You engaged the Giant Weasel!
---
🦁 Giant Weasel
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
95.5%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
4.5%
🏃 Run!
0%
Poll ended at .
The Giant Weasel attacked with great ferocity with its Bite, dealing 10 critical damage to you.
You managed to hit the Giant Weasel for 7 damage with your Melee Attack.
---
🦁 Giant Weasel
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/10
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
100%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
The Giant Weasel used Bite, dealing 4 damage to you.
You handled your Melee Attack with grace, dealing a critical blow to the Giant Weasel for 14 damage.
The Giant Weasel died.
+1🪙 +25✨
---
In the distance you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
7.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
26.9%
🏘️ Go to Town
65.4%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
13.3%
🛒 Shop
6.7%
🛌 Long Rest (+❤️ +🎲)
76.7%
🏡 Retire (campaign ends)
3.3%
Poll ended at .
You slept long through the night, regaining 14 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
31.3%
🛒 Shop
65.6%
🛌 Long Rest (+❤️ +🎲)
3.1%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Shortsword [1d6+4, +6] 🗡️ Shortsword [1d6+4, +6] 🛡️ none [16]
🗡️ Sickle [1d4+2, +4] ~ 1H L (+4🪙)
7.4%
🗡️ Club [1d4+2, +4] ~ 1H L (+4🪙)
0%
🗡️ Light hammer [1d4+2, +4] ~ 1H L T (+3🪙)
11.1%
↩️ Back to Town
81.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
89.3%
🛒 Shop
10.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Boar
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
92.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Boar!
---
🦁 Boar
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
96.6%
🔀 Mixed [1d6 | 1d4]
3.4%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Boar for 10 damage with your Melee Attack.
You were hit by the Boar's Tusk attack, you took 4 damage.
---
🦁 Boar
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/11
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
94.1%
🔀 Mixed [1d6 | 1d4]
5.9%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Boar for 12 damage.
The Boar died.
+2🪙 +50✨
---
You encounter a 🦁 Hawk
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
69%
🥷 Avoid
6.9%
⛺ Short Rest (+❤️ -🎲)
17.2%
🏘️ Go to Town
6.9%
Poll ended at .
You confronted the Hawk!
---
🦁 Hawk
❤️ 1/1
🛡️ 13 ☁️
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
48.5%
🔀 Mixed [1d4 | 1d6]
9.1%
🏹 Ranged, two-handed [1d4 | 1d4]
42.4%
🏃 Run!
0%
Poll ended at .
You were hit by the Hawk's Talons attack, you took 1 damage.
You used your Ranged Attack to hit the Hawk for 7 damage.
The Hawk fell, ending the battle.
+1🪙 +10✨
---
In the distance you see a 🔥 Magma Mephit
❤️ 10-35 ❕1/2 ✨ 100
⚔️ Fight!
7.5%
🥷 Avoid
25%
⛺ Short Rest (+❤️ -🎲)
55%
🏘️ Go to Town
12.5%
Poll ended at .
You sat down and caught your breath, regaining 4 hitpoints.
---
In the distance you see a 🦁 Hawk
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
87.8%
🥷 Avoid
9.8%
🏘️ Go to Town
2.4%
Poll ended at .
You engaged the Hawk!
---
🦁 Hawk
❤️❤️❤️ 3/3
🛡️ 13 ☁️
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
60.5%
🔀 Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
36.8%
🏃 Run!
2.6%
Poll ended at .
You took 1 damage from the Hawk's Talons.
You managed to hit the Hawk for 8 damage with your Ranged Attack.
The Hawk died.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Quipper
❤️ 1-3 🌊 ❕0 ✨ 10
⚔️ Fight!
80.6%
🥷 Avoid
8.3%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Quipper!
---
🦁 Quipper
❤️ 1/1
🛡️ 13 🌊
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
87.2%
🔀 Mixed [1d6 | 1d4]
7.7%
🔀 Mixed [1d4 | 1d6]
5.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Quipper for 8 damage with your Melee Attack.
The Quipper fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🦁 Hawk
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
81.4%
🥷 Avoid
9.3%
🏘️ Go to Town
9.3%
Poll ended at .
You engaged the Hawk!
---
🦁 Hawk
❤️❤️❤️ 3/3
🛡️ 13 ☁️
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
46.2%
🔀 Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
51.3%
🏃 Run!
2.6%
Poll ended at .
You managed to hit the Hawk for 8 damage with your Ranged Attack.
The Hawk fell, ending the battle.
+1🪙 +10✨
---
In the distance you see a 🦁 Giant Frog
❤️ 4-32 ❕1/4 ✨ 50
⚔️ Fight!
52.9%
🥷 Avoid
32.4%
🏘️ Go to Town
14.7%
Poll ended at .
You engaged the Giant Frog!
---
🦁 Giant Frog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
84.6%
🔀 Mixed [1d6 | 1d4]
5.1%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
10.3%
Poll ended at .
You successfully hit the Giant Frog with your Melee Attack for 7 damage.
---
🦁 Giant Frog
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 11/18
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
93.8%
🔀 Mixed [1d6 | 1d4]
4.2%
🔀 Mixed [1d4 | 1d6]
2.1%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Frog with your Melee Attack for 5 damage.
---
🦁 Giant Frog
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/18
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
98%
🔀 Mixed [1d6 | 1d4]
2%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Giant Frog for 11 damage.
The Giant Frog died.
+1🪙 +50✨
---
You encounter a 🦁 Giant Poisonous Snake
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
79.1%
🥷 Avoid
11.6%
🏘️ Go to Town
9.3%
Poll ended at .
You engaged the Giant Poisonous Snake!
---
🦁 Giant Poisonous Snake
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 14
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
1.9%
🏃 Run!
5.8%
Poll ended at .
You successfully hit the Giant Poisonous Snake with your Melee Attack for 5 damage.
---
🦁 Giant Poisonous Snake
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 5/10
🛡️ 14
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
93.5%
🔀 Mixed [1d6 | 1d4]
4.3%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
2.2%
Poll ended at .
You used your Melee Attack to hit the Giant Poisonous Snake for 7 damage.
You killed the Giant Poisonous Snake.
+2🪙 +50✨
---
Ahead of your path, you see a 🧍‍♂️ Orc
❤️ 8-22 ❕1/2 ✨ 100
⚔️ Fight!
43.1%
🥷 Avoid
11.8%
🏘️ Go to Town
45.1%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
18.4%
🛌 Long Rest (+❤️ +🎲)
81.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 2 more hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
29.7%
🛒 Shop
70.3%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
🗡️ Shortsword [1d6+4, +6] 🗡️ Shortsword [1d6+4, +6] 🛡️ none [16]
🗡️ Dagger [1d4+4, +6] ~ 1H L T (+3🪙)
25.7%
🗡️ Sickle [1d4+2, +4] ~ 1H L (+4🪙)
2.9%
🗡️ Sling [1d4+4, +6] ~ 1H (+9🪙)
8.6%
↩️ Back to Town
62.9%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
84.4%
🛒 Shop
12.5%
🛌 Long Rest (+❤️ +🎲)
3.1%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Scorpion
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Scorpion!
---
🦁 Scorpion
❤️ 1/1
🛡️ 11
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d4]
2.6%
🔀 Mixed [1d4 | 1d6]
2.6%
🏃 Run!
2.6%
Poll ended at .
You managed to hit the Scorpion for 13 damage with your Melee Attack.
You killed the Scorpion.
+1🪙 +10✨
---
In the distance you see a 🤖 Homunculus
❤️ 2-8 ☁️ ❕0 ✨ 10
⚔️ Fight!
86.2%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
10.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Homunculus!
---
🤖 Homunculus
❤️❤️❤️❤️❤️ 5/5
🛡️ 13 ☁️
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
64.3%
🔀 Mixed [1d4 | 1d6]
7.1%
🏹 Ranged, two-handed [1d4 | 1d4]
28.6%
🏃 Run!
0%
Poll ended at .
You managed to hit the Homunculus for 9 damage with your Mixed Attack.
The Homunculus died.
+1🪙 +10✨
---
In the distance you see a 🦁 Jackal
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❤️❤️❤️ 3/3
🛡️ 12
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d4]
3.8%
🔀 Mixed [1d4 | 1d6]
3.8%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Jackal for 16 damage.
The Jackal died.
+1🪙 +10✨
---
In the distance you see a 👺 Lemure
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
87.5%
🥷 Avoid
9.4%
⛺ Short Rest (+❤️ -🎲)
3.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Lemure!
---
👺 Lemure
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 7
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
96.3%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
3.7%
Poll ended at .
You successfully hit the Lemure with your Melee Attack for 8 damage.
The Lemure attacked with its Fist, you took 2 damage.
---
👺 Lemure
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 7
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
90.9%
🔀 Mixed [1d6 | 1d4]
4.5%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Lemure with your Melee Attack for 13 damage.
You killed the Lemure.
+1🪙 +10✨
---
You encounter a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
88.9%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
11.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️❤️❤️❤️ 4/4
🛡️ 14 ☁️
❕1/8
✨ 25
🔀 Mixed [1d6 | 1d4]
47.8%
🔀 Mixed [1d4 | 1d6]
8.7%
🏹 Ranged, two-handed [1d4 | 1d4]
39.1%
🏃 Run!
4.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 5 damage.
The Stirge died.
+2🪙 +25✨
---
You encounter a 🦠 Gray Ooze
❤️ 12-33 ❕1/2 ✨ 100
⚔️ Fight!
32.1%
🥷 Avoid
46.4%
⛺ Short Rest (+❤️ -🎲)
17.9%
🏘️ Go to Town
3.6%
Poll ended at .
You snuck past the Gray Ooze.
---
In the distance you see a 🤖 Flying Sword
❤️ 5-30 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
40.7%
🥷 Avoid
29.6%
⛺ Short Rest (+❤️ -🎲)
22.2%
🏘️ Go to Town
7.4%
Poll ended at .
You managed to slip past the Flying Sword unnoticed.
---
You encounter a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
52.2%
🥷 Avoid
17.4%
⛺ Short Rest (+❤️ -🎲)
21.7%
🏘️ Go to Town
8.7%
Poll ended at .
You engaged the Sea Horse!
---
🦁 Sea Horse
❤️❤️ 2/2
🛡️ 11 🌊
❕0
✨ 0
⚔️ Melee, two-handed [1d6 | 1d6]
78.8%
🔀 Mixed [1d6 | 1d4]
6.1%
🔀 Mixed [1d4 | 1d6]
3%
🏃 Run!
12.1%
Poll ended at .
You used your Melee Attack to hit the Sea Horse for 7 damage.
You killed the Sea Horse.
+1🪙 +0✨
---
In the distance you see a 🦁 Giant Fire Beetle
❤️ 2-7 ❕0 ✨ 10
⚔️ Fight!
81.3%
🥷 Avoid
6.3%
⛺ Short Rest (+❤️ -🎲)
3.1%
🏘️ Go to Town
9.4%
Poll ended at .
You engaged the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
97.1%
🔀 Mixed [1d6 | 1d4]
2.9%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Fire Beetle for 9 damage with your Melee Attack.
You won the battle, killing the Giant Fire Beetle.
+1🪙 +10✨
---
In the distance you see a 🧍‍♂️ Guard
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
73.7%
🥷 Avoid
5.3%
⛺ Short Rest (+❤️ -🎲)
10.5%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Guard!
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 16
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
96.3%
🔀 Mixed [1d6 | 1d4]
3.7%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Guard for 7 damage.
You killed the Guard.
+1🪙 +25✨
---
You encounter a 🌱 Awakened Shrub
❤️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Fight!
82.1%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
10.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
👊 Melee, unarmed [3]
16.7%
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
75%
🔀 Mixed [1d6 | 1d4] ⬇️
8.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 8 damage.
---
🌱 Awakened Shrub
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/10
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
👊 Melee, unarmed [3]
65.5%
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
31%
🔀 Mixed [1d6 | 1d4] ⬇️
3.4%
🏃 Run!
0%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 3 damage.
You killed the Awakened Shrub.
+1🪙 +10✨
---
In the distance you see a 💀 Zombie
❤️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Fight!
51.7%
🥷 Avoid
37.9%
⛺ Short Rest (+❤️ -🎲)
6.9%
🏘️ Go to Town
3.4%
Poll ended at .
You engaged the Zombie!
---
💀 Zombie
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Melee, two-handed [1d6 | 1d6]
65.6%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
34.4%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Zombie for 17 damage.
---
💀 Zombie
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 10/27
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Melee, two-handed [1d6 | 1d6]
89.5%
🔀 Mixed [1d6 | 1d4]
2.6%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
7.9%
Poll ended at .
You used your Melee Attack to hit the Zombie for 8 damage.
---
💀 Zombie
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/27
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Melee, two-handed [1d6 | 1d6]
83.8%
🔀 Mixed [1d6 | 1d4]
8.1%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
8.1%
Poll ended at .
You managed to hit the Zombie for 10 damage with your Melee Attack.
You killed the Zombie.
+2🪙 +50✨
---
You encounter a 🦁 Spider
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
81.8%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
6.1%
🏘️ Go to Town
3%
Poll ended at .
You confronted the Spider!
---
🦁 Spider
❤️ 1/1
🛡️ 12
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
89.2%
🔀 Mixed [1d6 | 1d4]
5.4%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
5.4%
Poll ended at .
You successfully hit the Spider with your Melee Attack for 7 damage.
You won the battle, killing the Spider.
+1🪙 +10✨
---
You encounter a 🦁 Jackal
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
90%
🥷 Avoid
3.3%
⛺ Short Rest (+❤️ -🎲)
3.3%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❤️ 1/1
🛡️ 12
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
95.6%
🔀 Mixed [1d6 | 1d4]
4.4%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
@dungeons Alright, listen up. You've encountered a Jackal, not much of a threat given its CR of 0. Fighting will give you 10 EXP without much risk. Avoiding might save you some effort but won't give you the EXP. Short Rest could restore HP but costs hitdice, and you're nearly full HP. Going to town could replenish supplies, but you've plenty of gold. Best to fight and gain that easy EXP. Show that Jackal what you're made of!
@dungeons Alright, listen up. We're up against a spider with low armor and health. Hearted's double shortsword attack is our best bet. Option one, '⚔️ Melee, two-handed [1d6 | 1d6]', maximizes our damage potential. The spider's low Challenge Rating means it's not a massive threat. No need to run or mix up our attack. Stick to what we know, folks. Let's squash this bug and move on. Remember, we don't waste spells on weaklings. Keep those eyes peeled for stronger foes. [1/2]
@dungeons cont.| Stick together, stay focused, and this'll be over in a snap. [2/2]
@dungeons Listen up, adventurers! Yer next foe is a Spider (❕0). Its challenge rating may be low, but don't underestimate it. Given Hearted's current health (88% of max), a fight should be manageable. A victory will add a modest 10✨ to yer tally. Avoiding isn't a bad choice, but it forgoes valuable experience. Short rests and town visits can wait - yer health's good, and hitdice are maxed out. My guidance is this: ⚔️ Fight! Remember, every battle fought is a lesson [1/2]
@dungeons cont.| learnt. Fortune favors the bold! #DnD5e #MastodonGame [2/2]
@dungeons Listen up, folks. That Zombie's on its last legs. A solid strike should put it down for good. I suggest going for the ⚔️ Melee, two-handed [1d6 | 1d6] option. It's a steady attack that uses both of Hearted's shortswords, maximizing their damage output. Running ain't necessary, and mixed attacks might not pack enough punch. Be brave, trust your training, and finish this fight.
@dungeons Alright, let's crack this nut. The Zombie is half gone and Hearted has good health. A two-handed melee attack seems the best bet. It'll give us maximum damage output, and considering Hearted's high dexterity, chances are we'll hit. Running isn't an option; we can't afford to lose experience points. Mixed attacks have lower damage potential; why gamble? Keep up the pressure and this zombie won't know what hit 'em. Show 'em the power of a Halfling Monk!
@dungeons !rolls

@folfdk
☯ Character Rolls
Initiative: 8
Attack Roll: 11, 20
Damage Roll: 6, 7
Run: 18

💀 Monster Rolls
Initiative: 1
Attack Roll: 3

@dungeons Alright, folks, listen up. Our Halfling Monk's up against a Zombie, which ain't too smart or fast, but it's got a heap of hit points. Double shortsword melee attack is our best bet here, hitting it with all we've got. Don't worry 'bout out-of-range attacks; ain't got any. Running ain't too reliable, either. Let's make this one good fight! Remember, both swings miss, we ain't lost nothing. Now, get to it! #DnD5e #ZombieFight

@dungeons Good job on slaying the shrub, folks. Now, that 💀 Zombie lurking in the distance poses a slight challenge. Given our current health and hitdice, we could take it on. A victory ⬆️ would bring us a nice 50✨ experience points.

But mind you, the fight carries risk⬇️. If we're unlucky, we could lose precious HP. You could opt for a short rest⬇️, but that's a gamble too. Resting would cost us a hitdice, and the health restoration is not guaranteed.

Avoiding [1/2]

@dungeons cont.| the fight is the safest bet, but where's the excitement in that?

I say, ⚔️ Fight! If we face a few scrapes, we can always rest later. Let's not let 50✨ slip between our fingers. [2/2]

@dungeons Listen up, adventurers. Hearted's got a good grip on this Awakened Shrub; it's low on health and Hearted's still got plenty of fight in them. The best option is to go all in with a two-handed melee attack. Yeah, it's got a disadvantage but Hearted's stats are solid and the shrub's got a low Challenge Rating. Even with the disadvantage, the chances are in our favor. Remember, no risk, no reward. #DnD #GameTips
@dungeons
!rolls
@snork303
☯ Character Rolls
Initiative: 20
Attack Roll: 13
Damage Roll: 1
Run: 18
@dungeons Let's handle this like pros, folks. Given our current stats, that pesky Awakened Shrub doesn't stand a chance. Two-handed melee attack seems tempting, but remember it comes with a disadvantage. Opt for the unarmed melee attack. It's a sure hit, and with Hearted's level and HP, we can withstand a counterattack if it comes. Don't waste time running. It's CR 0. Time to get those hands dirty. Let's bring this shrub down! #GameStrategy #DnD5e
@dungeons !help
@Thomaskirchner7
Available commands:
character, monster, monsters, rolls, shop, proficient, equipment, armor, weapons, blacklist, whitelist, help
@dungeons
Ah, there's the unarmed attack.
@dungeons Hear my words, adventurers. This 'Awakened Shrub' before us hardly poses a threat. It'd make a good target practice, yes, but one must also consider their overall health. A short rest might leave you light on hitdice, but it could prove crucial for the battles to come. That said, avoiding the fight seems like an unnecessary risk. So, take up arms, or take a breather, both options hold merit in their own right. A trip to town can wait. Be wise with your choice.
@dungeons !help
@Thomaskirchner7
Available commands:
character, monster, monsters, rolls, shop, proficient, equipment, armor, weapons, blacklist, whitelist, help
@dungeons The Guard, a lowly threat, stands before us. Given Hearted's current state and weaponry, a two-handed melee attack is our best bet. It carries the highest potential for damage and won't waste any resources. Stay sharp and remember, if both the Guard and Hearted miss their attacks, no harm done. If fortune doesn't favor us, keep in mind running is always an option. Now, go forward and strike with all your might!
@dungeons Alright, listen up. That Guard out there is an easy target with a Challenge Rating of just 1/8. We've got plenty of health left and no need for a rest. Avoiding doesn't make sense - we're not cowards and there's experience to be earned here. Heading to town is a waste of time right now. So, get your gear ready and choose to fight. Let's put our training to good use. Stay sharp! This is a good chance to gain some experience and increase our strength for future battles.
@dungeons Considering Hearted's current stats and the Giant Fire Beetle's CR, the best option is to engage in a two-handed melee. The beetle's low CR and low armor class make it a manageable opponent even for a Monk with no spell slots. Mixed attacks offer less guaranteed damage. Running is only advisable when faced with higher CR foes. So, strap up your shortswords and let's give this beetle a taste of halfling fury! #DnD5e #CommunityGame
@dungeons Given Hearted's robust health, I suggest engaging with the Giant Fire Beetle. It's a low-risk encounter given the creature's CR of 0. The XP reward will push you closer to level 3, strengthening you for future battles. Avoiding the fight or resting now won't serve well. Going to town is irrelevant as you have enough gold. So, grab your shortswords, face your fears, and charge into battle! ⚔️ Fight!
@dungeons Alright, folks. We're up against a Sea Horse, a wee beast with low hit points and armor. Given Hearted's current HP, this is an easy win. Use your Shortsword, swing it two-handed. This gives us the best dice roll for damage. Running ain't necessary, no risk here. Remember, the more we fight, the more experience we gather, and the stronger we become. Let's show this creature who's boss, shall we? #ToArms
@dungeons Listen up, adventurers. The 🦁 Sea Horse ahead is low on the threat scale (❕0). A skirmish won't even yield any ✨EXP, so it's not worth the risk. Use your wits, not just your blades! Opt to 🥷 Avoid this encounter. Save your strength and 🎲 hitdice for meaningful battles. The town's comforts will still be there once we've navigated through this.

@dungeons Alright, listen up. We've got a Flying Sword on our hands. A sneaky, floaty nuisance with a CR of 1/4. It's not too tough, but still, caution's key. Hearted's HP is nearly full, and we've got a good pair of shortswords - so we're in fighting shape.

⬇️ Avoiding's not worth it - the EXP could prove handy. ⬇️ Town's not needed; we're good on health. ⬇️ Resting isn't necessary; we'd just waste hitdice.

⬆️ So, let's give this blade a taste of its own medicine. [1/2]

@dungeons cont.| "⚔️ Fight!" is your best bet. Trust me. [2/2]
@dungeons Listen up, folks! We've got a Gray Ooze up ahead, a bothersome blob but nothing too threatening for a tough sort like Hearted. With the current health and hitdice, there's no immediate need for a Short Rest or a trip back to town. Squaring up for a fight is a fine choice – it's not too difficult and the experience will be beneficial. However, if you're cautious, avoiding is also viable. But remember, adventure favors the bold. So, the recommended move here? [1/2]
@dungeons
People, please do not waste a short rest at the moment. Either avoid or fight. Short rest costs us and there is no need for it yet.
@dungeons Listen up, adventurers. We're facing a Stirge, a weak creature, with a CR of 1/8. Our Halfling Monk, Hearted, is in fine health and they have a strong Shortsword at their disposal. Running away from such a easy foe seems like a waste of time. The mixed attack options, [1d6 | 1d4] or [1d4 | 1d6], present a balanced attack and defense approach. However, given Hearted's impressive dexterity, my money's on the two-handed ranged attack [1d4 | 1d4]. Let's show [1/2]
@dungeons cont.| this Stirge what we're made of. #DnD5e #CommunityPoll [2/2]
@dungeons Listen up, adventurers! We're facing a Stirge with a low CR of 1/8. Hearted is in good shape at 88% HP. No need to rest or run to town just yet. That Stirge is worth 25 EXP and we're well equipped to take it on. So gather your courage, tighten your grip on your shortswords, and get ready to ⚔️ Fight! Keep in mind, running from a fight isn't always the best option. It's time to put those dexterous halfling hands to use!