I’ve decided I want to sell Bricking It!

Which means I’m going to replace all mecabricks assets with my own custom designed bricks, with square studs to prevent myself getting into hot water with the Lego group, will also create a custom character model and accessories.. I mean the game will take me a long time anyway so I may as well make it profitable for myself and give myself something new to learn too.

My 1st 🧵

#gamedev #unreal #ue5 #brickingit #indiedev #tools

And that leads me to the point of deciding that I would rather spend a lot of my time making 3D models, allowing me to sell my game rather than keep it free and hope I don’t get in trouble from The LEGO Group.

This way, Bricking It! will truly belong solely to myself and a couple of friends contributing to it.

I’m also thinking a lot about the Steam Workshop integration work, as I’m expecting it not to be so easy with the way my editor handles saved content.

It shouldn’t be too hard. Right?