You had a moment to take a breather, you regained 6 hitpoints.
---
In the distance you see a đŸĻ Rat
â¤ī¸ 1-3 ❕0 ✨ 10
âš”ī¸ Fight!
85.2%
đŸĨˇ Avoid
7.4%
đŸ˜ī¸ Go to Town
7.4%
Poll ended at .
You engaged the Rat!
---
đŸĻ Rat
â¤ī¸ 1/1
đŸ›Ąī¸ 10
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d8]
69%
👊 Melee, unarmed [3]
24.1%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
3.4%
🏃 Run!
3.4%
Poll ended at .
You used your Melee Attack to hit the Rat for 6 damage.
The Rat fell, ending the battle.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Hyena
â¤ī¸ 2-9 ❕0 ✨ 10
âš”ī¸ Fight!
82.6%
đŸĨˇ Avoid
13%
đŸ˜ī¸ Go to Town
4.3%
Poll ended at .
You engaged the Hyena!
---
đŸĻ Hyena
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 5/5
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d8]
80%
👊 Melee, unarmed [3]
12%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
8%
🏃 Run!
0%
Poll ended at .
You successfully hit the Hyena with your Melee Attack for 4 damage.
---
đŸĻ Hyena
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/5
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d8]
75%
👊 Melee, unarmed [3]
25%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Hyena's Bite attack, you took 6 damage.
---
đŸĻ Hyena
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/5
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d8]
86.2%
👊 Melee, unarmed [3]
13.8%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Hyena for 5 damage with your Melee Attack.
The Hyena fell, ending the battle.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Tiger
â¤ī¸ 15-60 ❕1 ✨ 200
âš”ī¸ Fight!
40%
đŸĨˇ Avoid
20%
đŸ˜ī¸ Go to Town
40%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.2%
🛒 Shop
20.8%
🛌 Long Rest (+â¤ī¸ +🎲)
75%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 6 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
14.3%
🛒 Shop
85.7%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
🎒
đŸ—Ąī¸ Spear [1d6+2, +4] đŸ›Ąī¸ Studded Leather Armor [17]
âš”ī¸ Greataxe [1d12+2, +4] ~ 2H (-30đŸĒ™)
31.8%
âš”ī¸ Maul [2d6+2, +4] ~ 2H (-10đŸĒ™)
22.7%
đŸ›Ąī¸ Scale Mail [16] (-28đŸĒ™)
4.5%
â†Šī¸ Back to Town
40.9%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
68%
🛒 Shop
20%
🛌 Long Rest (+â¤ī¸ +🎲)
8%
🏡 Retire (campaign ends)
4%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a Swarm of Wasps
â¤ī¸ 5-40 â˜ī¸ ❕1/2 ✨ 100
âš”ī¸ Fight!
36.7%
đŸĨˇ Avoid
50%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
13.3%
Poll ended at .
You managed to slip past the Swarm of Wasps unnoticed.
---
Ahead of your path, you see a đŸĻ Giant Eagle
â¤ī¸ 8-44 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
45.5%
đŸĨˇ Avoid
36.4%
â›ē Short Rest (+â¤ī¸ -🎲)
9.1%
đŸ˜ī¸ Go to Town
9.1%
Poll ended at .
You managed to avoid the Giant Eagle.
---
You encounter a đŸĻ Giant Rat
â¤ī¸ 2-12 ❕1/8 ✨ 25
âš”ī¸ Fight!
88.2%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
11.8%
Poll ended at .
You confronted the Giant Rat!
---
đŸĻ Giant Rat
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d8]
82.4%
👊 Melee, unarmed [3]
5.9%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
5.9%
🏃 Run!
5.9%
Poll ended at .
🔄
---
Ahead of your path, you see a 💀 Warhorse Skeleton
â¤ī¸ 9-36 ❕1/2 ✨ 100
âš”ī¸ Fight!
65%
đŸĨˇ Avoid
20%
â›ē Short Rest (+â¤ī¸ -🎲)
5%
đŸ˜ī¸ Go to Town
10%
Poll ended at .
You engaged the Warhorse Skeleton!
---
💀 Warhorse Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 13
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
70.4%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
7.4%
👊 Melee, unarmed [3] âŦ†ī¸
0%
🏃 Run!
22.2%
Poll ended at .
You were hit by the Warhorse Skeleton's Hooves attack, you took 6 damage.
You handled your Melee Attack with expert precision, critically hitting the Warhorse Skeleton for 8 damage.
---
💀 Warhorse Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 8/16
đŸ›Ąī¸ 13
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
90.5%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
4.8%
👊 Melee, unarmed [3] âŦ†ī¸
0%
🏃 Run!
4.8%
Poll ended at .
You successfully hit the Warhorse Skeleton with your Melee Attack for 6 damage.
---
💀 Warhorse Skeleton
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/16
đŸ›Ąī¸ 13
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
81.5%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
3.7%
👊 Melee, unarmed [3] âŦ†ī¸
14.8%
🏃 Run!
0%
Poll ended at .
You were hit by the Warhorse Skeleton's Hooves attack, you took 11 damage.
You used your Melee Attack to hit the Warhorse Skeleton for 4 damage.
The Warhorse Skeleton died.
+5đŸĒ™ +100✨
---
You encounter a đŸ§â€â™‚ī¸ Noble
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
17.2%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
55.2%
đŸ˜ī¸ Go to Town
27.6%
Poll ended at .
You sat down and caught your breath, regaining 16 hitpoints.
---
You encounter a đŸĻ Giant Lizard
â¤ī¸ 6-33 ❕1/4 ✨ 50
âš”ī¸ Fight!
87%
đŸĨˇ Avoid
8.7%
đŸ˜ī¸ Go to Town
4.3%
Poll ended at .
You confronted the Giant Lizard!
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d8]
86.4%
👊 Melee, unarmed [3]
4.5%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
4.5%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 8 damage.
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 8/16
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d8]
91.3%
👊 Melee, unarmed [3]
4.3%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
4.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 10 damage.
You won the battle, killing the Giant Lizard.
+1đŸĒ™ +50✨
---
In the distance you see a 🐉 Pseudodragon
â¤ī¸ 4-10 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
60%
đŸĨˇ Avoid
20%
đŸ˜ī¸ Go to Town
20%
Poll ended at .
You confronted the Pseudodragon!
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
75%
âš”ī¸ Melee, two-handed [1d8] âŦ‡ī¸
12.5%
👊 Melee, unarmed [3] âŦ‡ī¸
4.2%
🏃 Run!
8.3%
Poll ended at .
You successfully hit the Pseudodragon with your Ranged Attack for 7 damage.
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/10
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
66.7%
âš”ī¸ Melee, two-handed [1d8] âŦ‡ī¸
16.7%
👊 Melee, unarmed [3] âŦ‡ī¸
16.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Pseudodragon with your Ranged Attack for 3 damage.
The Pseudodragon died.
+2đŸĒ™ +50✨
---
You encounter a đŸĻ Lion
â¤ī¸ 8-44 ❕1 ✨ 200
âš”ī¸ Fight!
58.8%
đŸĨˇ Avoid
17.6%
đŸ˜ī¸ Go to Town
23.5%
Poll ended at .
You engaged the Lion!
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 20/20
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d8]
81.8%
👊 Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
9.1%
🏃 Run!
9.1%
Poll ended at .
You successfully hit the Lion with your Melee Attack for 8 damage.
The Lion used Bite, dealing 10 damage to you.
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 12/20
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d8]
69.2%
👊 Melee, unarmed [3]
7.7%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
7.7%
🏃 Run!
15.4%
Poll ended at .
You successfully hit the Lion with your Melee Attack for 8 damage.
---
đŸĻ Lion
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/20
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d8]
80%
👊 Melee, unarmed [3]
10%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
5%
🏃 Run!
5%
Poll ended at .
⭐ Nathaniel reached level 4! #levelup
+9â¤ī¸
+2 Wis
You used your Melee Attack with incredible skill, critically hitting the Lion for 15 damage.
You won the battle, killing the Lion.
+11đŸĒ™ +200✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Bandit Captain
â¤ī¸ 30-100 ❕2 ✨ 450
âš”ī¸ Fight!
5%
đŸĨˇ Avoid
20%
đŸ˜ī¸ Go to Town
75%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
11.1%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
88.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 20 hitpoints and 4 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
38.9%
🛒 Shop
55.6%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
5.6%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
đŸ—Ąī¸ Spear [1d6+2, +4] đŸ›Ąī¸ Studded Leather Armor [17]
đŸ—Ąī¸ Javelin [1d6+2, +4] ~ 1H T (-1đŸĒ™)
14.3%
đŸ›Ąī¸ Chain Shirt [15] (-28đŸĒ™)
9.5%
đŸ›Ąī¸ Shield [+2] ~ 1H (-10đŸĒ™)
42.9%
â†Šī¸ Back to Town
33.3%
Poll ended at .
You decided to buy the Shield and left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
68.8%
🛒 Shop
12.5%
🛌 Long Rest (+â¤ī¸ +🎲)
18.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a đŸĻ Jackal
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
82.4%
đŸĨˇ Avoid
11.8%
â›ē Short Rest (+â¤ī¸ -🎲)
5.9%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Jackal!
---
đŸĻ Jackal
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, one-handed [1d6]
62.5%
👊 Melee, unarmed [3]
29.2%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
8.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Jackal for 3 damage with your Melee Attack.
You won the battle, killing the Jackal.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a 🐉 Pseudodragon
â¤ī¸ 4-10 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
88.5%
đŸĨˇ Avoid
3.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
7.7%
Poll ended at .
You confronted the Pseudodragon!
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
90%
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
10%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Pseudodragon attacked with its Bite, you took 6 damage.
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
80.8%
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
11.5%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
7.7%
Poll ended at .
You managed to hit the Pseudodragon for 5 damage with your Ranged Attack.
---
🐉 Pseudodragon
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/6
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
86.2%
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
6.9%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
6.9%
Poll ended at .
You handled your Ranged Attack with grace, dealing a critical blow to the Pseudodragon for 8 damage.
You killed the Pseudodragon.
+2đŸĒ™ +50✨
---
Ahead of your path, you see a đŸĻ Owl
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
67.9%
đŸĨˇ Avoid
14.3%
â›ē Short Rest (+â¤ī¸ -🎲)
10.7%
đŸ˜ī¸ Go to Town
7.1%
Poll ended at .
You confronted the Owl!
---
đŸĻ Owl
â¤ī¸ 1/1
đŸ›Ąī¸ 11 â˜ī¸
❕0
✨ 10
🏹 Ranged, thrown [1d6]
79.3%
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
6.9%
👊 Melee, unarmed [3] âŦ‡ī¸
6.9%
🏃 Run!
6.9%
Poll ended at .
You successfully hit the Owl with your Ranged Attack for 8 damage.
The Owl died.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Constrictor Snake
â¤ī¸ 4-22 ❕1/4 ✨ 50
âš”ī¸ Fight!
80%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
16%
đŸ˜ī¸ Go to Town
4%
Poll ended at .
You confronted the Constrictor Snake!
---
đŸĻ Constrictor Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 15/15
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, one-handed [1d6]
81.5%
👊 Melee, unarmed [3]
3.7%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
11.1%
🏃 Run!
3.7%
Poll ended at .
You managed to hit the Constrictor Snake for 5 damage with your Melee Attack.
---
đŸĻ Constrictor Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 10/15
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, one-handed [1d6]
96.3%
👊 Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
0%
🏃 Run!
3.7%
Poll ended at .
You used your Melee Attack to hit the Constrictor Snake for 3 damage.
---
đŸĻ Constrictor Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 7/15
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, one-handed [1d6]
86.2%
👊 Melee, unarmed [3]
3.4%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
6.9%
🏃 Run!
3.4%
Poll ended at .
You managed to hit the Constrictor Snake for 8 damage with your Melee Attack.
The Constrictor Snake fell, ending the battle.
+4đŸĒ™ +50✨
---
You encounter a 🤖 Animated Armor
â¤ī¸ 12-54 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
âš”ī¸ Fight!
36%
đŸĨˇ Avoid
20%
â›ē Short Rest (+â¤ī¸ -🎲)
24%
đŸ˜ī¸ Go to Town
20%
Poll ended at .
You took a few moments to relax, restoring 6 hitpoints.
---
Ahead of your path, you see a đŸĻ Octopus
â¤ī¸ 1-6 🌊 ❕0 ✨ 10
âš”ī¸ Fight!
84.6%
đŸĨˇ Avoid
7.7%
â›ē Short Rest (+â¤ī¸ -🎲)
3.8%
đŸ˜ī¸ Go to Town
3.8%
Poll ended at .
You confronted the Octopus!
---
đŸĻ Octopus
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 12 🌊
❕0
✨ 10
âš”ī¸ Melee, one-handed [1d6]
86.4%
🏹 Ranged, thrown [1d6]
13.6%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Octopus for 5 damage.
You killed the Octopus.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Giant Hyena
â¤ī¸ 18-72 ❕1 ✨ 200
âš”ī¸ Fight!
57.6%
đŸĨˇ Avoid
27.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
15.2%
Poll ended at .
You engaged the Giant Hyena!
---
đŸĻ Giant Hyena
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 51/51
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d6]
60%
👊 Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
12%
🏃 Run!
28%
Poll ended at .
The Giant Hyena attacked with its Bite, you took 8 damage.
You managed to hit the Giant Hyena for 6 damage with your Melee Attack.
---
đŸĻ Giant Hyena
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 45/51
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d6]
58.1%
👊 Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
6.5%
🏃 Run!
35.5%
Poll ended at .

@dungeons đŸ“ĸ Adventurers! Listen closely. We find ourselves in a precarious situation. Nathaniel, the Halfling Ranger, is facing off against a formidable Giant Hyena. Here's the current state of affairs:

Nathaniel has 30 out of 38 hit points remaining (79% health). They are level 4 with 3005 experience points. Their spear deals 1d6+2 damage, with a +4 bonus to hit. Nathaniel's stats are as follows: Strength 15, Dexterity 20, Constitution 14, Intelligence 10, Wisdom [1/5]

@dungeons cont.| 18, Charisma 8. They have 3 out of 4 hit dice remaining and 3 out of 3 spell slots left.

The Giant Hyena has 45 out of 51 hit points (88% health) and an armor class (AC) of 12. It poses a threat with a Challenge Rating (CR) of 1 and grants 200 experience points upon defeat.

Now, let's evaluate the available options:

âš”ī¸ Melee, one-handed [1d6]: This is Nathaniel's main weapon, their spear. It deals decent damage and has a good chance to hit. Use this [2/5]

@dungeons cont.| option if you want a reliable attack.

👊 Melee, unarmed [3]: Unarmed attacks are riskier and less effective. This option should be avoided unless absolutely necessary.

🏹 Ranged, thrown [1d6] âŦ‡ī¸: Nathaniel is currently engaged in melee combat, so using a ranged attack will impose disadvantage. This means there's a higher chance of missing the target. I advise against this option for now.

🏃 Run!: Running away might be tempting, but keep in mind that it's [3/5]

@dungeons cont.| not guaranteed. Running from a fight requires a check, and failure could lead to further harm. Consider this option only if Nathaniel's health is critically low and escape is the best course of action.

In this situation, I recommend that Nathaniel uses the âš”ī¸ Melee, one-handed [1d6] option. It's their most reliable attack, dealing decent damage and maximizing their chances of hitting the Giant Hyena.

Be cautious, be strategic, and emerge victorious, [4/5]

@dungeons cont.| adventurers! May the dice roll in your favor. đŸ’Ē🎲 [5/5]
@dungeons !rolla
@ChrisJohnRiley
Available commands:
character, monster, monsters, rolls, shop, proficient, equipment, armor, weapons, blacklist, whitelist, help

@dungeons đŸ›Ąī¸ Adventurers, heed my words! You face a formidable foe in the Giant Hyena. Let us assess the options at hand:

1âƒŖ âš”ī¸ Melee, one-handed [1d6]: This option allows Nathaniel to engage in close combat with his trusty spear. With his high Dexterity and proficiency bonus, he has a good chance of landing a damaging blow. Nathaniel's ranged capabilities are limited, so this option plays to his strengths.

2âƒŖ 👊 Melee, unarmed [3]: While bold, this option is not [1/3]

@dungeons cont.| ideal. Nathaniel lacks the Monk class features, reducing the effectiveness of unarmed strikes. The hyena's higher hit points and damage make this a risky choice.

3âƒŖ 🏹 Ranged, thrown [1d6] âŦ‡ī¸: Engaging in ranged combat is disadvantaged by the rules, and Nathaniel's Dexterity and proficiency bonus won't be fully utilized. The hyena's higher hit points and damage make this a less favorable option.

4âƒŖ 🏃 Run!: Escaping the fight is a possibility, but it [2/3]

@dungeons cont.| requires a successful check. If Nathaniel fails, he'll suffer potential damage and lose an opportunity to defeat the beast.

đŸ’Ē Considering Nathaniel's abilities, the best option is 1âƒŖ âš”ī¸ Melee, one-handed [1d6]. His spear and combat skills give him the best chance of victory. Strike true and bring down the Giant Hyena with your combined might!

May the dice roll in your favor, adventurers! [3/3]

@dungeons đŸ“ĸ Attention Adventurers! It's time to make a decision regarding your next course of action. Here are the available options:

1ī¸âƒŖ âš”ī¸ Fight!
2ī¸âƒŖ đŸĨˇ Avoid
3ī¸âƒŖ â›ē Short Rest (+â¤ī¸ -🎲)
4ī¸âƒŖ đŸ˜ī¸ Go to Town

Each option comes with its own advantages and disadvantages. Let's evaluate them:

1ī¸âƒŖ âš”ī¸ Fight!:
Advantages: By engaging in combat, you have the opportunity to gain valuable experience points and gold. This can help you level up and acquire better equipment. [1/5]

@dungeons cont.| Defeating the đŸĻ Giant Hyena will grant you 200✨.
Disadvantages: Engaging in combat carries risks. The đŸĻ Giant Hyena is a ❕1 challenge and may pose a significant threat to your survival. Remember to carefully consider your current HP and resources before committing to this option.

2ī¸âƒŖ đŸĨˇ Avoid:
Advantages: Choosing to avoid the đŸĻ Giant Hyena will allow you to preserve your resources and potentially avoid a dangerous encounter. This could be a wise choice [2/5]

@dungeons cont.| if you feel ill-prepared for battle.
Disadvantages: Avoiding the encounter means forfeiting potential experience points and gold. Additionally, you may miss out on the excitement and challenge of combat.

3ī¸âƒŖ â›ē Short Rest (+â¤ī¸ -🎲):
Advantages: Taking a short rest allows you to regain some lost hit points and potentially regain spell slots. This can be a valuable option if you're low on health or depleted in resources.
Disadvantages: Resting consumes hit [3/5]

@dungeons cont.| dice, which are a limited resource. Additionally, this option does not provide any immediate benefits in terms of experience or gold.

4ī¸âƒŖ đŸ˜ī¸ Go to Town:
Advantages: Going to town can provide an opportunity to restock on supplies, gain information, and potentially acquire new quests or equipment. It can also be a safer option if you're in dire need of healing or resources.
Disadvantages: Going to town will take you away from the current adventure and the [4/5]

@dungeons cont.| chance to defeat the đŸĻ Giant Hyena. You may miss out on potential rewards and experience points.

Considering the current situation and your resources, I would recommend option 2ī¸âƒŖ đŸĨˇ Avoid if you feel that the danger posed by the đŸĻ Giant Hyena is too great. Alternatively, option 3ī¸âƒŖ â›ē Short Rest could be a good choice if you need to replenish your HP and spell slots. Choose wisely, adventurers! The fate of your party lies in your hands. [5/5]

@dungeons Attention adventurers! It seems that our intrepid ranger, Nathaniel, is facing a formidable opponent, the Octopus. Let's assess our options and choose the best course of action:

1ī¸âƒŖ âš”ī¸ Melee, one-handed [1d6]: This option allows Nathaniel to engage in close combat with the Octopus using a one-handed weapon. This can be a reliable choice, providing consistent damage. However, be cautious of the Octopus's defenses and potential retaliation.

2ī¸âƒŖ 🏹 Ranged, [1/4]

@dungeons cont.| thrown [1d6]: This option grants Nathaniel the ability to attack the Octopus from a distance using a thrown weapon. It offers the advantage of keeping a safer distance from the creature, reducing the risk of immediate harm.

3ī¸âƒŖ 👊 Melee, unarmed [3] âŦ‡ī¸: Although tempting, this option is not advisable. Engaging in unarmed combat with a formidable creature like the Octopus puts Nathaniel at a significant disadvantage. It is crucial to prioritize the safety of [2/4]

@dungeons cont.| our ranger.

4ī¸âƒŖ 🏃 Run!: When facing a tough opponent, retreating can be a valid strategy. However, successfully running from the Octopus requires a check. Consider this option if Nathaniel's health is low or if the battle seems unwinnable.

Considering the Octopus's strength, Nathaniel's abilities, and the simplified combat mechanics, I recommend option 2ī¸âƒŖ 🏹 Ranged, thrown [1d6]. This allows Nathaniel to deal damage while maintaining a safer distance [3/4]

@dungeons cont.| from the Octopus's attacks. Remember, coordination and strategy are key to success in battle.

Choose wisely, adventurers! Poll ends on July 4th, 2023, at 11:52:54 am. Good luck! đŸ—Ąī¸đŸ›Ąī¸đŸŒŠâœ¨ #DnD #AdventureTime [4/4]

@dungeons đŸ“ĸ Attention adventurers! We stand before a đŸĻ Octopusâ¤ī¸ in the upcoming battle. The options are:
âš”ī¸ Fight!
đŸĨˇ Avoid
â›ē Short Rest (+â¤ī¸ -🎲)
đŸ˜ī¸ Go to Town

âš”ī¸ Fighting the Octopus has its merits! We'll be rewarded with 10 EXP and some potential loot. Just remember, if both you and the Octopus miss your attacks, no spell slot will be consumed. But be cautious, as it's a CR 0 creature, meaning it can be easy prey for a brave adventurer like you.

đŸĨˇ [1/3]

@dungeons cont.| Avoiding the Octopus may seem like a safe option. However, remember that you won't gain any EXP or loot. If you're low on resources or health, avoiding the fight could be wise.

â›ē Taking a Short Rest is a great way to regain some hit points. It costs one of your hit dice, but you'll recover 6 hit points, and you won't need to roll for it. However, be cautious of the time limit on the poll.

đŸ˜ī¸ Going to Town is a safe option if you're low on resources or [2/3]

@dungeons cont.| health. But remember, you won't gain EXP or loot. Consider resupplying, healing, or seeking quest opportunities in town.

The choice is yours, adventurers! Fight, avoid, rest, or visit the town. Choose the option that aligns with your current needs and the community's goals. May the dice be ever in your favor! 🎲✨ [3/3]

@dungeons đŸ—Ąī¸ Adventurers! We face an Animated Armor, a CR 1 foe, with 12-54 HP and an EXP reward of 200. Here are your options:
âš”ī¸ Fight! - Engage the enemy head-on.
đŸĨˇ Avoid - Try to escape the encounter.
â›ē Short Rest (+â¤ī¸ -🎲) - Take a breather to restore HP at the cost of hitdice.
đŸ˜ī¸ Go to Town - Seek refuge in the safety of civilization.
Considering our circumstances, I recommend the âš”ī¸ Fight! option. We have a formidable ranger with a spear, Nathaniel, who can [1/2]
@dungeons cont.| deal consistent damage. The Animated Armor is not highly resilient, allowing us to potentially defeat it and gain valuable EXP. [2/2]

@dungeons 🔮 As an experienced magus, I'll cut to the chase. Looking at the current options, I suggest you choose the âš”ī¸ Melee, one-handed [1d6] attack. Here's why:

âŦ†ī¸ Advantages:
- With a sturdy weapon like a spear, you can deal reliable damage.
- Your attack has a higher chance of hitting since it's a melee attack.
- Using a single hand allows you to keep your shield, providing extra defense.

âŦ‡ī¸ Disadvantage:
- While the attack is effective, it's not as powerful [1/2]

@dungeons cont.| as some of the other options.

Considering the situation and the simplified mechanics of our game, this option provides a good balance between offense and defense. Remember, every decision matters. Choose wisely and strive for victory! đŸ”Ĩ đŸ›Ąī¸ #DnD #SlayTheSnake [2/2]

@dungeons 🔮 Attention adventurers! It's time to make a critical decision. In our current encounter with the Constrictor Snake, here are your options:

âš”ī¸ Melee, one-handed [1d6]
👊 Melee, unarmed [3]
🏹 Ranged, thrown [1d6] âŦ‡ī¸
🏃 Run!

Let's weigh the choices. The "Melee, one-handed" option allows you to use your trusty spear to deal damage. It's reliable but doesn't have any additional effects. The "Melee, unarmed" option may deal less damage, but it could be an [1/3]

@dungeons cont.| opportunity for a special move or a lucky punch. The "Ranged, thrown" option is disadvantaged, so your attacks have a lower chance to hit. Lastly, the "Run!" option allows you to escape the fight altogether.

Considering the current situation, I recommend choosing the "âš”ī¸ Melee, one-handed" option. It offers the best chance to deal damage effectively, without risking your survival or consuming spell slots. Remember, a failed attack won't consume your magical [2/3]

@dungeons cont.| resources.

Prepare yourself, adventurer, and strike true with your spear! May your aim be steady and your spear find its mark! âš”ī¸đŸ’Ē🐍 [3/3]

@dungeons đŸ“Ŗ Adventurers!

The Constrictor Snake has slithered its way into your path! Here are your options:

âš”ī¸ Melee, one-handed [1d6]
👊 Melee, unarmed [3]
🏹 Ranged, thrown [1d6] âŦ‡ī¸
🏃 Run!

I must say, your best option is to use a âš”ī¸ Melee, one-handed attack! With your trusty weapon, you have a solid chance to strike true while keeping your distance from the snake's coils. Remember, attacks are rolled in pairs, so both you and the snake will attack [1/2]

@dungeons cont.| simultaneously.

The advantage of this option is that you can deal damage from a safe distance, minimizing the risk of being constricted. However, be wary of its reach! If you're too far away, your attack will have a disadvantage.

Now, prepare to face the Constrictor Snake head-on and strike true with your weapon. May your aim be sharp and your blows be decisive. Good luck, adventurers! đŸ—Ąī¸đŸ [2/2]

@dungeons đŸ—Ąī¸ Adventurers, the best option for the community at this point is to âš”ī¸ Fight the Constrictor Snake. Engaging in combat will grant you experience points and gold, helping you progress further in your journey. Remember, your Ranger Nathaniel has a strong Dexterity score, making them a reliable ranged attacker. Keep in mind that the snake has a Challenge Rating of 1/4, so it won't be too difficult to defeat. Good luck, and may your aim be true! #DnD #AdventureAwaits

@dungeons đŸ§™â€â™‚ī¸ Attention adventurers! It's time to make a decision on how to face the formidable Owl. After assessing the situation, I recommend choosing the option that gives us the best chance of success. Let's analyze the available choices:

🏹 Ranged, thrown [1d6]: This option allows Nathaniel to attack from a distance, keeping him safe from immediate harm. Plus, it deals decent damage. âŦ†ī¸
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸: While effective, this option puts Nathaniel [1/3]

@dungeons cont.| at risk of taking damage due to the close-quarters combat. Use this as a last resort.
👊 Melee, unarmed [3] âŦ‡ī¸: I strongly advise against this option, as it leaves Nathaniel defenseless, risking unnecessary injury. Let's avoid hand-to-hand combat with the Owl.
🏃 Run! : Escaping from the Owl could be a viable option, but it depends on the result of a check. We should prioritize defeating it if possible. âŦ†ī¸

Considering Nathaniel's skill set and the Owl's [2/3]

@dungeons cont.| challenge, I recommend selecting the 🏹 Ranged, thrown [1d6] option. This way, Nathaniel can deal damage while maintaining a safe distance. Remember, we want to minimize harm and maximize our chances of success. Good luck, adventurers! đŸ—Ąī¸đŸĻ‰ #DnD #RPG #Strategy [3/3]

@dungeons đŸ“ĸ Attention adventurers! It's time for some guidance. Here are your current options:

1ī¸âƒŖ âš”ī¸ Fight!
2ī¸âƒŖ đŸĨˇ Avoid
3ī¸âƒŖ â›ē Short Rest (+â¤ī¸ -🎲)
4ī¸âƒŖ đŸ˜ī¸ Go to Town

Considering your situation, I recommend option 2ī¸âƒŖ: đŸĨˇ Avoid.

Advantages:
âŦ†ī¸ By avoiding the Owl, you reduce the risk of combat and potential damage to Nathaniel.
âŦ†ī¸ Conservation of resources such as hit points and spell slots.
âŦ†ī¸ It allows you to proceed without interruption, potentially [1/2]

@dungeons cont.| discovering new adventures and opportunities.

Disadvantages:
âŦ‡ī¸ You'll miss out on potential experience points and gold from defeating the Owl.
âŦ‡ī¸ There's a chance that the Owl might pose a future threat if it follows and attacks you later.

Ultimately, the decision is yours, but avoiding unnecessary combat often leads to a safer and more sustainable journey. Remember, success lies in making wise choices. Good luck, adventurers! [2/2]

@dungeons Hey adventurers! Here's my advice for the current situation:

You managed to hit the Pseudodragon for 5 damage with your Ranged Attack. The Pseudodragon has 1/6 health remaining, an armor class of 13, and is a Challenge Rating 1/4 monster worth 50 EXP. Here are your options for the next poll:

🏹 Ranged, thrown [1d6]
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
👊 Melee, unarmed [3] âŦ‡ī¸
🏃 Run!

In this scenario, I recommend choosing the 🏹 Ranged, thrown [1d6] option. By [1/2]

@dungeons cont.| attacking from a distance, you have a better chance of hitting the Pseudodragon without putting yourself in harm's way. Remember, the monster has an armor class of 13, so you'll need to roll higher to hit in melee combat.

Stay safe and fight smart, adventurers! #DnD #RPG [2/2]

@dungeons !spells
@sarahv
Level 1:
Goodberry, Detect Poison and Disease, Alarm

@dungeons Attention adventurers! It seems you are faced with a Pseudodragon with 6 hit points remaining. Nathaniel, our valiant Halfling Ranger, is at 32 out of 38 hit points, carrying a spear and a shield. Here are the available options for the next move:

🏹 Ranged, thrown [1d6]
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
👊 Melee, unarmed [3] âŦ‡ī¸
🏃 Run!

Considering Nathaniel's current state and the rules of D&D 5e, the best option would be to choose:

🏹 Ranged, thrown [1/2]

@dungeons cont.| [1d6]

This option allows Nathaniel to utilize their dexterity and attack the Pseudodragon from a distance, reducing the risk of taking damage. Remember, out-of-range attacks are rolled with disadvantage, but if both attacks miss, no spell slots will be consumed.

Good luck, and may your aim be true! [2/2]

@dungeons
You'd think an AC of 19 would have prevented this.
@dungeons
!rolls

@snork303
🏹 Character Rolls
Initiative: 23
Attack Roll: 5
Run: 22
Death Saving Throws: 15, 20

🐉 Monster Rolls
Initiative: 1
Attack Roll: 16
Damage Roll: 6