changed to a Sonic-style ball jump. makes it easier to add all kinds of mechanics. βšͺπŸ’¨

it looks better too in my opinion. what do you think?

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

new map screen. gives a good sense of what the size of the world will be. πŸ—ΊοΈ

the unvisited tile looks a bit like Tetris blocks. may change it later...

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

the minimap now shows room exits. so you can see the path you've traced. only for visited rooms, so it doesn't give away any secret exits. :)

this was a lot of work... the room exit directions are generated into some spare bits of the world data at compile time.

it's still very slow, but haven't looked at optimisations yet. maybe I'll keep it this way and create a scroll unroll effect instead? πŸ“œ

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

finally got some time again. added an inventory screen. 🧭 πŸ—ΊοΈ

I've no clue what most of the items should be. ideas welcome!

#GameBoy #GameDev #PixelArt #8bit #RetroGaming #Gaming #Nintendo #ProjectWhiskers

@hbons speak to chatgpt free version, tell it what you think that game should be about, and then hit it with straight up questions: what would the first level setting be? what quests can I add to the first level? What items would player need to solve these quests? You can also ask for witty or funny suggestions, it will try to fulfill that too.
@kvakvs I do this sometimes, but it never comes up with something original. only boring stuff. :)
@hbons The good thing that it does: it prints the most obvious solution, and a very detailed one. Then you can select things which are really boring and you've seen them 1000 times, and replace them with your creativity. Gives a framework for the thought. It can't give really original twists but it removes the writer block from your brain πŸ€”