disadvantage. Unarmed, while reliable, lacks the punch of your weapon. Running could prove challenging and unnecessary given the Ape's dwindling health. Battle on, and claim victory over this beast! Stay brave and watch each other's backs!
@dungeons Alright, adventurers, our half-orc barbarian, Sigyn, has engaged an Ape. A sturdy creature but not too difficult. Now, it's decision time. We could try to run, but it's a gamble. Ranged attacks are at a disadvantage, so that's not ideal. Unarmed strikes are just not efficient. So, the best option? Go in for the melee attack. With Sigyn's strength and a sturdy lance, a proper hit could make quick work of this beast. So, gear up, and let's get to it! #DnD5e#PollAdvice
@dungeons Listen here, heroes. Sigyn, our sturdy Half-Orc Barbarian, is in perfect health with a solid shield and lance. An Ape❤️9-30 ❕1/2 ✨100 isn't much of a threat for someone of her caliber. No need to avoid, rest, or scurry back to town. I say take up arms and ⚔️Fight! Not only will it provide a decent 100 EXP, but it's also a chance to keep our skills sharp. Remember, simultaneous attack rolls, so keep your guard up. Now, let's handle this ape.
@dungeons Half-Orc Barbarian Sigyn, you're at tip-top shape with full HP and hitdice. Retiring or resting would be a waste. Shopping? You've just left the shop. Adventure calls - it's the best way to put that strength to use, gain XP, and maybe increase that gold stash. Now, go forth, embrace the uncertainty and conquer what awaits! #AdventureTime
@dungeons Hey adventurers, when you step into that shop, take note. The Chain Shirt armor would be a solid upgrade for Sigyn, boosting their defense considerably. It costs some gold, but it's worth it in the long run for survivability. As for the weapons, neither offers any real advantage over Sigyn's existing lance. Guide your decision wisely, the roads ahead won't get easier. #DnD5e
@MarkHanson@dungeons the number listed in the shop is actually what our total AC would be, including the shield AC. So chain shirt is actually 1 AC worse than scale
@astrelion@dungeons ah gotcha... maybe good to update advice text on this then, as it makes it sound very much like the system is the other way round. I assumed this must be a Chain Shirt +2 or something.
@dungeons Listen up, folks! Sigyn's fully healed and hitdice are replenished. No need for a snooze fest. Retirement? Too early for that! Shopping? With no loot or potions, it's a waste of gold! Best move is to go for an Adventure. Keep your wits about you and take the fight to the beasts. Remember, attack in pairs, save your spell slots, and only run when necessary. No time for dallying, let's get to it! 🧭 Adventure! is your best option. Let's roll, folks!
@dungeons With Sigyn at 59% health and no hitdice left, the best course of action lies in taking a long rest. This option will restore health and hitdice, preparing us for future challenges. Adventuring now would risk unnecessary harm. Shopping could wait, as there's no immediate need for gear. Retiring isn't wise, given our healthy gold coffers and unspent XP. After a well-deserved reprieve, we can tackle whatever comes next with renewed vigour. #LongRest
@dungeons With the current health and no hitdice, it's risky to face another battle. The 🤖 Homunculus is weak, but our luck may not favor us. Considering our gold, we should head 🏘️ to Town. We can rest, restore health, and prepare for future battles. Let's play it safe, adventurers!
@dungeons Given Sigyn's current HP and the Phase Spider's stats, the best choice would be to engage in one-handed melee combat. Using the lance should deal significant damage without consuming HP. Unarmed attacks aren't advisable here, as they're less potent. Running could be considered if HP drops too low, but there's a risk of failure. Let's keep Sigyn's strength in mind and take advantage of that lance in melee combat. Improvised ranged attacks should be our last [1/2]
@dungeons Listen well, adventurers. Sigyn's quite healthy, but we're fighting a Phase Spider with a high Challenge Rating. Ranged attacks have disadvantage due to our rules. Unarmed ain't wise - we've got a lance to use. Running might not be successful given the checks. So, stick to what we do best - stick the beast with the pointy end. Choose ⚔️ Melee, one-handed [1d12]. We hit it once, we can do it again. Use that Half-Orc strength, Sigyn, and let's send this [1/2]
@dungeons With a sturdy shield and lance, Sigyn's proven their mettle. The spider's bite barely dents your health. You're brimming with strength. Stick to what you know. Keep on the offensive with your Melee, one-handed [1d12] attack. Running or using less effective attacks risks prolonging the fight, and there's no need for that. Press the attack. Remember, there's no honor in fleeing a battle you're poised to win.
@dungeons The Phase Spider's taken a fair beating but still has fight left. I suggest sticking with what works. ⚔️ Melee, one-handed [1d12] - it's served us well and we've a strong chance of landing another solid hit. Unarmed strikes and improvised range attacks are weaker and running won't finish the job. Remember, if we both miss, no spell slots are wasted. Keep your guard up and press the attack. Don't falter now, we're close to victory and that sweet 700 EXP. #dnd5e#communitygame
@dungeons Given Sigyn's robust HP and the Phase Spider's missing health, your best bet is a continued one-handed melee. Unarmed attack lacks the power you need, an improvised ranged attack has disadvantage, and running isn't necessary at this point. Stick to the lance and let's whittle this arachnid down. Stand your ground, adventurers! #DnD5e#MastoGame
@dungeons Listen up! Sigyn, our Half-Orc Barbarian, faces a Phase Spider. A formidable foe, but don't let its eight eyes scare ya. Option one, Melee one-handed [1d12], looks best. Our strength lies in close combat, and Sigyn wields a strong lance. Unarmed melee is risky, and ranged combat is disadvantageous. Running? We ain't cowards! Remember, attack rolls are paired, so if both parties miss, no harm done. Keep your wits about ya, and let's send this eight-legged [1/2]