#RPGaDAY2023
[1] The first ttrpg I ever played was Engel ('Angel(s)') by Oliver Graute, Oliver Hoffmann and Kai Meyer. It’s very rule light and played with tarot cards.
The setting is a post-apocalyptic world with a strong church that has the ultimate argument why you should believe in god – actual angels (the player characters) that fight against the insectoid demons which threaten humanity.
There are some Warhammer-like ideas in it, but where Warhammer is over the top, Engel is tragedy.
#RPGaDAY2023
[2] The first ttrpg I gmed was 'The Dark Eye', an unofficial adventure about the final exams at the mage academy of Andergast.
It was somewhat fun, but none of us knew how to handle the fighting system (especially not me), so that was the bad part…
I’d like to gm regularly again. I like being a player, too, if the GM knows what they are doing, but gming is a different kind of experience. But then I think about doing it after work every week and I feel too tired to volunteer.
#RPGaDAY2023
[3] The first game I bought this year might have been #BrindlewoodBay though I'm not completely sure.
Not exactly my style, but I want to play it with my grandma and I think it may be HER style. : )
#RPGaDAY2023
[4] The most recent game I bought is probably #Spire.
I haven’t played it yet and therefore don't want to judge the rules, but I’m in love with the setting.
You play in the eponymous city Spire, a tower-like structure that defies the rules of statics and reality itself; as suppressed dark elves who revolt against the high elves who conquered their city.
I haven’t found any boring class, faction or area yet – they are all pretty crazy.
#RPGaDAY2023
[6] My favorite game I never get to play is #Pendragon.
It’s a ttrpg about King Arthur and his knights of the round table … with all the strange logic of Arthurian epics.
I don’t even know if it’s good, but I like the idea. Maybe I would be disappointed.
#RPGaDAY2023
[7] I nominate #BitD for its super smart flashback mechanic.
Everybody knows situations where a player complains: “But my char isn’t stupid and would have thought of that!”
Sometimes the GM rolls their eyes and says “Ok, I don’t care, you can have it.” or “No, you didn’t say that, deal with the consequences.”.
In Blades you can always have a flashback – but you have to pay the price in stress.
So the game takes something players want to do and gives you a mechanic.

@Chembael 6. Favorite game you NEVER get to play: If that’s what I never could play: Engel. https://web.archive.org/web/20060509173954/http://www.white-wolf.com/engelweb/ehtml/index.html

If it’s about a game I played but never get to play these days: Mechanical Dream. https://web.archive.org/web/20081103090839/http://www.steamlogic.com/

6. 🇩🇪 Liebstes Spiel, das ich nie spielen konnte: https://web.archive.org/web/20160413095828/http://www.feder-und-schwert.com/index.php?option=com_content&view=article&id=58&Itemid=65

Liebstes Spiel, dass ich heutzutage nie zum Spielen komme: Mechanical Dream: https://web.archive.org/web/20081103090839/http://www.steamlogic.com/

(I just rewired two of the homepages on Wikipedia to archive.org)

#pnpde #rpg #RPGaDAY2023

engel: introitus

@ArneBab @Chembael habe Engel sehr gern in einer semi-regelmäßigen Runde gespielt. Die hat jetzt ein paar Jahre nicht mehr stattgefundenen, aber ich kann empfehlen: auf jeden Fall wert, es auszuprobieren!
@lenafalkenhagen Danke für die Ermutigung! @Chembael
@ArneBab @lenafalkenhagen Es ist ein wirklich schönes Setting. Ich wüsste heutzutage nur echt nicht mehr, wie ich mit dem Mangel an Regeln umgehen sollte.
Wie sag ich denn einem Spieler, dass sein Char tödlichen Schaden nimmt auf Basis einer Arkana-Karte? Ich will das nicht entscheiden. Oder entscheidet der Spieler das selbst? Die Gruppe?

@Chembael @ArneBab das ist ja das Großartige: du "sagst" gar nichts.
Das System arbeitet mit Player empowerment. Heißt: der Spieler macht einen Vorschlag für die Interpretation der Karte. Das Endergebnis wird zwischen euch (und evtl mit Vorschlägen aus dem Rest der Gruppe) ausgehandelt.

Meiner Erfahrung nach tun Spieler*innen ihren Figuren immer schlimmere Dinge an, als man sich als SL das traut.

Braucht etwas Übung, ist dann aber wunderbar.