Sammy Fatnassi

164 Followers
87 Following
25 Posts
Senior Graphics programmer at Square-Enix.
Author of the NetImgui library.
Opinions are my own.
NetImgui libraryhttps://github.com/sammyfreg/netImgui
Unreal NetImgui pluginhttps://github.com/sammyfreg/UnrealNetImgui
Graphics Programming weekly - Issue 300 - August 13th, 2023 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-300/
Graphics Programming weekly - Issue 300 - August 13th, 2023 | Jendrik Illner - 3D Programmer

3D Programmer

SIGGRAPH 2023 content links: https://blog.selfshadow.com/2023/08/12/siggraph-2023-links/. I'll be adding more conference tracks soon.
SIGGRAPH 2023 Links

Advances in Real-Time Rendering in Games 2023 program just got posted! https://advances.realtimerendering.com/s2023/index.html
SIGGRAPH 2023 Advances in Real-Time Rendering in Games course

Dear ImGui 1.89.8 released!
https://github.com/ocornut/imgui/releases/tag/v1.89.8
- general maintenance, 20+ fixes/small features
- opt-in support for OpenType SVG emoji/colorful fonts via Freetype+lunasvg
- (+ near finish-line tweaks to range-select branch before merging in 1.90)
Release v1.89.8 · ocornut/imgui

1.89.8: August release! 🌞 Reading the changelog is a good way to keep up to date with the things Dear ImGui has to offer, and maybe will give you ideas of some features that you've been ignoring un...

GitHub
I'm honored to be presenting Guerrilla's new Voxel Cloud tech from #HorizonForbbidenWest #BurningShores at the Advances in Real-time Rendering in Games Course during SIGGRAPH 2023 with "Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds".
👇
https://advances.realtimerendering.com/s2023/index.html#Nubis3
SIGGRAPH 2023 Advances in Real-Time Rendering in Games course

After years of development and months of writing I am happy to share some of the work that went into the shadow quality of Final Fantasy XVI! I hope this technical paper can give insights into further rendering improvements.

http://www.jp.square-enix.com/tech/publications.html

LIBRARY | テクノロジー推進部 ADVANCED TECHNOLOGY DIVISION | SQUARE ENIX

Belated #introduction to the #GameDev community.

I am Sammy Fatnassi, a Graphics programmer at Square-Enix in Tokyo but originally from Montréal. Enjoy reading, video games, travelling, and programming.

I made #NetImgui (https://github.com/sammyfreg/netImgui) and #UnrealNetImgui libraries to help people with game development.

Here to follow the new developments in graphics community.

I also publish a daily scenic picture of my stay in Japan, at https://www.instagram.com/sammyfatnassi/

Please to meet you all. よろしく!

GitHub - sammyfreg/netImgui: 'Dear Imgui' remote access library and application

'Dear Imgui' remote access library and application - GitHub - sammyfreg/netImgui: 'Dear Imgui' remote access library and application

GitHub