Look Iām sorry but you canāt convince me that, from an outside spectator point of view, this is clearer than āA punches B in the faceā (Also applicable to card games if you donāt know how the card game works or what the cards do)
If anything despite its complexity when playing I find that Tekken is probably one of the easier games to watch, like there are no meters or fireballs or things like that for the most part, itās mostly fistacuffs and at most the guy gets angry, just ignore that Akuma and Geese are in the game
@kayin one of the things I kept trying to point out to my designer friends is that you can't toss away a genre's 'cruft' and still have the same game with the same appeal after.
Each genre evolves to have these increasingly confusing mechanics because it helps reinforce what both players and designers wanted out of the genre, and you can't simply write them off.