After years of development and months of writing I am happy to share some of the work that went into the shadow quality of Final Fantasy XVI! I hope this technical paper can give insights into further rendering improvements.

http://www.jp.square-enix.com/tech/publications.html

LIBRARY | テクノロジー推進部 ADVANCED TECHNOLOGY DIVISION | SQUARE ENIX

@sammyfreg Amazing work! First time I've seen a separate high detail shadowmap applied to spotlights and the like.
@sammyfreg Amazing share! Thank you so much!
@sammyfreg Excellent article, I admire the attention to detail. And thanks for including the part on debugging visualisations! Very insightful.
@skylark13 thanks! I wasn't sure about including this section since it's less technical. I'm glad people seem to appreciate it.
@sammyfreg For me, having been on many ends of projects and having had to debug other people's systems, these kinds of debug visualisations are worth a lot! Even when I write my own systems now I plan time to design good debugging tools up front. They make understanding what is going on, and potentially spotting the problem, a lot easier than looking through code or staring at a GPU capture for hours :)