You used your Ranged Attack to hit the Giant Lizard for 8 damage.
The Giant Lizard died.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ”₯ Ice Mephit
❀️ 6-36 ❕1/2 ✨ 100
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
15.8%
β›Ί Short Rest (+❀️ -🎲)
52.6%
🏘️ Go to Town
5.3%
Poll ended at .
You took a short rest, restoring 8 hitpoints.
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
75%
πŸ₯· Avoid
21.4%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
2.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
94.1%
πŸƒ Run!
2.9%
Poll ended at .
You used your Ranged Attack to hit the Draft Horse for 8 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
92.5%
πŸƒ Run!
2.5%
Poll ended at .
The Draft Horse used Hooves, dealing 11 damage to you.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
16.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
62.2%
πŸƒ Run!
21.6%
Poll ended at .
You used your Ranged Attack to hit the Draft Horse for 5 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
3.6%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
78.6%
πŸƒ Run!
17.9%
Poll ended at .
You were hit by the Draft Horse's Hooves attack, you took 8 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
13.6%
πŸ‘Š Melee, unarmed [3]
2.3%
🏹 Ranged, two-handed [1d8] ⬇️
47.7%
πŸƒ Run!
36.4%
Poll ended at .
You successfully hit the Draft Horse with your Ranged Attack for 11 damage.
You won the battle, killing the Draft Horse.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
8.6%
πŸ₯· Avoid
5.7%
β›Ί Short Rest (+❀️ -🎲)
34.3%
🏘️ Go to Town
51.4%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
19.4%
πŸ›Œ Long Rest (+❀️ +🎲)
80.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 19 hitpoints and 1 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
15.4%
πŸ›’ Shop
84.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Battleaxe [1d8+2, +4] ~ 1H V (+15πŸͺ™)
11.5%
πŸ›‘οΈ Leather Armor [14] (+15πŸͺ™)
3.8%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
26.9%
↩️ Back to Town
57.7%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
84.6%
πŸ›’ Shop
15.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ§β€β™‚οΈ Acolyte
❀️ 2-16 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.8%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Acolyte!
---
πŸ§β€β™‚οΈ Acolyte
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Melee, improvised [1d4]
17.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
82.8%
πŸƒ Run!
0%
Poll ended at .
The Acolyte used Club, dealing 3 damage to you.
---
πŸ§β€β™‚οΈ Acolyte
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 10
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
βš”οΈ Melee, improvised [1d4]
19%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
81%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Acolyte with your Ranged Attack for 6 damage.
You won the battle, killing the Acolyte.
+1πŸͺ™ +50✨
---
You encounter a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
74.2%
πŸ₯· Avoid
16.1%
β›Ί Short Rest (+❀️ -🎲)
6.5%
🏘️ Go to Town
3.2%
Poll ended at .
You confronted the Sea Horse!
---
🦁 Sea Horse
❀️❀️❀️ 3/3
πŸ›‘οΈ 11 🌊
❕0
✨ 0
🏹 Ranged, two-handed [1d8] ⬇️
84.6%
βš”οΈ Melee, improvised [1d4] ⬇️
11.5%
πŸ‘Š Melee, unarmed [3] ⬇️
3.8%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Sea Horse for 8 damage.
The Sea Horse died.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
88%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
8%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
8.7%
πŸ‘Š Melee, unarmed [3]
4.3%
🏹 Ranged, two-handed [1d8] ⬇️
73.9%
πŸƒ Run!
13%
Poll ended at .
You used your Ranged Attack to hit the Elk for 9 damage.
The Elk used its Ram perfectly, dealing 16 critical damage to you.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
4.5%
πŸ‘Š Melee, unarmed [3]
4.5%
🏹 Ranged, two-handed [1d8] ⬇️
63.6%
πŸƒ Run!
27.3%
Poll ended at .
You managed to hit the Elk for 9 damage with your Ranged Attack.
The Elk died.
+5πŸͺ™ +50✨
---
In the distance you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
10%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
40%
Poll ended at .
You sat down and caught your breath, regaining 14 hitpoints.
---
In the distance you see a 🦁 Giant Frog
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
10.5%
🏘️ Go to Town
15.8%
Poll ended at .
You engaged the Giant Frog!
---
🦁 Giant Frog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
17.6%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
70.6%
πŸƒ Run!
11.8%
Poll ended at .
You successfully hit the Giant Frog with your Ranged Attack for 11 damage.
The Giant Frog attacked with its Bite, you took 7 damage.
---
🦁 Giant Frog
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 12/23
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
0%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
76.5%
πŸƒ Run!
23.5%
Poll ended at .
You successfully hit the Giant Frog with your Ranged Attack for 8 damage.
---
🦁 Giant Frog
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/23
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
16.7%
πŸ‘Š Melee, unarmed [3]
8.3%
🏹 Ranged, two-handed [1d8] ⬇️
75%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Giant Frog for 4 damage.
The Giant Frog fell, ending the battle.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
36.4%
πŸ₯· Avoid
0%
🏘️ Go to Town
63.6%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5%
πŸ›’ Shop
10%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
5%
Poll ended at .
You slept soundly through the night, regaining 12 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
42.9%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
3.6%
🏑 Retire (campaign ends)
3.6%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Blowgun [1+3, +5] ~ 1H (+15πŸͺ™)
0%
πŸ—‘οΈ Dart [1d4+3, +5] ~ 1H T (+24πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [14] (+20πŸͺ™)
5.6%
↩️ Back to Town
94.4%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
78.6%
πŸ›’ Shop
14.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
7.1%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
80%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Flying Sword!
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
96.3%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
3.7%
πŸƒ Run!
0%
Poll ended at .
The Flying Sword attacked with its Longsword, you took 6 damage.
You used your Ranged Attack to hit the Flying Sword for 5 damage.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
100%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Flying Sword used Longsword, dealing 9 damage to you.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
57.7%
βš”οΈ Melee, improvised [1d4] ⬇️
3.8%
πŸ‘Š Melee, unarmed [3] ⬇️
3.8%
πŸƒ Run!
34.6%
Poll ended at .
You managed to hit the Flying Sword for 6 damage with your Ranged Attack.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
79.4%
βš”οΈ Melee, improvised [1d4] ⬇️
2.9%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
17.6%
Poll ended at .
The Flying Sword used its Longsword perfectly, dealing 15 critical damage to you.
You got knocked unconscious, but managed to get back up.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
52.8%
βš”οΈ Melee, improvised [1d4] ⬇️
2.8%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
44.4%
Poll ended at .
The Flying Sword used Longsword, dealing 7 damage to you.
You got knocked down, but somehow found the strength to get back up.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/16
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
63.4%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
36.6%
Poll ended at .
You managed to hit the Flying Sword for 5 damage with your Ranged Attack.
The Flying Sword fell, ending the battle.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
15%
πŸ₯· Avoid
2.5%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
72.5%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
13%
πŸ›Œ Long Rest (+❀️ +🎲)
87%
🏑 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 23 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
24.4%
πŸ›’ Shop
68.9%
πŸ›Œ Long Rest (+❀️ +🎲)
4.4%
🏑 Retire (campaign ends)
2.2%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
βš”οΈ Greatclub [1d8+2, +4] ~ 2H (+24πŸͺ™)
3%
βš”οΈ Shortbow [1d6+3, +5] ~ 2H (+0πŸͺ™)
0%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
3%
↩️ Back to Town
93.9%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
75%
πŸ›’ Shop
18.8%
πŸ›Œ Long Rest (+❀️ +🎲)
4.2%
🏑 Retire (campaign ends)
2.1%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ€– Homunculus
❀️ 2-8 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Homunculus!
---
πŸ€– Homunculus
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, two-handed [1d8]
100%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Homunculus used Bite, dealing 1 damage to you.
You utilized your Ranged Attack perfectly, dealing 7 critical damage to the Homunculus.
You killed the Homunculus.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
67.7%
πŸ₯· Avoid
22.6%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
6.5%
Poll ended at .
You engaged the Darkmantle!
---
🧟 Darkmantle
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
91.3%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
8.7%
Poll ended at .
You successfully hit the Darkmantle with your Ranged Attack for 5 damage.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 17/22
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
97.2%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
2.8%
Poll ended at .
The Darkmantle attacked with its Crush, you took 9 damage.
You successfully hit the Darkmantle with your Ranged Attack for 7 damage.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/22
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
83.9%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
16.1%
Poll ended at .
You managed to hit the Darkmantle for 4 damage with your Ranged Attack.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/22
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
100%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Darkmantle for 5 damage.
---
🧟 Darkmantle
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/22
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
93%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Darkmantle with your Ranged Attack for 10 damage.
You won the battle, killing the Darkmantle.
+7πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Deer
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
10.5%
β›Ί Short Rest (+❀️ -🎲)
34.2%
🏘️ Go to Town
13.2%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
Ahead of your path, you see a 🦁 Weasel
❀️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Fight!
85.3%
πŸ₯· Avoid
14.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Weasel!
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
35.6%
πŸ‘Š Melee, unarmed [3]
35.6%
🏹 Ranged, two-handed [1d8] ⬇️
26.7%
πŸƒ Run!
2.2%
Poll ended at .
You took 1 damage from the Weasel's Bite.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
46.8%
πŸ‘Š Melee, unarmed [3]
21.3%
🏹 Ranged, two-handed [1d8] ⬇️
25.5%
πŸƒ Run!
6.4%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
32.7%
πŸ‘Š Melee, unarmed [3]
32.7%
🏹 Ranged, two-handed [1d8] ⬇️
23.1%
πŸƒ Run!
11.5%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
39%
πŸ‘Š Melee, unarmed [3]
31.7%
🏹 Ranged, two-handed [1d8] ⬇️
19.5%
πŸƒ Run!
9.8%
Poll ended at .
You were hit by the Weasel's Bite attack, you took 1 damage.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
37.9%
πŸ‘Š Melee, unarmed [3]
44.8%
🏹 Ranged, two-handed [1d8] ⬇️
17.2%
πŸƒ Run!
0%
Poll ended at .
You took 1 damage from the Weasel's Bite.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
32.3%
πŸ‘Š Melee, unarmed [3]
32.3%
🏹 Ranged, two-handed [1d8] ⬇️
25.8%
πŸƒ Run!
9.7%
Poll ended at .
You used your Melee Attack to hit the Weasel for 6 damage.
The Weasel died.
+1πŸͺ™ +10✨
---
You encounter a πŸ§β€β™‚οΈ Drow
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
69%
πŸ₯· Avoid
10.3%
🏘️ Go to Town
20.7%
Poll ended at .
You confronted the Drow!
---
πŸ§β€β™‚οΈ Drow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
22.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
72.2%
πŸƒ Run!
5.6%
Poll ended at .
The Drow dealt a critical blow to you with its Shortsword, you took 13 damage.
---
πŸ§β€β™‚οΈ Drow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
12.9%
πŸ‘Š Melee, unarmed [3]
3.2%
🏹 Ranged, two-handed [1d8] ⬇️
16.1%
πŸƒ Run!
67.7%
Poll ended at .
@dungeons Listen up, adventurers. We're up against a drow, not the easiest foe. Dorkside's best bet is to keep distance and use that longbow. Yes, there's a disadvantage for out-of-range, but given our ranger's Dex and attack bonus, it's still a solid choice. Melee improvisation or unarmed? Not wise. Running? Only if we're outmatched. Keep your wits, aim true, and let's bring down this drow. #dnd5e #communitycampaign

@dungeons Alright, you've stumbled upon a Drow. CR 1/4 & 50 EXP up for grabs. You're a bit battered, but still in fighting shape. Here's my sage advice.

⬇️Avoiding might seem tempting, but it's a missed chance to gain EXP and gold.

βš”οΈFight! With your current stats and Longbow, you can take 'em. Just remember, spells won’t consume a slot if both attacks miss.

🏘️Town can wait. It's a distraction now.

So, pull up those ranger boots and let's get to work! #DnD #Dorkside #FightOn

@dungeons Folks, we should have just left that weasel alone. It earned its life.
@dungeons Listen up folks, Dorkside's in a bit of a pickle. Got a Weasel nipping at their heels. That beastie may be small, but it can bite. Don't go wasting a spell slot for this, they're too valuable. Ranged attacks have a disadvantage, but a good hit can finish it off. Melee's a safer bet, but with our ranger's strength, an improvised attack could bring it down. Runnin'? Not a chance, we're not fleeing from a Weasel. Let's face it head on and put an end to this menace! βš”οΈπŸ‘Š
@dungeons Listen up, crew! Dorkside took a teensy hit, but their health's still robust. This weasel is a lightweight, a CR 0. With our current state, running is a coward’s choice. Unarmed isn't wise; our strength is in the longbow. The downside, out-of-range attacks roll with disadvantage. But remember, if both attacks miss, the spell slot's saved. The improvised melee is an option, but the bow's damage potential is higher. Let's risk it. I say: pull back the [1/2]
@dungeons cont.| bowstring and let an arrow fly! 🏹 [2/2]
@dungeons This weasel is truly making a fool of us.
@dungeons Is this weasel gonna bite us to death 1 point at a time
@dungeons The Weasel's nibble ain't nothing compared to what we've faced. They've a mere 1 HP with a CR 0. Let's not waste ranged attacks or a chance to bolt. Save your spell slots for worthier foes. Go with the βš”οΈ Melee, improvised [1d4]. It's enough to fell this critter and conserve resources for challenges ahead. Onward, adventurers!
@dungeons
This has the potential to be the funniest/saddest loss yet.
@dungeons Listen well, adventurers! The Weasel stands but one blow from defeat, and Dorkside's health remains robust. Our Ranger's prowess lies in ranged combat; let us utilize that. Despite the disadvantage of out-of-range attacks, the Longbow's potential damage far exceeds other options. If both attacks miss, no harm is done. Don't squander a chance to use your strengths, even when the odds seem against you. So, the best course is to shoot with the Longbow. Don't [1/2]
@dungeons cont.| run, stand your ground! 🏹 #DnD5e #CommunityGame [2/2]
@dungeons I don't care if it's the wrong call this fight. I want to punch this thing. We got like 20 more tries before it's a problem 🀣
@dungeons Listen up, adventurers. This Weasel may seem insignificant, but don't underestimate it. Using our Longbow from distance puts us in disadvantage, not the smartest move. Melee is our best bet here. Now, you could go unarmed, but why risk it when you can use an improvised melee weapon? So, grab that nearest rock or branch, and let's give this critter what for. Be smart and pick the improvised melee attack for this round.
@dungeons Why are we punching a weasel, folks?
@dungeons Listen up, folks. We're engaging a Weasel. These creatures ain't no heavy hitters, but can be quick. Here's what we got: Melee with an improvised weapon, unarmed melee, ranged attack, or running. Remember, ranged attacks are rolled with disadvantage. It ain't worth it. Unarmed melee ain't no good either, not when we've got a decent weapon to wave about. So, let's stick to what we know. Go with the improvised melee attack. It's a Weasel, for goodness sake. We [1/2]
@dungeons cont.| won't need to run. Be smart, be decisive. Do it right. [2/2]
@dungeons smack this weasel in the mouth
@dungeons Listen up, you lot. We've got a tiny weasel blocking our path. Don't let its size fool you; every creature has its tricks. Still, Dorkside's in good shape, and we've got a pair of spell slots to spare. That weasel might have some gold on it, and we could use some more. My advice? Stand tall, draw that longbow, and give it a good fight. Just save some energy in case more come sniffing around. If you're feeling skittish, there's no shame in making a detour to [1/2]
@dungeons cont.| town. But remember, no risk, no reward. #DnD5e [2/2]
@dungeons Hear me, brave adventurers! A mere deer blocks our path, a creature no match for our half-elf ranger's skills. Its challenge rating and experience reward are low, hardly worth the effort. I say, save our strength, our hitdice, and our gold for greater challenges ahead. Do we need a rest or a town visit? Nay! We are of hearty stock and good health. My counsel? Choose the path of the ninja. Avoid the deer, and let us press forward to encounters of true worth. Make it so!
@dungeons Listen up, adventurers! Dorkside's taken a beating but the Darkmantle's on its last leg. Don't even think about running, it's not worth the risk. Use that trusty Longbow, finish this fight off with a ranged attack. Melee? Improvised? Unarmed? Nah, those are disadvantageous here. Stick with what works. Ranged, two-handed! Your spell slots will remain unused if both attacks miss. Let's get this over with and tally up the gold. Happy hunting!
@dungeons Alright, folks! Let's stay sharp. Our Half-Elf Ranger's handling a Darkmantle. Nasty critters. Now, listen up! Going for a ranged attack is our best bet. That longbow's got bite, and Dorkside's got the dexterity to back it up. Melee? Unwise. Darkmantles are close-combat devils. And running? Not yet, the beast's on its last legs. Let's finish the job. Use that bow, aim true. We'll have this battle in the bag. So, ready your arrows and let 'em fly!
@dungeons Listen up. That Darkmantle's got 10 HP left, we've got a good chance to slay 'em. The Ranged, two-handed attack's our best bet. High potential damage and, with Dorkside's dexterity, a solid hit chance. Melee options come with disadvantage. And running? You've got a check to beat. If you're feeling lucky, might as well use it to lay our foe low. Don't forget, unsuccessful attacks won't eat up spell slots. Let's keep the momentum, folks. Stick with the [1/2]
@dungeons cont.| ranger's bow. Show that Darkmantle who's boss. [2/2]
@dungeons Listen up, everyone! Dorkside, our Ranger, just dealt a good blow to the Darkmantle. Now it's our turn. Given our attack rules, I'd suggest sticking with the Ranged attack (🏹). It's Dorkside's strength and it deals with the most damage. Running πŸƒ is not necessary yet, and melee βš”οΈ options are less effective this time around. Remember, we're dealing with a CR 1/2 creature, so let's not panic. Keep your wits about you and keep those arrows flying! May your [1/2]
@dungeons cont.| aim be true, and your courage steadfast. [2/2]
@dungeons Listen up, folks! Dorkside's engaged a Darkmantle and we need to make the right move. Now, with this creature's low armor class, our best bet is to use that Longbow for a two-handed ranged attack. It gives us the best damage potential. Melee options are less favorable, even with the house rule advantage for simultaneous rolls. Running isn't strategic either - Darkmantle ain't that tough. So, let's take this critter down from a distance and pocket that sweet [1/2]
@dungeons cont.| 100 EXP. 🏹#DnD5e #CommunityGame [2/2]
@dungeons Listen up, adventurers! A Darkmantle lies ahead, a sneaky beast but not too tough if dealt with properly. Fighting would yield good EXP, but remember, we're not at full health. Avoiding isn't a bad option, it keeps us safe. Short resting could restore HP but costs hitdice. However, visiting town might be best - it's a respite from battle, a chance to gather strength. Weigh the risks and rewards, but my bones tell me the town's safety calls to us. Make your choice wisely.
@dungeons Listen up, adventurers! Confronting the Homunculus, use your trusty Longbow for a ranged attack. Spells won't be wasted if both you and the monster miss. Melee options are at a disadvantage due to the house rules, plus your dexterity trumps your strength. Running isn't necessary, this creature ain't much of a threat. Stick to what you know, play to your strengths and send that Homunculus packin'! Remember, strategy wins battles, not bravado.
@dungeons Alright, listen up. We've got a Homunculus ahead, pesky little critter. Thing is, it's got a low CR, so a good chance for some easy experience points. Our ranger's healthy, and those spell slots are ripe for the using. Go ahead, choose "Fight!" No need for town or rest here. Trust me, I've faced meaner in my sleep. Don't shy away from a fight that can strengthen us. Let's keep moving, folks.
@dungeons Listen up, adventurers. Dorkside's in tip-top shape with 100% HP, a full stock of Hit Dice, and all Spell Slots. We have 51 gold, not enough for substantial gear. A Long Rest would just waste time. So, NO to Shopping or Resting for now. Retiring isn't an option, we're just getting started! π—”π—±π˜ƒπ—²π—»π˜π˜‚π—Ώπ—² beckons us forward. Let's gain more XP, gold and face some challenges. We'll deal with whatever comes head on. Two words for ya: 🧭 Adventure! #DnD5e #DungeonGuide
@dungeons Consider your current longbow, it's better than both the greatclub & shortbow. No need to waste gold there. Hide Armor won't improve your protection either. Best choice is to head back to town, save your gold for now. Remember, a wise adventurer knows when to spend and when to save. Back to town it is! #DnD #Dorkside'sAdventure