I’ve decided I want to sell Bricking It!

Which means I’m going to replace all mecabricks assets with my own custom designed bricks, with square studs to prevent myself getting into hot water with the Lego group, will also create a custom character model and accessories.. I mean the game will take me a long time anyway so I may as well make it profitable for myself and give myself something new to learn too.

My 1st 🧵

#gamedev #unreal #ue5 #brickingit #indiedev #tools

That said, using the editor to create both prefabs and levels consisting of them will be a breeze. The editor will have a few modes, like to either create a prefab, or a level consisting of prefabs and hand placed bricks alike… and within this editor experience I will provide tools to script many different gameplay systems I’m going to design for the actual game component of this project.

My aim is to have the editor fully capable of creating levels with all gameplay elements first.