I guess I'll start using mastodon rather than my NSFW twitter to scream about dumb twitter in interactions but I said 'other genres are just as confusing as fighting games, you just can't hide behind a team to learn' and now someone is arguing with me that MOBAs are more visibly clear and understandable and I want to die
@kayin I would have a better chance of defending myself against thirty seconds of fucking Skullgirls pressure than going thirty seconds without dying in any average FPS or moba.
Those genres feel more clear and straightforward to those people because they’ve spent years playing them. Every genre has an internal logic to it, even between specific games and subgenres. Stuff like map awareness, cover, tracking spawn timers for weapons/objectives, build orders, etc. are completely incomprehensible to me but any seasoned FPS/moba player would say those are basic fundamentals. The same would be true if I start talking to them about spacing, whiff punishing, mixups, frame traps, etc. The difficulty isn’t inherent to one genre or another - ANYTHING is going to feel more obvious and more automatic once you’ve spent enough time on it.