I’ve decided I want to sell Bricking It!

Which means I’m going to replace all mecabricks assets with my own custom designed bricks, with square studs to prevent myself getting into hot water with the Lego group, will also create a custom character model and accessories.. I mean the game will take me a long time anyway so I may as well make it profitable for myself and give myself something new to learn too.

My 1st 🧵

#gamedev #unreal #ue5 #brickingit #indiedev #tools

So to start the thread, I have created this prefab system and under the hood it works exactly the same as scene loading and saving - however I won’t allow a prefab to reference anything but bricks and possibly things like lights, script components, particles and some stuff I’m not sure of yet.

This will allow me to keep prefabs from being exploitable by allowing people to reference workshop packages in a malicious prefab which itself is referenced somewhere by one of those packages.