so i guess unity's whole move here was to try to strong-arm its customers into using one of their products (LevelPlay) instead of a competitor (AppLovin) with weird business moves instead of just like, offering a better product
which is, honestly, a good summary about how i feel like unity's run as a business for the last few years, and a situation that oligopolies in general perpetuate
https://mobilegamer.biz/fuck-you-were-not-paying-inside-unitys-runtime-fee-fiasco/



