I’ve decided I want to sell Bricking It!

Which means I’m going to replace all mecabricks assets with my own custom designed bricks, with square studs to prevent myself getting into hot water with the Lego group, will also create a custom character model and accessories.. I mean the game will take me a long time anyway so I may as well make it profitable for myself and give myself something new to learn too.

My 1st 🧵

#gamedev #unreal #ue5 #brickingit #indiedev #tools

And then the fun part, creating Bricking It! itself, a task I’m going to take my time with just as I am with the editor.

As mentioned before, I want to finish the editor before making the game, utilising my editor to make the content for the main game.

This will have some major benefits, mainly the fact that the entirety of the content (story, levels, items, even textures) that I’m going to create will live entirely on the Steam Workshop. Major W for user choice of what to install and play.