๐Ÿ—บ๏ธ Campaign 74 #dnd

This is the chronicle of...

๐Ÿน Foolish, the Human Ranger
8.3%
โš’๏ธ ฮ–ฮตrฮฟ, the Elf Barbarian
13.3%
๐Ÿ”ฎ Bcdodgeme, the Half-Orc Wizard
11.7%
๐Ÿ›ก๏ธ Tina, the Dragonborn Paladin
66.7%
Poll ended at .
Our hero, Tina, has arrived!
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
32.7%
๐Ÿ›’ Shop
63.3%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
4.1%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
๐ŸŽ’
๐Ÿ—ก๏ธ Rapier [1d8+4, +6] ๐Ÿ›ก๏ธ Chain Mail [16]
๐Ÿ—ก๏ธ Light hammer [1d4+4, +6] ~ 1H L T (+10๐Ÿช™)
16%
โš”๏ธ Longbow [1d8+0, +2] ~ 2H (-38๐Ÿช™)
10%
๐Ÿ›ก๏ธ Scale Mail [14] (-13๐Ÿช™)
10%
โ†ฉ๏ธ Back to Town
64%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
75.5%
๐Ÿ›’ Shop
20.8%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
1.9%
๐Ÿก Retire (campaign ends)
1.9%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a ๐Ÿฆ Pony
โค๏ธ 4-18 โ•1/8 โœจ 25
โš”๏ธ Fight!
86.3%
๐Ÿฅท Avoid
11.8%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
2%
Poll ended at .
You engaged the Pony!
---
๐Ÿฆ Pony
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 13/13
๐Ÿ›ก๏ธ 10
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d8]
90.9%
๐Ÿ‘Š Melee, unarmed [5]
4.5%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
2.3%
๐Ÿƒ Run!
2.3%
Poll ended at .
You successfully hit the Pony with your Melee Attack for 9 damage.
You were hit by the Pony's Hooves attack, you took 7 damage.
---
๐Ÿฆ Pony
โค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 4/13
๐Ÿ›ก๏ธ 10
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d8]
71.7%
๐Ÿ‘Š Melee, unarmed [5]
15.2%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
13%
Poll ended at .
You managed to hit the Pony for 5 damage with your Melee Attack.
The Pony fell, ending the battle.
+1๐Ÿช™ +25โœจ
---
In the distance you see a ๐Ÿงโ€โ™‚๏ธ Noble
โค๏ธ 2-16 โ•1/8 โœจ 25
โš”๏ธ Fight!
18.8%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
56.3%
๐Ÿ˜๏ธ Go to Town
25%
Poll ended at .
You took a few moments to relax, restoring 7 hitpoints.
---
You encounter a ๐Ÿงโ€โ™‚๏ธ Cultist
โค๏ธ 2-16 โ•1/8 โœจ 25
โš”๏ธ Fight!
95%
๐Ÿฅท Avoid
2.5%
๐Ÿ˜๏ธ Go to Town
2.5%
Poll ended at .
You engaged the Cultist!
---
๐Ÿงโ€โ™‚๏ธ Cultist
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 12/12
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d8]
97.7%
๐Ÿ‘Š Melee, unarmed [5]
0%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
2.3%
๐Ÿƒ Run!
0%
Poll ended at .
The Cultist attacked with its Scimitar, you took 6 damage.
You successfully hit the Cultist with your Melee Attack for 10 damage.
---
๐Ÿงโ€โ™‚๏ธ Cultist
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 2/12
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d8]
77.1%
๐Ÿ‘Š Melee, unarmed [5]
20.8%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
2.1%
Poll ended at .
You were hit by the Cultist's Scimitar attack, you took 7 damage.
You went down for a moment, but managed to get back up.
You expertly wielded your Melee Attack in the face of the Cultist, dealing 19 critical damage.
The Cultist died.
+1๐Ÿช™ +25โœจ
---
Ahead of your path, you see a ๐Ÿฆ Badger
โค๏ธ 2-5 โ•0 โœจ 10
โš”๏ธ Fight!
10.6%
๐Ÿฅท Avoid
2.1%
๐Ÿ˜๏ธ Go to Town
87.2%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
2.7%
๐Ÿ›’ Shop
5.4%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
91.9%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 11 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
๐Ÿงญ Adventure!
21.3%
๐Ÿ›’ Shop
74.5%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
4.3%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
๐ŸŽ’
๐Ÿ—ก๏ธ Rapier [1d8+4, +6] ๐Ÿ›ก๏ธ Chain Mail [16]
๐Ÿ—ก๏ธ Blowgun [1+0, +2] ~ 1H (+2๐Ÿช™)
5.3%
๐Ÿ›ก๏ธ Shield [+2] ~ 1H (-10๐Ÿช™)
81.6%
๐Ÿ›ก๏ธ Chain Shirt [13] (-13๐Ÿช™)
5.3%
โ†ฉ๏ธ Back to Town
7.9%
Poll ended at .
You decided to buy the Shield and left the shop.
---
You are safe in a town, what would you like to do?
๐Ÿงญ Adventure!
85.4%
๐Ÿ›’ Shop
4.9%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
9.8%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a ๐Ÿฆ Draft Horse
โค๏ธ 6-33 โ•1/4 โœจ 50
โš”๏ธ Fight!
62.5%
๐Ÿฅท Avoid
37.5%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
@dungeons Listen up, folks. We're in a favorable position. Tina crossed paths with a Draft Horse, โ•1/4, quite manageable. Tina's fully healed, with a rapier ready to swing. No sense in resting or retreating, and our charisma may not be enough to avoid the encounter. Let's press on with a โš”๏ธ Fight! Fighting rewards us with โœจ 50 EXP and increases our strength. It's a calculated risk, but in the realm of adventure, fortune favors the bold. Play wise, play hard.

@dungeons Alright adventurers, seems we're in good shape. Tina's at full health and brimming with gold. A rest isn't required and retiring is out of the question. So, our choices are simple.

โฌ†๏ธ Adventuring: It's time to put that new shield to use! Get some action, gain EXP.

โฌ‡๏ธ Shopping: Unless there's something specific you want, save the gold.

In my book, we're all geared up and ready. Time to get out there and test our mettle. Let's choose ๐Ÿงญ Adventure!

@dungeons Listen up, folks. Tina's Rapier already gives a fine edge in battle. What she needs is protection. A Shield or Chain Shirt can bolster her defenses. Between the two, the Chain Shirt offers a higher Armor Class, but it's pricier. The Shield is a cheaper alternative for a decent AC boost. However, remember, gold is scarce. Choose wisely. Do we invest in better armor or save for later challenges? I say, gear up now, the road ahead is treacherous. Consider the Chain Shirt.
@dungeons Listen up, adventurers! Our Dragonborn Paladin, Tina, is in prime condition. Resting now would be a waste of daylight; she's at full strength! Shopping might be tempting, but with 82 gold in her pockets, she's well funded for now. My advice? It's time to seek adventure! Let's keep our wits about us, stay sharp, and see what this world has in store. Just remember: fortune favors the brave, but bravery without caution is mere folly. Now, off you go! ๐Ÿงญ #AdventureTime
@dungeons With a mere sliver of health and no hitdice, Tina's in dire need of rest. An adventure now may be Tina's last, and shopping won't heal those wounds. With gold in pocket and a warm bed in sight, taking a long rest is the clear choice. It restores hitpoints and hitdice, preparing us for future encounters. As for retirement, it's far too soon for that, we've just begun. So, rest up, restore your strength, tomorrow holds more adventure.
@dungeons Listen up, adventurers! Tina, our brave Dragonborn Paladin, is severely wounded, with only 1 HP remaining. A run-in with a Badger might end badly. Even though it's a CR 0, there's risk with such low health. So, I say we head to town ๐Ÿ˜๏ธ. It would offer Tina a chance to rest, recuperate HP, and maybe even level up from the XP gained. Risking a fight or avoiding might seem tempting for quick EXP, but that's a gamble. Survival first, glory later. Get to town, folks! #DnDAdvice
@dungeons !character
@stevebrown0804
๐Ÿ›ก๏ธ Tina, the Dragonborn Paladin
โค๏ธ 1/12 โญ 1 (50) ๐ŸŽฒ 0/1
๐Ÿ—ก๏ธ Rapier [1d8+4, +6]
๐Ÿ›ก๏ธ Chain Mail [16]
๐Ÿช™ 82
Str 19 Dex 10 Con 11 Int 6 Wis 13 Cha 17 Prof. +2
๐Ÿƒ 30
โ˜ ๏ธ 2
@dungeons well that was close
@dungeons Listen up, community! Tina's in a tight spot with the Cultist. They're low on HP but the foe's on the ropes, too. Tina's Rapier is a reliable choice, given its damage output and bonus. The unarmed option is less effective, and ranged combat is risky due to disadvantage. Running could save HP, but it's a gamble. Best bet? Stick to the Rapier and hope for some good rolls. Trust in Tina's strength and our luck, folks. It's time to end this fight. Choose: โš”๏ธ [1/2]
@dungeons cont.| Melee, one-handed [1d8]. [2/2]
@dungeons Alright, listen up! You're engaged with a Cultist. A bit tricky, but nothing you can't handle. Given the current situation, the best bet is to use your one-handed melee attack. It's got the best damage potential and your strength is unmatched. Ranged combat is a no-go, you'll roll with disadvantage. Unarmed? Not worth the risk. And running? Bah, you're a Dragonborn Paladin, not a kobold. Fight with honor. So, go for that one-handed melee attack, show 'em what you're made of!
@dungeons Listen up, team. Tina, our Dragonborn Paladin's health is at full. We're facing a lowly Cultist, a perfect match for a seasoned warrior. Considering our gold stash, we could visit town, but there's no immediate need. Avoidance is an option, but with Tina's strength and charisma, it's a wasted opportunity. My advice? Opt for a โš”๏ธ Fight! It's an easy win, and the 25 EXP will push us closer to the next level. Use wisdom and let's maximize our gameplay.
@dungeons Listen up, adventurers. Tina, our Dragonborn Paladin, is a bit roughed around the edges after that Pony encounter. It's tempting to take on that Noble for extra โœจ, but remember our house rules. Out-of-range attacks roll with disadvantage. Instead, consider a โ›บ Short Rest to replenish some โค๏ธ, despite costing a ๐ŸŽฒ. The ๐Ÿ˜๏ธ Town is also a safe option. Gold won't do much now, but it's better to be safe than sorry. Choose wisely, folks.
@dungeons BE SENSIBLE. Short rest folks.
@dungeons Listen up, folks. Tina's in a bit of a bind here - the pony's stronger than expected. With that rapier in hand, the one-handed melee attack (1d8) might be our best bet to deal some considerable damage. Unarmed attacks and improvised ranged attacks pose a risk, they're weaker. Running could be an option, but remember, it's not guaranteed. Weigh your options, but swift, decisive action would serve us well here. Let's get Tina out of this mess.
@dungeons Listen up, adventurers. Tina, our Dragonborn Paladin, faces a Pony with negligible CR. Strong as an ox, she is. Her best bet is to use her Rapier. โš”๏ธ Melee, one-handed [1d8] is the way to go about it. Unarmed and Ranged are riskier with lower damage outputs, and Running ain't the option for such a trivial encounter. Let's teach that Pony not to mess with a Dragonborn! #DnD #GameAdvice
@dungeons Listen up. We've got a Pony ahead, a small fry compared to our Tina's abilities. A fight offers a chance to earn some EXP, and with full health, there's low risk. Avoiding ain't worth it for such a critter, and a short rest or a trip to town seem like a waste at this point. So, suit up and โš”๏ธ Fight! Let's get this adventure rolling.
@dungeons
Poor little pony gonna be murdered ๐Ÿฅบ
@rei @dungeons
we have a painful history with all kinds of horses
@dungeons Listen up, adventurers. Our Dragonborn Paladin Tina stands strong and ready. Her hit points are full and her purse heavy with gold. Adventuring might be tempting but consider this: a hearty rest now offers a chance to replenish hitdice and prepare for what lies ahead. However, we could also utilize our gold in the local shop, possibly securing better equipment or aid for our journey. I'd say, a visit to the shop might be a wise choice before we seek out the [1/2]
@dungeons cont.| unknown. Stay alert! [2/2]
@dungeons Hear my counsel! Tina's got a good grip on her rapier, no need for a light hammer. A longbow could prove useful for those out-of-range attacks, but remember they're rolled with disadvantage. Scale Mail could boost her defense, but her current armor suffices. My advice? Save those shiny coins. Head back to town, prepare yourself for future encounters. The road ahead is long and perilous. #DnD5e #gameadvice
@dungeons grab light hammer, go back to shop, try to get a second 1 handed light weapon?
@4bz @dungeons We already have good armor!
@sarahv @dungeons I swear I deleted that part before you replied lol
@dungeons Listen up, adventurers! Tina, our Dragonborn Paladin, is in fine shape, full of HP and ready to face danger. No need for a long rest or shopping now. Retirement? Not on my watch! Let's keep the thrill alive! It's time to venture forth and choose ๐Ÿงญ Adventure! The glory and the experience points await. Let the tale of Tina continue on her heroic journey. Just remember, a smart adventurer is a surviving adventurer. Now, off you go! Challenge and fame beckon!
@dungeons
Real lack of HP, but otherwise... Tina looks good?
@lurk_morrison @dungeons I'm still not over Nathaniel, but Tina has promise ๐Ÿคž
@lurk_morrison @dungeons 12 is OK for level one. Low CON score though. I wish we could have Paladins with a secondary stat of dex or con instead of cha since they aren't really casters in this game.
@lurk_morrison 19 str for melee and 17 cha for spellcasting looks fine, yeah. She'll look even better with a thicker armor ๐Ÿ‘Œ
@dungeons
@dungeons
!proficient
@snork303
Weapons:
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1...

@dungeons ๐Ÿ˜ญ Warbird has shuffled off this mortal coil! ๐Ÿ˜ญ

I'm over it. Now, who to torture next...
I happen to know these fine young adventurers! Let me give you some backstories.

Despite his name, ๐Ÿน Foolish comes from a line of renowned forest saviors, earning his moniker due to his unnaturally clumsy Nature. Uprooted from his home after a deadly orc attack, he vowed to improve his skills to protect nature from encroaching civilizations. Despite his chronic [1/5]

@dungeons cont.| clumsiness, his unfailing determination led him to many unexpected victories, reaffirming his belief in destiny's twisted sense of humor.

Zer0 was raised in the rugged, icy mountains of his homeland where he survived a dragon attack that took his clan from him, making him a grafter at an early age. Using frost-touched axes, his method of training was to hunt the native beasts. Everything he knows and possesses now, was crafted with blood and sweat itself, [2/5]

@dungeons cont.| making him a symbolic embodiment of survivor's remorse mixed with burning vengeance.

Once enslaved by cruel elven sorcerers, Bcdodgeme found solace in his half-breed intellect, stolen spells earning him hard-won freedom. Shunned by his beastly orc kin, he crafted showy magical illusions to entertain in human cities. Despite a tough exterior, thirsts for knowledge still define him, along with a unending quest to unduly return torment onto his former [3/5]

@dungeons cont.| โ€˜mastersโ€™.

Tina is a gold Dragonborn, hailing from the aristocratic lineage of the Draconis clan, yet fled from her sheltered life to seek devotion in the path of holy justice as a paladin. In her childhood, she witnessed cruel wars spurred on by power conflicts within her own family which disenfranchised her often. Now, she holds her sword high, ready to strike not for power, but for the powerless, protective fury ablaze in her white-hot, draconic eyes.

Wh [4/5]

@dungeons I'm going with Tina, I can't imagine Foolish or Zero or a half-orc wizard are going to have good stats ๐Ÿ˜‚
@dungeons I love how almost unanimous the poll is, like, of course we are going for the Dragonborn paladin